diff --git a/Projects/Android/jni/JKXR/VrInputDefault.cpp b/Projects/Android/jni/JKXR/VrInputDefault.cpp
index 505e55a..c3b2c37 100644
--- a/Projects/Android/jni/JKXR/VrInputDefault.cpp
+++ b/Projects/Android/jni/JKXR/VrInputDefault.cpp
@@ -56,9 +56,11 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
uint32_t secondaryButtonsNew;
uint32_t secondaryButtonsOld;
int primaryButton1;
- int primaryButton2;
+ bool primaryButton2New;
+ bool primaryButton2Old;
int secondaryButton1;
- int secondaryButton2;
+ bool secondaryButton2New;
+ bool secondaryButton2Old;
int primaryThumb;
int secondaryThumb;
if (vr_control_scheme->integer == LEFT_HANDED_DEFAULT && vr_switch_sticks->integer)
@@ -76,6 +78,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
primaryThumb = xrButton_RThumb;
secondaryThumb = xrButton_LThumb;
}
+
if (vr_switch_sticks->integer)
{
//
@@ -88,9 +91,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
primaryButtonsNew = pOffTrackedRemoteNew->Buttons;
primaryButtonsOld = pOffTrackedRemoteOld->Buttons;
primaryButton1 = offButton1;
- primaryButton2 = offButton2;
secondaryButton1 = domButton1;
- secondaryButton2 = domButton2;
}
else
{
@@ -101,11 +102,15 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
secondaryButtonsNew = pOffTrackedRemoteNew->Buttons;
secondaryButtonsOld = pOffTrackedRemoteOld->Buttons;
primaryButton1 = domButton1;
- primaryButton2 = domButton2;
secondaryButton1 = offButton1;
- secondaryButton2 = offButton2;
}
+ //Don't switch B/Y buttons even if switched sticks
+ primaryButton2New = domButton2 & pDominantTrackedRemoteNew->Buttons;
+ primaryButton2Old = domButton2 & pDominantTrackedRemoteOld->Buttons;
+ secondaryButton2New = offButton2 & pOffTrackedRemoteNew->Buttons;
+ secondaryButton2Old = offButton2 & pOffTrackedRemoteOld->Buttons;
+
//Allow weapon alignment mode toggle on x
if (vr_align_weapons->value)
{
@@ -173,14 +178,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
}
}
- /*else if(cl.serverTime > vr.saberBlockDebounce + 3000)
- {
- if(vr.saberBounceMove < 82)
- {
- vr.saberBounceMove = 82;
- }
- vr.saberBlockDebounce = cl.serverTime + TBDC_SABER_BOUNCETIME;
- }*/
+
QuatToYawPitchRoll(pWeapon->Pose.orientation, rotation, vr.weaponangles[ANGLES_SABER]);
QuatToYawPitchRoll(pOff->Pose.orientation, rotation, vr.offhandangles[ANGLES_SABER]);
@@ -225,9 +223,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
}
//Close the datapad
- if (((secondaryButtonsNew & secondaryButton2) !=
- (secondaryButtonsOld & secondaryButton2)) &&
- (secondaryButtonsNew & secondaryButton2)) {
+ if (secondaryButton2New && !secondaryButton2Old) {
Sys_QueEvent(0, SE_KEY, A_TAB, true, 0, NULL);
}
@@ -307,15 +303,26 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
//Left/right to switch between which selector we are using
if (vr.item_selector == 1) {
+ float x, y;
+ if (vr_switch_sticks->integer)
+ {
+ x = pSecondaryJoystick->x;
+ y = pSecondaryJoystick->y;
+ }
+ else
+ {
+ x = pPrimaryJoystick->x;
+ y = pPrimaryJoystick->y;
+ }
static bool selectorSwitched = false;
