mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-22 04:01:33 +00:00
TBDC and more..
- Merged TBDC changes from JKO - Made B/Y buttons not switch when switched sticks (so saber toggle is on correct hand) - Fixed issue with switched sticks making item selector scroll use wrong thumbstick - Fix crash when using built in menu to choose alternative saber (need to find out where model has gone though)
This commit is contained in:
parent
72fc1b9b83
commit
fc72b58bb6
15 changed files with 191 additions and 57 deletions
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@ -56,9 +56,11 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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uint32_t secondaryButtonsNew;
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uint32_t secondaryButtonsOld;
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int primaryButton1;
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int primaryButton2;
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bool primaryButton2New;
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bool primaryButton2Old;
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int secondaryButton1;
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int secondaryButton2;
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bool secondaryButton2New;
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bool secondaryButton2Old;
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int primaryThumb;
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int secondaryThumb;
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if (vr_control_scheme->integer == LEFT_HANDED_DEFAULT && vr_switch_sticks->integer)
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@ -76,6 +78,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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primaryThumb = xrButton_RThumb;
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secondaryThumb = xrButton_LThumb;
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}
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if (vr_switch_sticks->integer)
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{
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//
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@ -88,9 +91,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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primaryButtonsNew = pOffTrackedRemoteNew->Buttons;
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primaryButtonsOld = pOffTrackedRemoteOld->Buttons;
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primaryButton1 = offButton1;
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primaryButton2 = offButton2;
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secondaryButton1 = domButton1;
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secondaryButton2 = domButton2;
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}
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else
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{
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@ -101,11 +102,15 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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secondaryButtonsNew = pOffTrackedRemoteNew->Buttons;
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secondaryButtonsOld = pOffTrackedRemoteOld->Buttons;
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primaryButton1 = domButton1;
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primaryButton2 = domButton2;
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secondaryButton1 = offButton1;
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secondaryButton2 = offButton2;
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}
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//Don't switch B/Y buttons even if switched sticks
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primaryButton2New = domButton2 & pDominantTrackedRemoteNew->Buttons;
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primaryButton2Old = domButton2 & pDominantTrackedRemoteOld->Buttons;
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secondaryButton2New = offButton2 & pOffTrackedRemoteNew->Buttons;
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secondaryButton2Old = offButton2 & pOffTrackedRemoteOld->Buttons;
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//Allow weapon alignment mode toggle on x
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if (vr_align_weapons->value)
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{
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@ -173,14 +178,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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}
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}
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/*else if(cl.serverTime > vr.saberBlockDebounce + 3000)
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{
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if(vr.saberBounceMove < 82)
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{
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vr.saberBounceMove = 82;
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}
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vr.saberBlockDebounce = cl.serverTime + TBDC_SABER_BOUNCETIME;
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}*/
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QuatToYawPitchRoll(pWeapon->Pose.orientation, rotation, vr.weaponangles[ANGLES_SABER]);
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QuatToYawPitchRoll(pOff->Pose.orientation, rotation, vr.offhandangles[ANGLES_SABER]);
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@ -225,9 +223,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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}
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//Close the datapad
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if (((secondaryButtonsNew & secondaryButton2) !=
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(secondaryButtonsOld & secondaryButton2)) &&
