mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-21 19:51:33 +00:00
Integration of PCVR into the main repo
This commit is contained in:
parent
9411068172
commit
f0eb5262eb
16 changed files with 2338 additions and 49 deletions
191
.gitignore
vendored
191
.gitignore
vendored
|
@ -69,3 +69,194 @@ gradlew.bat
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|||
JKXR.iml
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||||
local.properties
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||||
local.properties
|
||||
|
||||
|
||||
#################
|
||||
## Eclipse
|
||||
#################
|
||||
|
||||
*.pydevproject
|
||||
.project
|
||||
.metadata
|
||||
bin/
|
||||
tmp/
|
||||
*.tmp
|
||||
*.bak
|
||||
*.swp
|
||||
*~.nib
|
||||
local.properties
|
||||
.classpath
|
||||
.settings/
|
||||
.loadpath
|
||||
|
||||
# External tool builders
|
||||
.externalToolBuilders/
|
||||
|
||||
# Locally stored "Eclipse launch configurations"
|
||||
*.launch
|
||||
|
||||
# CDT-specific
|
||||
.cproject
|
||||
|
||||
# PDT-specific
|
||||
.buildpath
|
||||
|
||||
|
||||
#################
|
||||
## Visual Studio
|
||||
#################
|
||||
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
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|
||||
.vs
|
||||
|
||||
# User-specific files
|
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*.suo
|
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*.user
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*.sln.docstates
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# Build results
|
||||
[Dd]ebug/
|
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[Rr]elease/
|
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[Ff]inal/
|
||||
[Ff]inal[Bb]uild/
|
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*_i.c
|
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*_p.c
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.vspscc
|
||||
.builds
|
||||
*.dotCover
|
||||
|
||||
winquake.res
|
||||
|
||||
## TODO: If you have NuGet Package Restore enabled, uncomment this
|
||||
#packages/
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
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DocProject/Help/*.HxT
|
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DocProject/Help/*.HxC
|
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DocProject/Help/*.hhc
|
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DocProject/Help/*.hhk
|
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DocProject/Help/*.hhp
|
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DocProject/Help/Html2
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DocProject/Help/html
|
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|
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# Click-Once directory
|
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publish
|
||||
|
||||
# Others
|
||||
[Bb]in
|
||||
[Oo]bj
|
||||
sql
|
||||
TestResults
|
||||
*.Cache
|
||||
ClientBin
|
||||
stylecop.*
|
||||
~$*
|
||||
*.dbmdl
|
||||
Generated_Code #added for RIA/Silverlight projects
|
||||
|
||||
# Backup & report files from converting an old project file to a newer
|
||||
# Visual Studio version. Backup files are not needed, because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
|
||||
# Visual Studio Code
|
||||
.vscode
|
||||
|
||||
|
||||
############
|
||||
## Windows
|
||||
############
|
||||
|
||||
# Windows image file caches
|
||||
Thumbs.db
|
||||
|
||||
# Folder config file
|
||||
Desktop.ini
|
||||
|
||||
|
||||
#############
|
||||
## Python
|
||||
#############
|
||||
|
||||
*.py[co]
|
||||
|
||||
# Packages
|
||||
*.egg
|
||||
*.egg-info
|
||||
dist
|
||||
build
|
||||
build64
|
||||
eggs
|
||||
parts
|
||||
bin
|
||||
var
|
||||
sdist
|
||||
develop-eggs
|
||||
.installed.cfg
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
.coverage
|
||||
.tox
|
||||
|
||||
#Translations
|
||||
*.mo
|
||||
|
||||
#Mr Developer
|
||||
.mr.developer.cfg
|
||||
|
||||
# Mac crap
|
||||
.DS_Store
|
||||
|
||||
|
||||
#############
|
||||
## Unix
|
||||
#############
|
||||
*.o
|
||||
*.so
|
||||
|
||||
#############
|
||||
## clangd
|
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#############
|
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.clangd
|
||||
|
||||
#############
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## CLion
|
||||
#############
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||||
.idea
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||||
|
|
|
@ -123,12 +123,12 @@ JK3_SRC = \
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${SHARED_PATH}/qcommon/safe/string.cpp \
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JKXR_SRC_FILES := ${OPENJK_PATH}/JKXR/JKXR_SurfaceView.cpp \
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${OPENJK_PATH}/JKXR/TBXR_Common.cpp \
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JKXR_SRC_FILES := ${OPENJK_PATH}/JKXR/android/JKXR_SurfaceView.cpp \
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${OPENJK_PATH}/JKXR/android/TBXR_Common.cpp \