- if (between(-0.2f, pPrimaryJoystick->y, 0.2f) &&
- (primaryJoystickX > 0.8f || primaryJoystickX < -0.8f)) {
+ if (between(-0.2f, y, 0.2f) &&
+ (x > 0.8f || x < -0.8f)) {
if (!selectorSwitched) {
- if (primaryJoystickX > 0.8f) {
+ if (x > 0.8f) {
sendButtonActionSimple("itemselectornext");
selectorSwitched = true;
- } else if (primaryJoystickX < -0.8f) {
+ } else if (x < -0.8f) {
sendButtonActionSimple("itemselectorprev");
selectorSwitched = true;
}
@@ -327,20 +334,31 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
//Left/right to switch between which selector we are using
if (vr.item_selector == 2) {
+ float x, y;
+ if (vr_switch_sticks->integer)
+ {
+ x = pPrimaryJoystick->x;
+ y = pPrimaryJoystick->y;
+ }
+ else
+ {
+ x = pSecondaryJoystick->x;
+ y = pSecondaryJoystick->y;
+ }
static bool selectorSwitched = false;
- if (between(-0.2f, pSecondaryJoystick->y, 0.2f) &&
- (pSecondaryJoystick->x > 0.8f || pSecondaryJoystick->x < -0.8f)) {
+ if (between(-0.2f, y, 0.2f) &&
+ (x > 0.8f || x < -0.8f)) {
if (!selectorSwitched) {
- if (pSecondaryJoystick->x > 0.8f) {
+ if (x > 0.8f) {
sendButtonActionSimple("itemselectornext");
selectorSwitched = true;
- } else if (pSecondaryJoystick->x < -0.8f) {
+ } else if (x < -0.8f) {
sendButtonActionSimple("itemselectorprev");
selectorSwitched = true;
}
}
- } else if (between(-0.4f, pSecondaryJoystick->x, 0.4f)) {
+ } else if (between(-0.4f, x, 0.4f)) {
selectorSwitched = false;
}
}
@@ -716,7 +734,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
}
//B Button
- if ((primaryButtonsNew & primaryButton2) != (primaryButtonsOld & primaryButton2)) {
+ if (primaryButton2New != primaryButton2Old) {
if (vr.cgzoommode == 1 || vr.cgzoommode == 3)
{ // Exit scope only when using binoculars or nightvision
sendButtonActionSimple("exitscope");
@@ -724,13 +742,13 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
else if (cl.frame.ps.weapon == WP_SABER && vr.velocitytriggered)
{
//B button toggles saber on/off in first person
- if (primaryButtonsNew & primaryButton2) {
+ if (primaryButton2New && !primaryButton2Old) {
sendButtonActionSimple("togglesaber");
}
}
else if (cl.frame.ps.weapon != WP_DISRUPTOR)
{
- sendButtonAction("+altattack", (primaryButtonsNew & primaryButton2));
+ sendButtonAction("+altattack", primaryButton2New);
}
}
@@ -811,7 +829,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
{
//Apply a filter and quadratic scaler so small movements are easier to make
float dist = 0;
- if (vr.item_selector != 2)
+ if (vr.item_selector != (vr_switch_sticks->integer ? 1 : 2))
{
dist = length(pSecondaryJoystick->x, pSecondaryJoystick->y);
}
@@ -844,9 +862,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
}
//Open the datapad
- if (((secondaryButtonsNew & secondaryButton2) !=
- (secondaryButtonsOld & secondaryButton2)) &&
- (secondaryButtonsNew & secondaryButton2)) {
+ if (secondaryButton2New && !secondaryButton2Old) {
Sys_QueEvent(0, SE_KEY, A_TAB, true, 0, NULL);
}
diff --git a/Projects/Android/jni/OpenJK/code/cgame/cg_draw.cpp b/Projects/Android/jni/OpenJK/code/cgame/cg_draw.cpp