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(secondaryButtonsNew & secondaryButton2)) {
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if (secondaryButton2New && !secondaryButton2Old) {
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Sys_QueEvent(0, SE_KEY, A_TAB, true, 0, NULL);
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}
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@ -307,15 +303,26 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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//Left/right to switch between which selector we are using
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if (vr.item_selector == 1) {
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float x, y;
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if (vr_switch_sticks->integer)
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{
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x = pSecondaryJoystick->x;
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y = pSecondaryJoystick->y;
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}
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else
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{
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x = pPrimaryJoystick->x;
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y = pPrimaryJoystick->y;
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}
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static bool selectorSwitched = false;
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if (between(-0.2f, pPrimaryJoystick->y, 0.2f) &&
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(primaryJoystickX > 0.8f || primaryJoystickX < -0.8f)) {
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if (between(-0.2f, y, 0.2f) &&
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(x > 0.8f || x < -0.8f)) {
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if (!selectorSwitched) {
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if (primaryJoystickX > 0.8f) {
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if (x > 0.8f) {
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sendButtonActionSimple("itemselectornext");
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selectorSwitched = true;
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} else if (primaryJoystickX < -0.8f) {
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} else if (x < -0.8f) {
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sendButtonActionSimple("itemselectorprev");
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selectorSwitched = true;
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}
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@ -327,20 +334,31 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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//Left/right to switch between which selector we are using
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if (vr.item_selector == 2) {
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float x, y;
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if (vr_switch_sticks->integer)
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{
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x = pPrimaryJoystick->x;
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y = pPrimaryJoystick->y;
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}
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else
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{
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x = pSecondaryJoystick->x;
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y = pSecondaryJoystick->y;
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}
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static bool selectorSwitched = false;
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if (between(-0.2f, pSecondaryJoystick->y, 0.2f) &&
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(pSecondaryJoystick->x > 0.8f || pSecondaryJoystick->x < -0.8f)) {
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if (between(-0.2f, y, 0.2f) &&
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(x > 0.8f || x < -0.8f)) {
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if (!selectorSwitched) {
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if (pSecondaryJoystick->x > 0.8f) {
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if (x > 0.8f) {
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sendButtonActionSimple("itemselectornext");
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selectorSwitched = true;
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} else if (pSecondaryJoystick->x < -0.8f) {
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} else if (x < -0.8f) {
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sendButtonActionSimple("itemselectorprev");
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selectorSwitched = true;
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}
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}
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} else if (between(-0.4f, pSecondaryJoystick->x, 0.4f)) {
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} else if (between(-0.4f, x, 0.4f)) {
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selectorSwitched = false;
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}
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}
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@ -716,7 +734,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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}
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//B Button
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if ((primaryButtonsNew & primaryButton2) != (primaryButtonsOld & primaryButton2)) {
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if (primaryButton2New != primaryButton2Old) {
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if (vr.cgzoommode == 1 || vr.cgzoommode == 3)
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{ // Exit scope only when using binoculars or nightvision