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${OPENJK_PATH}/JKXR/android/argtable3.c \
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${OPENJK_PATH}/JKXR/VrInputCommon.cpp \
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${OPENJK_PATH}/JKXR/VrInputDefault.cpp \
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${OPENJK_PATH}/JKXR/VrInputWeaponAlign.cpp \
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${OPENJK_PATH}/JKXR/argtable3.c \
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${OPENJK_PATH}/JKXR/OpenXrInput.cpp
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LOCAL_SRC_FILES += $(JK3_SRC) $(JKXR_SRC_FILES)
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@ -123,12 +123,12 @@ JK3_SRC = \
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${SHARED_PATH}/qcommon/safe/string.cpp \
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JKXR_SRC_FILES := ${OPENJK_PATH}/JKXR/JKXR_SurfaceView.cpp \
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${OPENJK_PATH}/JKXR/TBXR_Common.cpp \
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JKXR_SRC_FILES := ${OPENJK_PATH}/JKXR/android/JKXR_SurfaceView.cpp \
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${OPENJK_PATH}/JKXR/android/TBXR_Common.cpp \
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${OPENJK_PATH}/JKXR/android/argtable3.c \
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${OPENJK_PATH}/JKXR/VrInputCommon.cpp \
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${OPENJK_PATH}/JKXR/VrInputDefault.cpp \
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${OPENJK_PATH}/JKXR/VrInputWeaponAlign.cpp \
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${OPENJK_PATH}/JKXR/argtable3.c \
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${OPENJK_PATH}/JKXR/OpenXrInput.cpp
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LOCAL_SRC_FILES += $(JK3_SRC) $(JKXR_SRC_FILES)
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@ -6,7 +6,11 @@
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#include "VrClientInfo.h"
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#include "TBXR_Common.h"
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#ifdef _WIN32
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#include "windows/TBXR_Common.h"
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#else
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#include "android/TBXR_Common.h"
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#endif
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extern long long global_time;
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@ -131,7 +131,19 @@ void sendButtonAction(const char* action, long buttonDown)
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Cbuf_AddText( command );
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}
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#ifndef _WIN32
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void PortableMouseAbs(float x,float y);
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#else
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void PortableMouseAbs(float x, float y)
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{
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int absx = 0, absy = 0;
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absx = x * 640;
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absy = y * 480;
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CL_MouseEvent(absx, absy, 0);
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}
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#endif
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float clamp(float _min, float _val, float _max)
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{
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return fmax(fmin(_val, _max), _min);
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@ -7,28 +7,28 @@ Authors : Simon Brown
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*************************************************************************************/
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#include <android/keycodes.h>
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#include "VrInput.h"
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#include "VrCvars.h"
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#include "qcommon/q_shared.h"
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#include <qcommon/qcommon.h>
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#include <client/client.h>
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#ifndef _WIN32
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#include <android/keycodes.h>
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#include <statindex.h>
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#include "android/sys_local.h"
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#endif
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#include "VrTBDC.h"
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#ifdef JK2_MODE
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#include "../OpenJK/codeJK2/game/weapons.h"