index 374ebb2..34136ec 100644
--- a/Projects/Android/jni/OpenJK/code/cgame/cg_draw.cpp
+++ b/Projects/Android/jni/OpenJK/code/cgame/cg_draw.cpp
@@ -3063,9 +3063,24 @@ static void CG_DrawCrosshair3D(int type) // 0 - force, 1 - weapons
ent.radius = w / 640 * xmax * trace.fraction * 2048 / 64.0f;
ent.customShader = hShader;
- ent.shaderRGBA[0] = (type == 0 && !cg_forceCrosshair) ? 0 : 255;
- ent.shaderRGBA[1] = (type == 0) ? 0 : 255;
- ent.shaderRGBA[2] = 255;
+ if(type == 0 && !cg_forceCrosshair) //Not Active Force Crosshair
+ {
+ ent.shaderRGBA[0] = 255;
+ ent.shaderRGBA[1] = 180;
+ ent.shaderRGBA[2] = 180;
+ }
+ else if(type == 0) //Active Force Crosshair
+ {
+ ent.shaderRGBA[0] = 255;
+ ent.shaderRGBA[1] = 90;
+ ent.shaderRGBA[2] = 90;
+ }
+ else //Regular Crosshair
+ {
+ ent.shaderRGBA[0] = 255;
+ ent.shaderRGBA[1] = 255;
+ ent.shaderRGBA[2] = 255;
+ }
ent.shaderRGBA[3] = 255;
cgi_R_AddRefEntityToScene(&ent);
diff --git a/Projects/Android/jni/OpenJK/code/cgame/cg_players.cpp b/Projects/Android/jni/OpenJK/code/cgame/cg_players.cpp
index a45c4c6..6c3ac78 100644
--- a/Projects/Android/jni/OpenJK/code/cgame/cg_players.cpp
+++ b/Projects/Android/jni/OpenJK/code/cgame/cg_players.cpp
@@ -33,6 +33,7 @@ along with this program; if not, see .
#include "../Rufl/hstring.h"
#include "bg_local.h"
#include
+#include
#define LOOK_SWING_SCALE 0.5f
#define CG_SWINGSPEED 0.3f
@@ -6809,13 +6810,13 @@ Ghoul2 Insert End
renderfx, (qboolean)!noDlight );
if (CG_getPlayer1stPersonSaber(cent) &&
- cent->gent->client->ps.saberEventFlags & (SEF_BLOCKED|SEF_PARRIED) &&
- vr->saberBlockDebounce < cg.time &&
+ cent->gent->client->ps.saberEventFlags & (SEF_BLOCKED|SEF_PARRIED) &&
+ cent->gent->client->ps.saberBounceMove != LS_NONE &&
+ vr->saberBlockDebounce < cg.time &&
bladeNum == 0) // Only need to do this for the first blade
{
- cvar_t *vr_saber_block_debounce_time = gi.cvar("vr_saber_block_debounce_time", "200", CVAR_ARCHIVE); // defined in VrCvars.h
- vr->saberBlockDebounce = cg.time + vr_saber_block_debounce_time->integer;
-
+ vr->saberBlockDebounce = cg.time + TBDC_SABER_BOUNCETIME;
+ vr->saberBounceMove = cent->gent->client->ps.saberBounceMove;
cgi_HapticEvent("shotgun_fire", 0, vr->right_handed ? (2 - saberNum) : (1 + saberNum), 100, 0, 0);
}
@@ -8532,7 +8533,8 @@ Ghoul2 Insert End
for ( int saberNum = 0; saberNum < numSabers; saberNum++ )
{
- if (saberNum == 0 && cent->currentState.saberInFlight)
+ if ((saberNum == 0 && cent->currentState.saberInFlight) ||
+ cent->gent->client->ps.saber[saberNum].name == nullptr)
{
continue;
}
diff --git a/Projects/Android/jni/OpenJK/code/game/NPC_combat.cpp b/Projects/Android/jni/OpenJK/code/game/NPC_combat.cpp
index 9500f45..4229af0 100644
--- a/Projects/Android/jni/OpenJK/code/game/NPC_combat.cpp
+++ b/Projects/Android/jni/OpenJK/code/game/NPC_combat.cpp
@@ -2257,11 +2257,40 @@ int NPC_ShotEntity( gentity_t *ent, vec3_t impactPos )
}
int location = Q_irand(0, 99);
- if (location < 65 || cg.renderingThirdPerson ||