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sendButtonActionSimple("exitscope");
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@ -724,13 +742,13 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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else if (cl.frame.ps.weapon == WP_SABER && vr.velocitytriggered)
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{
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//B button toggles saber on/off in first person
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if (primaryButtonsNew & primaryButton2) {
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if (primaryButton2New && !primaryButton2Old) {
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sendButtonActionSimple("togglesaber");
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}
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}
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else if (cl.frame.ps.weapon != WP_DISRUPTOR)
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{
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sendButtonAction("+altattack", (primaryButtonsNew & primaryButton2));
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sendButtonAction("+altattack", primaryButton2New);
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}
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}
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@ -811,7 +829,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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{
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//Apply a filter and quadratic scaler so small movements are easier to make
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float dist = 0;
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if (vr.item_selector != 2)
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if (vr.item_selector != (vr_switch_sticks->integer ? 1 : 2))
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{
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dist = length(pSecondaryJoystick->x, pSecondaryJoystick->y);
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}
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@ -844,9 +862,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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}
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//Open the datapad
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if (((secondaryButtonsNew & secondaryButton2) !=
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(secondaryButtonsOld & secondaryButton2)) &&
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(secondaryButtonsNew & secondaryButton2)) {
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if (secondaryButton2New && !secondaryButton2Old) {
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Sys_QueEvent(0, SE_KEY, A_TAB, true, 0, NULL);
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}
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@ -3063,9 +3063,24 @@ static void CG_DrawCrosshair3D(int type) // 0 - force, 1 - weapons
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ent.radius = w / 640 * xmax * trace.fraction * 2048 / 64.0f;
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ent.customShader = hShader;
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ent.shaderRGBA[0] = (type == 0 && !cg_forceCrosshair) ? 0 : 255;
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ent.shaderRGBA[1] = (type == 0) ? 0 : 255;
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ent.shaderRGBA[2] = 255;
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if(type == 0 && !cg_forceCrosshair) //Not Active Force Crosshair
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{
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ent.shaderRGBA[0] = 255;
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ent.shaderRGBA[1] = 180;
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ent.shaderRGBA[2] = 180;
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}
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else if(type == 0) //Active Force Crosshair
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{
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ent.shaderRGBA[0] = 255;
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ent.shaderRGBA[1] = 90;
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ent.shaderRGBA[2] = 90;
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}
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else //Regular Crosshair
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{
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ent.shaderRGBA[0] = 255;
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ent.shaderRGBA[1] = 255;
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ent.shaderRGBA[2] = 255;
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}
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ent.shaderRGBA[3] = 255;
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cgi_R_AddRefEntityToScene(&ent);
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@ -33,6 +33,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "../Rufl/hstring.h"
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#include "bg_local.h"
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#include <JKXR/VrClientInfo.h>
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#include <JKXR/VrTBDC.h>
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#define LOOK_SWING_SCALE 0.5f
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#define CG_SWINGSPEED 0.3f
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@ -6809,13 +6810,13 @@ Ghoul2 Insert End
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renderfx, (qboolean)!noDlight );
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if (CG_getPlayer1stPersonSaber(cent) &&
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cent->gent->client->ps.saberEventFlags & (SEF_BLOCKED|SEF_PARRIED) &&
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vr->saberBlockDebounce < cg.time &&