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#include "../OpenJK/codeJK2/game/bg_public.h"
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#include "../OpenJK/codeJK2/game/wp_saber.h"
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#else
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#include "../OpenJK/code/game/weapons.h"
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#include "../OpenJK/codeJK2/game/bg_public.h"
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#include "../OpenJK/code/game/wp_saber.h"
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#include "../OpenJK/code/game/g_vehicles.h"
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#endif
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#include "game/weapons.h"
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#include "game/bg_public.h"
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#include "game/wp_saber.h"
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#include "game/g_vehicles.h"
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void Sys_QueEvent(int time, sysEventType_t type, int value, int value2, int ptrLength, void* ptr);
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void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew, ovrInputStateTrackedRemote *pDominantTrackedRemoteOld, ovrTrackedController* pDominantTracking,
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ovrInputStateTrackedRemote *pOffTrackedRemoteNew, ovrInputStateTrackedRemote *pOffTrackedRemoteOld, ovrTrackedController* pOffTracking,
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@ -58,6 +58,8 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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int secondaryButton1;
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bool secondaryButton2New;
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bool secondaryButton2Old;
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bool secondaryButton1New;
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bool secondaryButton1Old;
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int primaryThumb;
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int secondaryThumb;
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if (vr_control_scheme->integer == LEFT_HANDED_DEFAULT && vr_switch_sticks->integer)
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@ -107,6 +109,8 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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primaryButton2Old = domButton2 & pDominantTrackedRemoteOld->Buttons;
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secondaryButton2New = offButton2 & pOffTrackedRemoteNew->Buttons;
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secondaryButton2Old = offButton2 & pOffTrackedRemoteOld->Buttons;
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secondaryButton1New = offButton1 & pOffTrackedRemoteNew->Buttons;
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secondaryButton1Old = offButton1 & pOffTrackedRemoteOld->Buttons;
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//Allow weapon alignment mode toggle on x
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if (vr_align_weapons->value)
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@ -232,6 +236,11 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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Sys_QueEvent(0, SE_KEY, A_TAB, true, 0, NULL);
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}
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//Close the menu
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if (secondaryButton1New && !secondaryButton1Old) {
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Sys_QueEvent(0, SE_KEY, A_ESCAPE, true, 0, NULL);
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}
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}
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else
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{
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@ -436,8 +445,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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int mode = (int) Cvar_VariableValue("cg_thirdPerson");
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static bool switched = false;
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if (between(-0.2f, primaryJoystickX, 0.2f) &&
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(between(0.8f, pPrimaryJoystick->y, 1.0f) ||
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between(-1.0f, pPrimaryJoystick->y, -0.8f))) {
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between(-1.0f, pPrimaryJoystick->y, -0.8f)) {
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if (!switched) {
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mode = 1 - mode;
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sendButtonActionSimple(va("cg_thirdPerson %i", mode));
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@ -463,6 +471,21 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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}