+ int torsoRatio = 65;
+ int legsRatio = 20;
+ int headRatio = 15;
+
+ switch ( g_spskill->integer )
+ {
+ //Easiest difficulty, low chance of hittitng anything else
+ case 0:
+ torsoRatio = 90;
+ legsRatio = 5;
+ headRatio = 5;
+ break;
+
+ //Medium difficulty, half-half chance of picking up the player
+ case 1:
+ torsoRatio = 60;
+ legsRatio = 25;
+ headRatio = 15;
+ break;
+
+ //Hardest difficulty, always turn on attacking player
+ case 2:
+ default:
+ torsoRatio = 50;
+ legsRatio = 35;
+ headRatio = 15;
+ break;
+ }
+
+ if (location < torsoRatio || cg.renderingThirdPerson ||
ent->client == NULL || ent->client->ps.clientNum != 0) {
// 65% chance (unless ent is not the player, then always go for chest, which is original behaviour)
CalcEntitySpot(ent, SPOT_CHEST, targ);
- } else if (location < 85) {
+ } else if (location < legsRatio + torsoRatio) {
// 20% chance
CalcEntitySpot(ent, SPOT_LEGS, targ);
} else {
diff --git a/Projects/Android/jni/OpenJK/code/game/NPC_stats.cpp b/Projects/Android/jni/OpenJK/code/game/NPC_stats.cpp
index 1e3ea43..d736d33 100644
--- a/Projects/Android/jni/OpenJK/code/game/NPC_stats.cpp
+++ b/Projects/Android/jni/OpenJK/code/game/NPC_stats.cpp
@@ -27,6 +27,9 @@ along with this program; if not, see .
#include "wp_saber.h"
#include "g_vehicles.h"
#include "../cgame/cg_local.h"
+
+extern cvar_t *g_TeamBeefDirectorsCut;
+
#if !defined(RUFL_HSTRING_INC)
#include "../Rufl/hstring.h"
#endif
diff --git a/Projects/Android/jni/OpenJK/code/game/bg_pmove.cpp b/Projects/Android/jni/OpenJK/code/game/bg_pmove.cpp
index eb1e492..1ae998b 100644
--- a/Projects/Android/jni/OpenJK/code/game/bg_pmove.cpp
+++ b/Projects/Android/jni/OpenJK/code/game/bg_pmove.cpp
@@ -25,7 +25,6 @@ along with this program; if not, see .
#include "../rd-common/tr_public.h"
-
// bg_pmove.c -- both games player movement code
// takes a playerstate and a usercmd as input and returns a modifed playerstate
@@ -46,6 +45,7 @@ along with this program; if not, see .
#include "g_vehicles.h"
#include
#include
+#include
extern qboolean G_DoDismemberment( gentity_t *self, vec3_t point, int mod, int damage, int hitLoc, qboolean force = qfalse );
extern qboolean G_EntIsUnlockedDoor( int entityNum );
@@ -14085,7 +14085,19 @@ static void PM_Weapon( void )
return;
}
PM_AddEvent( EV_FIRE_WEAPON );
- addTime = weaponData[pm->ps->weapon].fireTime;
+
+ if(pm->ps->weapon == WP_BRYAR_PISTOL && g_TeamBeefDirectorsCut->integer == 1)
+ {
+ addTime = TBDC_BRYAR_PISTOL_FIRERATE;
+ }
+ else if(pm->ps->weapon == WP_BLASTER && g_TeamBeefDirectorsCut->integer == 1)
+ {
+ addTime = TBDC_BLASTER_FIRERATE;
+ }
+ else
+ {
+ addTime = weaponData[pm->ps->weapon].fireTime;
+ }
switch( pm->ps->weapon)
{
diff --git a/Projects/Android/jni/OpenJK/code/game/g_combat.cpp b/Projects/Android/jni/OpenJK/code/game/g_combat.cpp
index 6378aee..211ae84 100644
--- a/Projects/Android/jni/OpenJK/code/game/g_combat.cpp
+++ b/Projects/Android/jni/OpenJK/code/game/g_combat.cpp
@@ -34,6 +34,8 @@ along with this program; if not, see .