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cent->gent->client->ps.saberEventFlags & (SEF_BLOCKED|SEF_PARRIED) &&
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cent->gent->client->ps.saberBounceMove != LS_NONE &&
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vr->saberBlockDebounce < cg.time &&
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bladeNum == 0) // Only need to do this for the first blade
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{
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cvar_t *vr_saber_block_debounce_time = gi.cvar("vr_saber_block_debounce_time", "200", CVAR_ARCHIVE); // defined in VrCvars.h
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vr->saberBlockDebounce = cg.time + vr_saber_block_debounce_time->integer;
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vr->saberBlockDebounce = cg.time + TBDC_SABER_BOUNCETIME;
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vr->saberBounceMove = cent->gent->client->ps.saberBounceMove;
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cgi_HapticEvent("shotgun_fire", 0, vr->right_handed ? (2 - saberNum) : (1 + saberNum), 100, 0, 0);
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}
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@ -8532,7 +8533,8 @@ Ghoul2 Insert End
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for ( int saberNum = 0; saberNum < numSabers; saberNum++ )
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{
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if (saberNum == 0 && cent->currentState.saberInFlight)
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if ((saberNum == 0 && cent->currentState.saberInFlight) ||
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cent->gent->client->ps.saber[saberNum].name == nullptr)
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{
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continue;
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}
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@ -2257,11 +2257,40 @@ int NPC_ShotEntity( gentity_t *ent, vec3_t impactPos )
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}
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int location = Q_irand(0, 99);
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if (location < 65 || cg.renderingThirdPerson ||
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int torsoRatio = 65;
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int legsRatio = 20;
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int headRatio = 15;
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switch ( g_spskill->integer )
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{
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//Easiest difficulty, low chance of hittitng anything else
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case 0:
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torsoRatio = 90;
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legsRatio = 5;
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headRatio = 5;
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break;
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//Medium difficulty, half-half chance of picking up the player
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case 1:
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torsoRatio = 60;
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legsRatio = 25;
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headRatio = 15;
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break;
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//Hardest difficulty, always turn on attacking player
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case 2:
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default:
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torsoRatio = 50;
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legsRatio = 35;
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headRatio = 15;
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break;
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}
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if (location < torsoRatio || cg.renderingThirdPerson ||
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ent->client == NULL || ent->client->ps.clientNum != 0) {
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// 65% chance (unless ent is not the player, then always go for chest, which is original behaviour)
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CalcEntitySpot(ent, SPOT_CHEST, targ);
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} else if (location < 85) {
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} else if (location < legsRatio + torsoRatio) {
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// 20% chance
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CalcEntitySpot(ent, SPOT_LEGS, targ);
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} else {
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@ -27,6 +27,9 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "wp_saber.h"
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#include "g_vehicles.h"
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#include "../cgame/cg_local.h"
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extern cvar_t *g_TeamBeefDirectorsCut;
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#if !defined(RUFL_HSTRING_INC)
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#include "../Rufl/hstring.h"
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#endif
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@ -25,7 +25,6 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "../rd-common/tr_public.h"
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// bg_pmove.c -- both games player movement code
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// takes a playerstate and a usercmd as input and returns a modifed playerstate
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@ -46,6 +45,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "g_vehicles.h"
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#include <float.h>