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}
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//Switch movement speed
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{
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static bool switched = false;
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if (between(-0.2f, primaryJoystickX, 0.2f) &&
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between(0.8f, pPrimaryJoystick->y, 1.0f)) {
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if (!switched) {
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vr.move_speed = (++vr.move_speed) % 3;
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switched = true;
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}
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}
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else {
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switched = false;
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}
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}
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/*
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//Parameter Changer
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static bool changed = false;
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@ -715,7 +738,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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//Positional movement speed correction for when we are not hitting target framerate
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static double lastframetime = 0;
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int refresh = TBXR_GetRefresh();
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double newframetime = TBXR_GetTimeInMilliSeconds();
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double newframetime = Sys_Milliseconds();
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float multiplier = (float) ((1000.0 / refresh) / (newframetime - lastframetime));
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lastframetime = newframetime;
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@ -728,12 +751,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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positional_movementSideways = v[0];
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positional_movementForward = v[1];
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ALOGV(" positional_movementSideways: %f, positional_movementForward: %f",
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positional_movementSideways,
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positional_movementForward);
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//Jump (A Button)
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//Jump (A Button)
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if ((primaryButtonsNew & primaryButton1) != (primaryButtonsOld & primaryButton1)) {
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sendButtonAction("+moveup", (primaryButtonsNew & primaryButton1));
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}
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@ -854,16 +872,13 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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v[0] * (vr.move_speed == 0 ? 0.75f : (vr.move_speed == 1 ? 1.0f : 0.5f));
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remote_movementForward =
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v[1] * (vr.move_speed == 0 ? 0.75f : (vr.move_speed == 1 ? 1.0f : 0.5f));
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ALOGV(" remote_movementSideways: %f, remote_movementForward: %f",
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remote_movementSideways,
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remote_movementForward);
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if (((secondaryButtonsNew & secondaryButton1) !=
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(secondaryButtonsOld & secondaryButton1)) &&
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(secondaryButtonsNew & secondaryButton1)) {
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//Toggle walk/run somehow?!
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vr.move_speed = (++vr.move_speed) % 3;
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//X button invokes menu now
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if ((secondaryButtonsNew & secondaryButton1) &&
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!(secondaryButtonsOld & secondaryButton1))
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{
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Sys_QueEvent(0, SE_KEY, A_ESCAPE, true, 0, NULL);
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}
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//Open the datapad
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|
|
|
@ -7,8 +7,6 @@ Authors : Simon Brown
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|||