#include "Q3_Interface.h"
#include "g_navigator.h"
+extern cvar_t *g_TeamBeefDirectorsCut;
+
#define TURN_OFF 0x00000100
extern qboolean Rosh_TwinPresent( gentity_t *self );
@@ -6055,7 +6057,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, const
}
}
// figure momentum add, even if the damage won't be taken
- if ( knockback && !(dflags&DAMAGE_DEATH_KNOCKBACK) ) //&& targ->client
+ if ( knockback && (!(dflags&DAMAGE_DEATH_KNOCKBACK) || (g_TeamBeefDirectorsCut->integer == 1 && targ->s.number != 0))) //&& targ->client //GB not the player
{
G_ApplyKnockback( targ, newDir, knockback );
G_CheckKnockdown( targ, attacker, newDir, dflags, mod );
@@ -6718,6 +6720,10 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, const
{//special case because this is shotgun-ish damage, we need to multiply the knockback
knockback *= 12;//*6 for 6 flechette shots
}
+ else if(g_TeamBeefDirectorsCut->integer == 1)
+ {
+ knockback *= 2;
+ }
G_ApplyKnockback( targ, newDir, knockback );
}
diff --git a/Projects/Android/jni/OpenJK/code/game/wp_blaster_pistol.cpp b/Projects/Android/jni/OpenJK/code/game/wp_blaster_pistol.cpp
index 49546ea..23a7f7f 100644
--- a/Projects/Android/jni/OpenJK/code/game/wp_blaster_pistol.cpp
+++ b/Projects/Android/jni/OpenJK/code/game/wp_blaster_pistol.cpp
@@ -26,6 +26,8 @@ along with this program; if not, see .
#include "w_local.h"
#include "bg_local.h"
+#include
+extern cvar_t *g_TeamBeefDirectorsCut;
//---------------
@@ -75,7 +77,12 @@ void WP_FireBryarPistol( gentity_t *ent, qboolean alt_fire )
WP_MissileTargetHint(ent, start, forward);
- gentity_t *missile = CreateMissile( start, forward, BRYAR_PISTOL_VEL, 10000, ent, alt_fire );
+ float velocity = BRYAR_PISTOL_VEL;
+ if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->integer == 1)
+ {
+ velocity = TBDC_BRYAR_PISTOL_VEL;
+ }
+ gentity_t *missile = CreateMissile( start, forward, velocity, 10000, ent, alt_fire );
missile->classname = "bryar_proj";
if ( ent->s.weapon == WP_BLASTER_PISTOL
diff --git a/Projects/Android/jni/OpenJK/code/game/wp_blaster_rifle.cpp b/Projects/Android/jni/OpenJK/code/game/wp_blaster_rifle.cpp
index f10c0ff..122415d 100644
--- a/Projects/Android/jni/OpenJK/code/game/wp_blaster_rifle.cpp
+++ b/Projects/Android/jni/OpenJK/code/game/wp_blaster_rifle.cpp
@@ -28,6 +28,8 @@ along with this program; if not, see .
#include "bg_local.h"
#include
+#include
+extern cvar_t *g_TeamBeefDirectorsCut;
//---------------
@@ -60,6 +62,11 @@ void WP_FireBlasterMissile( gentity_t *ent, vec3_t start, vec3_t dir, qboolean a
velocity *= BLASTER_NPC_HARD_VEL_CUT;
}
}
+
+ if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->integer == 1)
+ {
+ velocity = TBDC_BLASTER_VELOCITY;
+ }
}
WP_TraceSetStart( ent, start, vec3_origin, vec3_origin );//make sure our start point isn't on the other side of a wall
diff --git a/Projects/Android/jni/OpenJK/code/game/wp_bowcaster.cpp b/Projects/Android/jni/OpenJK/code/game/wp_bowcaster.cpp
index 6cea1eb..1392f0f 100644
--- a/Projects/Android/jni/OpenJK/code/game/wp_bowcaster.cpp
+++ b/Projects/Android/jni/OpenJK/code/game/wp_bowcaster.cpp
@@ -28,6 +28,8 @@ along with this program; if not, see .