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#include <JKXR/VrClientInfo.h>
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#include <JKXR/VrTBDC.h>
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extern qboolean G_DoDismemberment( gentity_t *self, vec3_t point, int mod, int damage, int hitLoc, qboolean force = qfalse );
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extern qboolean G_EntIsUnlockedDoor( int entityNum );
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@ -14085,7 +14085,19 @@ static void PM_Weapon( void )
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return;
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}
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PM_AddEvent( EV_FIRE_WEAPON );
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addTime = weaponData[pm->ps->weapon].fireTime;
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if(pm->ps->weapon == WP_BRYAR_PISTOL && g_TeamBeefDirectorsCut->integer == 1)
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{
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addTime = TBDC_BRYAR_PISTOL_FIRERATE;
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}
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else if(pm->ps->weapon == WP_BLASTER && g_TeamBeefDirectorsCut->integer == 1)
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{
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addTime = TBDC_BLASTER_FIRERATE;
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}
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else
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{
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addTime = weaponData[pm->ps->weapon].fireTime;
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}
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switch( pm->ps->weapon)
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{
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@ -34,6 +34,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "Q3_Interface.h"
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#include "g_navigator.h"
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extern cvar_t *g_TeamBeefDirectorsCut;
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#define TURN_OFF 0x00000100
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extern qboolean Rosh_TwinPresent( gentity_t *self );
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@ -6055,7 +6057,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, const
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}
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}
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// figure momentum add, even if the damage won't be taken
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if ( knockback && !(dflags&DAMAGE_DEATH_KNOCKBACK) ) //&& targ->client
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if ( knockback && (!(dflags&DAMAGE_DEATH_KNOCKBACK) || (g_TeamBeefDirectorsCut->integer == 1 && targ->s.number != 0))) //&& targ->client //GB not the player
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{
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G_ApplyKnockback( targ, newDir, knockback );
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G_CheckKnockdown( targ, attacker, newDir, dflags, mod );
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@ -6718,6 +6720,10 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, const
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{//special case because this is shotgun-ish damage, we need to multiply the knockback
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knockback *= 12;//*6 for 6 flechette shots
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}
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else if(g_TeamBeefDirectorsCut->integer == 1)
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{
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knockback *= 2;
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}
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G_ApplyKnockback( targ, newDir, knockback );
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}
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@ -26,6 +26,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "w_local.h"
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#include "bg_local.h"
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#include <JKXR/VrTBDC.h>
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extern cvar_t *g_TeamBeefDirectorsCut;
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//---------------
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@ -75,7 +77,12 @@ void WP_FireBryarPistol( gentity_t *ent, qboolean alt_fire )
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WP_MissileTargetHint(ent, start, forward);
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gentity_t *missile = CreateMissile( start, forward, BRYAR_PISTOL_VEL, 10000, ent, alt_fire );
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float velocity = BRYAR_PISTOL_VEL;
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if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->integer == 1)
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{
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velocity = TBDC_BRYAR_PISTOL_VEL;
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}
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gentity_t *missile = CreateMissile( start, forward, velocity, 10000, ent, alt_fire );
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missile->classname = "bryar_proj";
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if ( ent->s.weapon == WP_BLASTER_PISTOL
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@ -28,6 +28,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "bg_local.h"
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#include <JKXR/VrClientInfo.h>
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#include <JKXR/VrTBDC.h>
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extern cvar_t *g_TeamBeefDirectorsCut;
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//---------------