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*************************************************************************************/
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#include <android/keycodes.h>
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#include "VrInput.h"
|
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#include "VrCvars.h"
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|
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|
|
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@ -320,6 +320,7 @@ void VR_Init()
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positional_movementForward = 0.0f;
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vr.snapTurn = 0.0f;
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vr.immersive_cinematics = true;
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vr.move_speed = 1; // Default to full speed now
|
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//init randomiser
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srand(time(NULL));
|
|
@ -1654,7 +1654,7 @@ void TBXR_InitialiseOpenXR()
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instanceInfo.next = NULL;
|
||||
OXR(xrGetInstanceProperties(gAppState.Instance, &instanceInfo));
|
||||
ALOGV(
|
||||
"Runtime %s: Version : %u.%u.%u",
|
||||
"OpenXR Runtime %s: Version : %u.%u.%u",
|
||||
instanceInfo.runtimeName,
|
||||
XR_VERSION_MAJOR(instanceInfo.runtimeVersion),
|
||||
XR_VERSION_MINOR(instanceInfo.runtimeVersion),
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||||
|
@ -1894,11 +1894,11 @@ void TBXR_finishEyeBuffer(int eye )
|
|||
|
||||
void TBXR_updateProjections()
|
||||
{
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||||
XrViewLocateInfo projectionInfo = {};
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||||
projectionInfo.type = XR_TYPE_VIEW_LOCATE_INFO;
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||||
projectionInfo.viewConfigurationType = gAppState.ViewportConfig.viewConfigurationType;
|
||||
projectionInfo.displayTime = gAppState.FrameState.predictedDisplayTime;
|
||||
projectionInfo.space = gAppState.LocalSpace;
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||||
XrViewLocateInfo viewLocateInfo = {};
|
||||
viewLocateInfo.type = XR_TYPE_VIEW_LOCATE_INFO;
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||||
viewLocateInfo.viewConfigurationType = gAppState.ViewportConfig.viewConfigurationType;
|
||||
viewLocateInfo.displayTime = gAppState.FrameState.predictedDisplayTime;
|
||||
viewLocateInfo.space = gAppState.LocalSpace;
|
||||
|
||||
XrViewState viewState = {XR_TYPE_VIEW_STATE, NULL};
|
||||
|
||||
|
@ -1907,7 +1907,7 @@ void TBXR_updateProjections()
|
|||
|
||||
OXR(xrLocateViews(
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||||
gAppState.Session,
|
||||
&projectionInfo,
|
||||
&viewLocateInfo,
|
||||
&viewState,
|
||||
projectionCapacityInput,
|
||||
&projectionCountOutput,
|
487
Projects/Android/jni/OpenJK/JKXR/windows/JKXR_SurfaceView.cpp
Normal file
487
Projects/Android/jni/OpenJK/JKXR/windows/JKXR_SurfaceView.cpp
Normal file
|
@ -0,0 +1,487 @@
|
|||
#include <stdio.h>
|
||||
#include <ctype.h>
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "VrInput.h"
|
||||
#include "VrCvars.h"
|
||||
|
||||
|
||||
#include <client/client.h>
|
||||
#include <client/client_ui.h>
|
||||
|
||||
|
||||
#ifdef JK2_MODE
|
||||
#include "game/weapons.h"
|
||||
#else
|
||||
#include "game/weapons.h"
|
||||
#include "game/g_vehicles.h"
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
================================================================================
|
||||
|
||||
JKXR Stuff
|
||||
|
||||
================================================================================
|
||||
*/
|
||||
|
||||
bool VR_UseScreenLayer()
|
||||
{
|
||||
vr.using_screen_layer = _UI_IsFullscreen() ||
|
||||
(bool)((vr.cin_camera && !vr.immersive_cinematics) ||
|
||||
vr.misc_camera ||
|
||||
(CL_IsRunningInGameCinematic() || CL_InGameCinematicOnStandBy()) ||
|
||||
(cls.state == CA_CINEMATIC) ||
|
||||
(cls.state == CA_LOADING) ||
|
||||
( Key_GetCatcher( ) & KEYCATCH_UI ) ||
|
||||
( Key_GetCatcher( ) & KEYCATCH_CONSOLE ));
|
||||
|
||||
return vr.using_screen_layer;
|
||||
}
|
||||
|
||||
float VR_GetScreenLayerDistance()
|
||||
{
|
||||
return (2.0f + vr_screen_dist->value);
|
||||
}
|
||||
|
||||
|
||||
void VR_SetHMDOrientation(float pitch, float yaw, float roll)
|
||||
{
|
||||
//Orientation
|
||||
VectorSet(vr.hmdorientation, pitch, yaw, roll);
|
||||
VectorSubtract(vr.hmdorientation_last, vr.hmdorientation, vr.hmdorientation_delta);
|
||||
|
||||
//Keep this for our records
|
||||
VectorCopy(vr.hmdorientation, vr.hmdorientation_last);
|
||||
|
||||
if (!vr.third_person && !vr.remote_npc && !vr.remote_turret
|
||||
#ifndef JK2_MODE
|
||||
&& !vr.in_vehicle
|
||||
#endif
|
||||
)
|
||||
{
|
||||
VectorCopy(vr.hmdorientation, vr.hmdorientation_first);
|
||||
}
|
||||
|
||||
if (!vr.remote_turret)
|
||||
{
|
||||
VectorCopy(vr.weaponangles[ANGLES_ADJUSTED], vr.weaponangles_first[ANGLES_ADJUSTED]);