#include "bg_local.h"
#include
+#include
+extern cvar_t *g_TeamBeefDirectorsCut;
//-------------------
// Wookiee Bowcaster
@@ -98,7 +100,14 @@ static void WP_BowcasterMainFire( gentity_t *ent )
for ( int i = 0; i < count; i++ )
{
// create a range of different velocities
- vel = BOWCASTER_VELOCITY * ( Q_flrand(-1.0f, 1.0f) * BOWCASTER_VEL_RANGE + 1.0f );
+ if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->integer == 1)
+ {
+ vel = TBDC_BOWCASTER_VELOCITY * ( Q_flrand(-1.0f, 1.0f) * BOWCASTER_VEL_RANGE + 1.0f );;
+ }
+ else
+ {
+ vel = BOWCASTER_VELOCITY * ( Q_flrand(-1.0f, 1.0f) * BOWCASTER_VEL_RANGE + 1.0f );
+ }
vectoangles( forward, angs );
@@ -168,7 +177,12 @@ static void WP_BowcasterAltFire( gentity_t *ent )
WP_MissileTargetHint(ent, start, forward);
- gentity_t *missile = CreateMissile( start, forward, BOWCASTER_VELOCITY, 10000, ent, qtrue );
+ float velocity = BOWCASTER_VELOCITY;
+ if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->integer == 1)
+ {
+ velocity = TBDC_BOWCASTER_VELOCITY;
+ }
+ gentity_t *missile = CreateMissile( start, forward, velocity, 10000, ent, qtrue );
missile->classname = "bowcaster_alt_proj";
missile->s.weapon = WP_BOWCASTER;
diff --git a/Projects/Android/jni/OpenJK/code/game/wp_demp2.cpp b/Projects/Android/jni/OpenJK/code/game/wp_demp2.cpp
index 4a593f1..92fd849 100644
--- a/Projects/Android/jni/OpenJK/code/game/wp_demp2.cpp
+++ b/Projects/Android/jni/OpenJK/code/game/wp_demp2.cpp
@@ -26,6 +26,8 @@ along with this program; if not, see .
#include "wp_saber.h"
#include "w_local.h"
#include "bg_local.h"
+#include
+extern cvar_t *g_TeamBeefDirectorsCut;
//-------------------
// DEMP2
@@ -53,7 +55,12 @@ static void WP_DEMP2_MainFire( gentity_t *ent )
WP_MissileTargetHint(ent, start, forward);
- gentity_t *missile = CreateMissile( start, forward, DEMP2_VELOCITY, 10000, ent );
+ float velocity = DEMP2_VELOCITY;
+ if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->integer == 1)
+ {
+ velocity = TBDC_DEMP2_VELOCITY;
+ }
+ gentity_t *missile = CreateMissile( start, forward, velocity, 10000, ent );
missile->classname = "demp2_proj";
missile->s.weapon = WP_DEMP2;
diff --git a/Projects/Android/jni/OpenJK/code/game/wp_repeater.cpp b/Projects/Android/jni/OpenJK/code/game/wp_repeater.cpp
index 9baee72..37d0e8d 100644
--- a/Projects/Android/jni/OpenJK/code/game/wp_repeater.cpp
+++ b/Projects/Android/jni/OpenJK/code/game/wp_repeater.cpp
@@ -26,6 +26,8 @@ along with this program; if not, see .