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@ -60,6 +62,11 @@ void WP_FireBlasterMissile( gentity_t *ent, vec3_t start, vec3_t dir, qboolean a
|
|||
velocity *= BLASTER_NPC_HARD_VEL_CUT;
|
||||
}
|
||||
}
|
||||
|
||||
if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->integer == 1)
|
||||
{
|
||||
velocity = TBDC_BLASTER_VELOCITY;
|
||||
}
|
||||
}
|
||||
|
||||
WP_TraceSetStart( ent, start, vec3_origin, vec3_origin );//make sure our start point isn't on the other side of a wall
|
||||
|
|
|
@ -28,6 +28,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|||
#include "bg_local.h"
|
||||
|
||||
#include <JKXR/VrClientInfo.h>
|
||||
#include <JKXR/VrTBDC.h>
|
||||
extern cvar_t *g_TeamBeefDirectorsCut;
|
||||
|
||||
//-------------------
|
||||
// Wookiee Bowcaster
|
||||
|
@ -98,7 +100,14 @@ static void WP_BowcasterMainFire( gentity_t *ent )
|
|||
for ( int i = 0; i < count; i++ )
|
||||
{
|
||||
// create a range of different velocities
|
||||
vel = BOWCASTER_VELOCITY * ( Q_flrand(-1.0f, 1.0f) * BOWCASTER_VEL_RANGE + 1.0f );
|
||||
if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->integer == 1)
|
||||
{
|
||||
vel = TBDC_BOWCASTER_VELOCITY * ( Q_flrand(-1.0f, 1.0f) * BOWCASTER_VEL_RANGE + 1.0f );;
|
||||
}
|
||||
else
|
||||
{
|
||||
vel = BOWCASTER_VELOCITY * ( Q_flrand(-1.0f, 1.0f) * BOWCASTER_VEL_RANGE + 1.0f );
|
||||
}
|
||||
|
||||
vectoangles( forward, angs );
|
||||
|
||||
|
@ -168,7 +177,12 @@ static void WP_BowcasterAltFire( gentity_t *ent )
|
|||
|
||||
WP_MissileTargetHint(ent, start, forward);
|
||||
|
||||
gentity_t *missile = CreateMissile( start, forward, BOWCASTER_VELOCITY, 10000, ent, qtrue );
|
||||
float velocity = BOWCASTER_VELOCITY;
|
||||
if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->integer == 1)
|
||||
{
|
||||
velocity = TBDC_BOWCASTER_VELOCITY;
|
||||
}
|
||||
gentity_t *missile = CreateMissile( start, forward, velocity, 10000, ent, qtrue );
|
||||
|
||||
missile->classname = "bowcaster_alt_proj";
|
||||
missile->s.weapon = WP_BOWCASTER;
|
||||
|
|
|
@ -26,6 +26,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|||
#include "wp_saber.h"
|
||||
#include "w_local.h"
|
||||
#include "bg_local.h"
|
||||
#include <JKXR/VrTBDC.h>
|
||||
extern cvar_t *g_TeamBeefDirectorsCut;
|
||||
|
||||
//-------------------
|
||||
// DEMP2
|
||||
|
@ -53,7 +55,12 @@ static void WP_DEMP2_MainFire( gentity_t *ent )
|
|||
|
||||
WP_MissileTargetHint(ent, start, forward);
|
||||
|
||||
gentity_t *missile = CreateMissile( start, forward, DEMP2_VELOCITY, 10000, ent );
|
||||
float velocity = DEMP2_VELOCITY;
|
||||
if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->integer == 1)
|
||||
{
|
||||
velocity = TBDC_DEMP2_VELOCITY;
|
||||
}
|
||||
gentity_t *missile = CreateMissile( start, forward, velocity, 10000, ent );
|
||||
|
||||
missile->classname = "demp2_proj";
|
||||
missile->s.weapon = WP_DEMP2;
|
||||
|
|
|
@ -26,6 +26,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|||
#include "wp_saber.h"
|
||||
#include "w_local.h"
|
||||
#include "bg_local.h"
|
||||
#include <JKXR/VrTBDC.h>
|
||||
extern cvar_t *g_TeamBeefDirectorsCut;
|
||||
|
||||
//-------------------
|
||||
// Heavy Repeater
|
||||
|
@ -43,7 +45,12 @@ static void WP_RepeaterMainFire( gentity_t *ent, vec3_t dir )
|
|||
|
||||
WP_MissileTargetHint(ent, start, dir);
|
||||
|
||||
gentity_t *missile = CreateMissile( start, dir, REPEATER_VELOCITY, 10000, ent );
|
||||
float velocity = REPEATER_VELOCITY;
|
||||
if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->integer == 1)
|
||||
{
|
||||
velocity = TBDC_REPEATER_VELOCITY;
|
||||
}
|
||||
gentity_t *missile = CreateMissile( start, dir, velocity, 10000, ent );
|
||||
|
||||
missile->classname = "repeater_proj";
|
||||
missile->s.weapon = WP_REPEATER;
|
||||
|
@ -109,7 +116,12 @@ static void WP_RepeaterAltFire( gentity_t *ent )
|
|||
}
|
||||
|
||||
WP_MissileTargetHint(ent, start, forward);
|
||||
missile = CreateMissile( start, forward, REPEATER_ALT_VELOCITY, 10000, ent, qtrue );
|
||||
float velocity = REPEATER_ALT_VELOCITY;
|
||||
if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->integer == 1)
|
||||
{
|
||||
velocity = TBDC_REPEATER_ALT_VELOCITY;
|
||||
}
|
||||
missile = CreateMissile( start, forward, velocity, 10000, ent, qtrue );
|
||||
}
|
||||
|
||||
missile->classname = "repeater_alt_proj";
|
||||
|
|
|
@ -26,6 +26,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|||
#include "wp_saber.h"
|
||||
#include "w_local.h"
|
||||
#include "bg_local.h"
|
||||
#include <JKXR/VrTBDC.h>
|
||||
extern cvar_t *g_TeamBeefDirectorsCut;
|
||||
|
||||
//-----------------------
|
||||
// Rocket Launcher
|
||||
|
@ -54,7 +56,12 @@ void rocketThink( gentity_t *ent )
|
|||
}
|
||||
if ( ent->enemy && ent->enemy->inuse )
|
||||
{
|
||||
float vel = (ent->spawnflags&1)?ent->speed:ROCKET_VELOCITY;
|
||||
float baseVelocity = ROCKET_VELOCITY;
|
||||
if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->integer == 1)
|
||||
{
|
||||
baseVelocity = TBDC_ROCKET_VELOCITY;
|
||||
}
|
||||
float vel = (ent->spawnflags&1)?ent->speed:baseVelocity;
|
||||
float newDirMult = ent->angle?ent->angle*2.0f:1.0f;
|
||||
float oldDirMult = ent->angle?(1.0f-ent->angle)*2.0f:1.0f;
|
||||
|
||||
|
|
|
@ -4791,8 +4791,6 @@ Ghoul2 Insert End
|
|||
cent->gent->client->ps.saberBounceMove != LS_NONE &&
|
||||
vr->saberBlockDebounce < cg.time)
|
||||
{
|
||||
//cvar_t *vr_saber_block_debounce_time = gi.cvar("vr_saber_block_debounce_time", "1000", CVAR_ARCHIVE); // defined in VrCvars.h
|
||||
//vr->saberBlockDebounce = cg.time + vr_saber_block_debounce_time->integer;
|
||||
vr->saberBlockDebounce = cg.time + TBDC_SABER_BOUNCETIME;
|
||||
vr->saberBounceMove = cent->gent->client->ps.saberBounceMove;
|
||||
cgi_HapticEvent("shotgun_fire", 0, 0, 100, 0, 0);
|
||||
|
|
|
@ -29,7 +29,6 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|||
#include "g_functions.h"
|
||||
#include "bg_local.h"
|
||||
#include <JKXR/VrClientInfo.h>
|
||||
extern cvar_t *g_TeamBeefDirectorsCut;
|
||||
|
||||
//-----------------------
|
||||
// Golan Arms Flechette
|
||||
|
|
Loading…
Reference in a new issue