|
||||
}
|
||||
|
||||
// View yaw delta
|
||||
float clientview_yaw = vr.clientviewangles[YAW] - vr.hmdorientation[YAW];
|
||||
vr.clientview_yaw_delta = vr.clientview_yaw_last - clientview_yaw;
|
||||
vr.clientview_yaw_last = clientview_yaw;
|
||||
|
||||
// Max-height is set only once on start, or after re-calibration
|
||||
// (ignore too low value which is sometimes provided on start)
|
||||
if (!vr.maxHeight || vr.maxHeight < 1.0) {
|
||||
vr.maxHeight = vr.hmdposition[1];
|
||||
}
|
||||
|
||||
//GB Instantiate initial velocity
|
||||
if(!vr.tempWeaponVelocity)
|
||||
{
|
||||
vr.tempWeaponVelocity = 400.0f;
|
||||
}
|
||||
|
||||
vr.curHeight = vr.hmdposition[1];
|
||||
}
|
||||
|
||||
void VR_SetHMDPosition(float x, float y, float z )
|
||||
{
|
||||
static bool s_useScreen = qfalse;
|
||||
|
||||
VectorSet(vr.hmdposition, x, y, z);
|
||||
|
||||
//Can be set elsewhere
|
||||
vr.take_snap |= s_useScreen != VR_UseScreenLayer();
|
||||
if (vr.take_snap)
|
||||
{
|
||||
s_useScreen = VR_UseScreenLayer();
|
||||
|
||||
//Record player position on transition
|
||||
VectorSet(vr.hmdposition_snap, x, y, z);
|
||||
VectorCopy(vr.hmdorientation, vr.hmdorientation_snap);
|
||||
if (vr.cin_camera)
|
||||
{
|
||||
//Reset snap turn too if in a cinematic
|
||||
vr.snapTurn = 0;
|
||||
}
|
||||
vr.take_snap = false;
|
||||
}
|
||||
|
||||
VectorSubtract(vr.hmdposition, vr.hmdposition_snap, vr.hmdposition_offset);
|
||||
|
||||
//Position
|
||||
VectorSubtract(vr.hmdposition_last, vr.hmdposition, vr.hmdposition_delta);
|
||||
|
||||
//Keep this for our records
|
||||
VectorCopy(vr.hmdposition, vr.hmdposition_last);
|
||||
}
|
||||
|
||||
void VR_GetMove(float *forward, float *side, float *pos_forward, float *pos_side, float *up,
|
||||
float *yaw, float *pitch, float *roll)
|
||||
{
|
||||
if (vr.remote_turret) {
|
||||
*forward = 0.0f;
|
||||
*pos_forward = 0.0f;
|
||||
*up = 0.0f;
|
||||
*side = 0.0f;
|
||||
*pos_side = 0.0f;
|
||||
*yaw = vr.snapTurn + vr.hmdorientation_first[YAW] +
|
||||
vr.weaponangles[ANGLES_ADJUSTED][YAW] - vr.weaponangles_first[ANGLES_ADJUSTED][YAW];
|
||||
*pitch = vr.weaponangles[ANGLES_ADJUSTED][PITCH];
|
||||
*roll = 0.0f;
|
||||
}
|
||||
else if (vr.cgzoommode == 2 || vr.cgzoommode == 4)
|
||||
{
|
||||
*forward = 0.0f;
|
||||
*pos_forward = 0.0f;
|
||||
*up = 0.0f;
|
||||
*side = 0.0f;
|
||||
*pos_side = 0.0f;
|
||||
*yaw = vr.snapTurn;
|
||||
*pitch = vr.weaponangles[ANGLES_ADJUSTED][PITCH];
|
||||
*roll = 0.0f;//vr.hmdorientation[ROLL];
|
||||
}
|
||||
else if (vr.remote_npc) {
|
||||
*forward = remote_movementForward;
|
||||
*pos_forward = 0.0f;
|
||||
*up = 0.0f;
|
||||
*side = remote_movementSideways;
|
||||
*pos_side = 0.0f;
|
||||
*yaw = vr.hmdorientation[YAW] + vr.snapTurn;
|
||||
*pitch = vr.hmdorientation[PITCH];
|
||||
*roll = 0.0f;
|
||||
}
|
||||
#ifndef JK2_MODE
|
||||
//Special code for JKA's vehicles
|
||||
else if (vr.in_vehicle) {
|
||||
//in vehicle
|
||||
*forward = remote_movementForward;
|
||||
*pos_forward = 0.0f;
|
||||
*up = 0.0f;
|
||||
*side = remote_movementSideways;
|
||||
*pos_side = 0.0f;
|
||||
if (vr_vehicle_use_hmd_direction->integer)
|
||||
{
|
||||
*yaw = vr.hmdorientation[YAW] + vr.snapTurn;
|
||||
*pitch = vr.hmdorientation[PITCH];
|
||||
}
|
||||
else
|
||||
{
|
||||
*yaw = vr.snapTurn + vr.hmdorientation_first[YAW];
|
||||
if (vr.vehicle_type == VH_FIGHTER || vr.vehicle_type == VH_FLIER)
|
||||
{
|
||||
*pitch = (vr.weaponangles[ANGLES_ADJUSTED][PITCH] + vr.offhandangles[ANGLES_ADJUSTED][PITCH]) / 2.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
*pitch = 0.0f;
|
||||
}
|
||||
}
|
||||
*roll = 0.0f;
|
||||
}
|
||||
#endif
|
||||
else if (!vr.third_person) {
|
||||
*forward = remote_movementForward;
|
||||
*pos_forward = positional_movementForward;
|
||||
*up = remote_movementUp;
|
||||
*side = remote_movementSideways;
|
||||
|
||||
*pos_side = positional_movementSideways;
|
||||
*yaw = vr.hmdorientation[YAW] + vr.snapTurn;
|
||||
*pitch = vr.hmdorientation[PITCH];
|
||||
*roll = 0.0f;//vr.hmdorientation[ROLL];
|
||||
} else {
|
||||
//in third person just send the bare minimum
|
||||
*forward = remote_movementForward;
|
||||
*pos_forward = 0.0f;
|
||||
*up = 0.0f;
|
||||
*side = remote_movementSideways;
|
||||
*pos_side = 0.0f;
|
||||
*yaw = vr.snapTurn + vr.hmdorientation_first[YAW];
|
||||
*pitch = 0.0f;
|
||||
*roll = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void VR_Init()
|
||||
{
|
||||
GlInitExtensions();
|
||||
|
||||
//First - all the OpenXR stuff and nonsense
|
||||
TBXR_InitialiseOpenXR();
|
||||
TBXR_EnterVR();
|
||||
TBXR_InitRenderer();
|
||||
TBXR_InitActions();
|
||||
TBXR_WaitForSessionActive();
|
||||
|
||||
//Initialise all our variables
|
||||
remote_movementSideways = 0.0f;
|
||||
remote_movementForward = 0.0f;
|
||||
remote_movementUp = 0.0f;
|
||||
positional_movementSideways = 0.0f;
|
||||
positional_movementForward = 0.0f;
|
||||
vr.snapTurn = 0.0f;
|
||||
vr.immersive_cinematics = true;
|
||||
vr.move_speed = 1; // Default to full speed now
|
||||
|
||||
//init randomiser
|
||||
srand(time(NULL));
|
||||
|
||||