#include "wp_saber.h"
#include "w_local.h"
#include "bg_local.h"
+#include
+extern cvar_t *g_TeamBeefDirectorsCut;
//-------------------
// Heavy Repeater
@@ -43,7 +45,12 @@ static void WP_RepeaterMainFire( gentity_t *ent, vec3_t dir )
WP_MissileTargetHint(ent, start, dir);
- gentity_t *missile = CreateMissile( start, dir, REPEATER_VELOCITY, 10000, ent );
+ float velocity = REPEATER_VELOCITY;
+ if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->integer == 1)
+ {
+ velocity = TBDC_REPEATER_VELOCITY;
+ }
+ gentity_t *missile = CreateMissile( start, dir, velocity, 10000, ent );
missile->classname = "repeater_proj";
missile->s.weapon = WP_REPEATER;
@@ -109,7 +116,12 @@ static void WP_RepeaterAltFire( gentity_t *ent )
}
WP_MissileTargetHint(ent, start, forward);
- missile = CreateMissile( start, forward, REPEATER_ALT_VELOCITY, 10000, ent, qtrue );
+ float velocity = REPEATER_ALT_VELOCITY;
+ if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->integer == 1)
+ {
+ velocity = TBDC_REPEATER_ALT_VELOCITY;
+ }
+ missile = CreateMissile( start, forward, velocity, 10000, ent, qtrue );
}
missile->classname = "repeater_alt_proj";
diff --git a/Projects/Android/jni/OpenJK/code/game/wp_rocket_launcher.cpp b/Projects/Android/jni/OpenJK/code/game/wp_rocket_launcher.cpp
index aa8dec6..901d50b 100644
--- a/Projects/Android/jni/OpenJK/code/game/wp_rocket_launcher.cpp
+++ b/Projects/Android/jni/OpenJK/code/game/wp_rocket_launcher.cpp
@@ -26,6 +26,8 @@ along with this program; if not, see .
#include "wp_saber.h"
#include "w_local.h"
#include "bg_local.h"
+#include
+extern cvar_t *g_TeamBeefDirectorsCut;
//-----------------------
// Rocket Launcher
@@ -54,7 +56,12 @@ void rocketThink( gentity_t *ent )
}
if ( ent->enemy && ent->enemy->inuse )
{
- float vel = (ent->spawnflags&1)?ent->speed:ROCKET_VELOCITY;
+ float baseVelocity = ROCKET_VELOCITY;
+ if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->integer == 1)
+ {
+ baseVelocity = TBDC_ROCKET_VELOCITY;
+ }
+ float vel = (ent->spawnflags&1)?ent->speed:baseVelocity;
float newDirMult = ent->angle?ent->angle*2.0f:1.0f;
float oldDirMult = ent->angle?(1.0f-ent->angle)*2.0f:1.0f;
diff --git a/Projects/Android/jni/OpenJK/codeJK2/cgame/cg_players.cpp b/Projects/Android/jni/OpenJK/codeJK2/cgame/cg_players.cpp
index ed08375..3e47e78 100644
--- a/Projects/Android/jni/OpenJK/codeJK2/cgame/cg_players.cpp
+++ b/Projects/Android/jni/OpenJK/codeJK2/cgame/cg_players.cpp
@@ -4791,8 +4791,6 @@ Ghoul2 Insert End
cent->gent->client->ps.saberBounceMove != LS_NONE &&
vr->saberBlockDebounce < cg.time)
{
- //cvar_t *vr_saber_block_debounce_time = gi.cvar("vr_saber_block_debounce_time", "1000", CVAR_ARCHIVE); // defined in VrCvars.h
- //vr->saberBlockDebounce = cg.time + vr_saber_block_debounce_time->integer;
vr->saberBlockDebounce = cg.time + TBDC_SABER_BOUNCETIME;
vr->saberBounceMove = cent->gent->client->ps.saberBounceMove;
cgi_HapticEvent("shotgun_fire", 0, 0, 100, 0, 0);
diff --git a/Projects/Android/jni/OpenJK/codeJK2/game/wp_flechette.cpp b/Projects/Android/jni/OpenJK/codeJK2/game/wp_flechette.cpp
index f2cd3db..845c208 100644
--- a/Projects/Android/jni/OpenJK/codeJK2/game/wp_flechette.cpp
+++ b/Projects/Android/jni/OpenJK/codeJK2/game/wp_flechette.cpp
@@ -29,7 +29,6 @@ along with this program; if not, see .
#include "g_functions.h"
#include "bg_local.h"
#include
-extern cvar_t *g_TeamBeefDirectorsCut;
//-----------------------
// Golan Arms Flechette