//Create Cvars
|
||||
vr_turn_mode = Cvar_Get( "vr_turn_mode", "0", CVAR_ARCHIVE); // 0 = snap, 1 = smooth (3rd person only), 2 = smooth (all modes)
|
||||
vr_turn_angle = Cvar_Get( "vr_turn_angle", "45", CVAR_ARCHIVE);
|
||||
vr_positional_factor = Cvar_Get( "vr_positional_factor", "12", CVAR_ARCHIVE);
|
||||
vr_walkdirection = Cvar_Get( "vr_walkdirection", "1", CVAR_ARCHIVE);
|
||||
vr_weapon_pitchadjust = Cvar_Get( "vr_weapon_pitchadjust", "-20.0", CVAR_ARCHIVE);
|
||||
vr_virtual_stock = Cvar_Get( "vr_virtual_stock", "0", CVAR_ARCHIVE);
|
||||
|
||||
//Defaults
|
||||
vr_control_scheme = Cvar_Get( "vr_control_scheme", "0", CVAR_ARCHIVE);
|
||||
vr_switch_sticks = Cvar_Get( "vr_switch_sticks", "0", CVAR_ARCHIVE);
|
||||
|
||||
vr_immersive_cinematics = Cvar_Get("vr_immersive_cinematics", "1", CVAR_ARCHIVE);
|
||||
vr_screen_dist = Cvar_Get( "vr_screen_dist", "3.5", CVAR_ARCHIVE);
|
||||
vr_weapon_velocity_trigger = Cvar_Get( "vr_weapon_velocity_trigger", "2.0", CVAR_ARCHIVE);
|
||||
vr_force_velocity_trigger = Cvar_Get( "vr_force_velocity_trigger", "2.09", CVAR_ARCHIVE);
|
||||
vr_force_distance_trigger = Cvar_Get( "vr_force_distance_trigger", "0.15", CVAR_ARCHIVE);
|
||||
vr_two_handed_weapons = Cvar_Get ("vr_two_handed_weapons", "1", CVAR_ARCHIVE);
|
||||
vr_force_motion_controlled = Cvar_Get ("vr_force_motion_controlled", "1", CVAR_ARCHIVE);
|
||||
vr_force_motion_push = Cvar_Get ("vr_force_motion_push", "3", CVAR_ARCHIVE);
|
||||
vr_force_motion_pull = Cvar_Get ("vr_force_motion_pull", "4", CVAR_ARCHIVE);
|
||||
vr_motion_enable_saber = Cvar_Get ("vr_motion_enable_saber", "0", CVAR_ARCHIVE);
|
||||
vr_crouch_toggle = Cvar_Get ("vr_crouch_toggle", "0", CVAR_ARCHIVE);
|
||||
vr_irl_crouch_enabled = Cvar_Get ("vr_irl_crouch_enabled", "0", CVAR_ARCHIVE);
|
||||
vr_irl_crouch_to_stand_ratio = Cvar_Get ("vr_irl_crouch_to_stand_ratio", "0.65", CVAR_ARCHIVE);
|
||||
vr_saber_block_debounce_time = Cvar_Get ("vr_saber_block_debounce_time", "200", CVAR_ARCHIVE);
|
||||
vr_haptic_intensity = Cvar_Get ("vr_haptic_intensity", "1.0", CVAR_ARCHIVE);
|
||||
vr_comfort_vignette = Cvar_Get ("vr_comfort_vignette", "0.0", CVAR_ARCHIVE);
|
||||
vr_saber_3rdperson_mode = Cvar_Get ("vr_saber_3rdperson_mode", "1", CVAR_ARCHIVE);
|
||||
vr_vehicle_use_hmd_direction = Cvar_Get ("vr_vehicle_use_hmd_direction", "0", CVAR_ARCHIVE);
|
||||
vr_vehicle_use_3rd_person = Cvar_Get ("vr_vehicle_use_3rd_person", "0", CVAR_ARCHIVE);
|
||||
vr_vehicle_use_controller_for_speed = Cvar_Get ("vr_vehicle_use_controller_for_speed", "1", CVAR_ARCHIVE);
|
||||
vr_gesture_triggered_use = Cvar_Get ("vr_gesture_triggered_use", "1", CVAR_ARCHIVE);
|
||||
vr_use_gesture_boundary = Cvar_Get ("vr_use_gesture_boundary", "0.35", CVAR_ARCHIVE);
|
||||
vr_align_weapons = Cvar_Get ("vr_align_weapons", "0", CVAR_ARCHIVE);
|
||||
vr_refresh = Cvar_Get ("vr_refresh", "72", CVAR_ARCHIVE);
|
||||
|
||||
cvar_t *expanded_menu_enabled = Cvar_Get ("expanded_menu_enabled", "0", CVAR_ARCHIVE);
|
||||
if (FS_FileExists("expanded_menu.pk3") || FS_BaseFileExists("expanded_menu.pk3")) {
|
||||
Cvar_Set( "expanded_menu_enabled", "1" );
|
||||
} else {
|
||||
Cvar_Set( "expanded_menu_enabled", "0" );
|
||||
}
|
||||
|
||||
vr.menu_right_handed = vr_control_scheme->integer == 0;
|
||||
|
||||
Cvar_Get ("openXRHMD", gAppState.OpenXRHMD, CVAR_ARCHIVE);
|
||||
}
|
||||
|
||||
int VR_SetRefreshRate(int refreshRate)
|
||||
{
|
||||
// if (strstr(gAppState.OpenXRHMD, "meta") != NULL)
|
||||
// {
|
||||
// OXR(gAppState.pfnRequestDisplayRefreshRate(gAppState.Session, (float) refreshRate));
|
||||
// return refreshRate;
|
||||
// }
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//All the stuff we want to do each frame specifically for this game
|
||||
void VR_FrameSetup()
|
||||
{
|
||||
static float refresh = 0;
|
||||
if (refresh != vr_refresh->value)
|
||||
{
|
||||
refresh = vr_refresh->value;
|
||||
VR_SetRefreshRate(vr_refresh->value);
|
||||
}
|
||||
|
||||
//get any cvar values required here
|
||||
vr.immersive_cinematics = (vr_immersive_cinematics->value != 0.0f);
|
||||
}
|
||||
|
||||
bool VR_GetVRProjection(int eye, float zNear, float zFar, float zZoomX, float zZoomY, float* projection)
|
||||
{
|
||||
//Don't use our projection if playing a cinematic and we are not immersive
|
||||
if (vr.cin_camera && !vr.immersive_cinematics)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//Just use game-calculated FOV when showing the quad screen
|
||||
if (vr.using_screen_layer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
XrFovf fov = gAppState.Views[eye].fov;
|
||||
fov.angleLeft /= zZoomX;
|
||||
fov.angleRight /= zZoomX;
|
||||
fov.angleUp /= zZoomY;
|
||||
fov.angleDown /= zZoomY;
|
||||
|
||||
XrMatrix4x4f_CreateProjectionFov(
|
||||
(XrMatrix4x4f*)projection, GRAPHICS_OPENGL,
|
||||
fov, zNear, zFar);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void VR_ExternalHapticEvent(const char* event, int position, int flags, int intensity, float angle, float yHeight )
|
||||
{
|
||||
}
|
||||
|
||||
void VR_HapticUpdateEvent(const char* event, int intensity, float angle )
|
||||
{
|
||||
}
|
||||
|
||||
void VR_HapticEndFrame()
|
||||
{
|
||||
}
|
||||
|
||||
void VR_HapticStopEvent(const char* event)
|
||||
{
|
||||
}
|
||||
|
||||
void VR_HapticEnable()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void VR_HapticDisable()
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
* event - name of event
|
||||
* position - for the use of external haptics providers to indicate which bit of haptic hardware should be triggered
|
||||
* flags - a way for the code to specify which controller to produce haptics on, if 0 then weaponFireChannel is calculated in this function
|
||||
* intensity - 0-100
|
||||
* angle - yaw angle (again for external haptics devices) to place the feedback correctly
|
||||
* yHeight - for external haptics devices to place the feedback correctly
|
||||
*/
|
||||
void VR_HapticEvent(const char* event, int position, int flags, int intensity, float angle, float yHeight )
|
||||
{
|
||||
if (vr_haptic_intensity->value == 0.0f)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//Pass on to any external services
|
||||
VR_ExternalHapticEvent(event, position, flags, intensity, angle, yHeight);
|
||||
|
||||
float fIntensity = intensity / 100.0f;
|
||||
|
||||
//Controller Haptic Support
|
||||
int weaponFireChannel = vr.weapon_stabilised ? 3 : (vr_control_scheme->integer ? 2 : 1);
|
||||
|
||||
if (flags != 0)
|
||||
{
|
||||
weaponFireChannel = flags;
|
||||
}
|
||||
if (strcmp(event, "pickup_shield") == 0 ||
|
||||
strcmp(event, "pickup_weapon") == 0 ||
|
||||
strstr(event, "pickup_item") != NULL)
|
||||
{
|
||||
TBXR_Vibrate(100, 3, 1.0);
|
||||
}
|
||||
else if (strcmp(event, "weapon_switch") == 0)
|
||||
{
|
||||
TBXR_Vibrate(250, vr_control_scheme->integer ? 2 : 1, 0.8);
|
||||
}
|
||||
else if (strcmp(event, "shotgun") == 0 || strcmp(event, "fireball") == 0)
|
||||
{
|
||||
TBXR_Vibrate(400, 3, fIntensity);
|
||||
}
|
||||
else if (strcmp(event, "bullet") == 0)
|
||||
{
|
||||
TBXR_Vibrate(150, 3, fIntensity);
|
||||
}
|
||||
else if (strcmp(event, "chainsaw_fire") == 0) // Saber
|
||||
{
|
||||
//Special handling for dual sabers / melee
|
||||
if (vr.dualsabers || cl.frame.ps.weapon == WP_MELEE)
|
||||
{
|
||||
if (position == 4 ||
|
||||
position == 0) // both hands
|
||||
{
|
||||
weaponFireChannel = 3;
|
||||
}
|
||||
else if (position == 1) // left hand
|
||||
{
|
||||
weaponFireChannel = 2;
|
||||
}
|
||||
else if (position == 2) // right hand
|
||||
{
|
||||
weaponFireChannel = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
//no longer need to trigger haptic
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
TBXR_Vibrate(300, weaponFireChannel, fIntensity);
|
||||
}
|
||||
else if (strcmp(event, "RTCWQuest:fire_tesla") == 0) // Weapon power build up
|
||||
{
|
||||
TBXR_Vibrate(500, weaponFireChannel, fIntensity);
|
||||
}
|
||||
else if (strcmp(event, "machinegun_fire") == 0 || strcmp(event, "plasmagun_fire") == 0)
|
||||
{
|
||||
TBXR_Vibrate(90, weaponFireChannel, fIntensity);
|
||||
}
|
||||
else if (strcmp(event, "shotgun_fire") == 0)
|
||||
{
|
||||
TBXR_Vibrate(250, weaponFireChannel, fIntensity);
|
||||
}
|
||||
else if (strcmp(event, "rocket_fire") == 0 ||
|
||||
strcmp(event, "RTCWQuest:fire_sniper") == 0 ||
|
||||
strcmp(event, "bfg_fire") == 0 ||
|
||||
strcmp(event, "handgrenade_fire") == 0 )
|
||||
{
|
||||
TBXR_Vibrate(400, weaponFireChannel, fIntensity);
|
||||
}
|
||||
else if (strcmp(event, "selector_icon") == 0 ||
|
||||
strcmp(event, "use_button") == 0 )
|
||||
{
|
||||
//Quick blip
|
||||
TBXR_Vibrate(50, flags, fIntensity);
|
||||
}
|
||||
}
|
||||
|
||||
void VR_HandleControllerInput() {
|
||||
TBXR_UpdateControllers();
|
||||
|
||||
//Call additional control schemes here
|
||||
switch (vr_control_scheme->integer)
|
||||
{
|
||||
case RIGHT_HANDED_DEFAULT:
|
||||
HandleInput_Default(&rightTrackedRemoteState_new, &rightTrackedRemoteState_old, &rightRemoteTracking_new,
|
||||
&leftTrackedRemoteState_new, &leftTrackedRemoteState_old, &leftRemoteTracking_new,
|
||||
xrButton_A, xrButton_B, xrButton_X, xrButton_Y);
|
||||
break;
|
||||
case LEFT_HANDED_DEFAULT:
|
||||
HandleInput_Default(&leftTrackedRemoteState_new, &leftTrackedRemoteState_old, &leftRemoteTracking_new,
|
||||
&rightTrackedRemoteState_new, &rightTrackedRemoteState_old, &rightRemoteTracking_new,
|
||||
xrButton_X, xrButton_Y, xrButton_A, xrButton_B);
|
||||
break;
|
||||
case WEAPON_ALIGN:
|
||||
HandleInput_WeaponAlign(&rightTrackedRemoteState_new, &rightTrackedRemoteState_old, &rightRemoteTracking_new,
|
||||
&leftTrackedRemoteState_new, &leftTrackedRemoteState_old, &leftRemoteTracking_new,
|
||||
xrButton_A, xrButton_B, xrButton_X, xrButton_Y);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
1310
Projects/Android/jni/OpenJK/JKXR/windows/TBXR_Common.cpp
Normal file
1310
Projects/Android/jni/OpenJK/JKXR/windows/TBXR_Common.cpp
Normal file
File diff suppressed because it is too large
Load diff
271
Projects/Android/jni/OpenJK/JKXR/windows/TBXR_Common.h
Normal file
271
Projects/Android/jni/OpenJK/JKXR/windows/TBXR_Common.h
Normal file
|
@ -0,0 +1,271 @@
|
|||
#if !defined(tbxr_common_h)
|
||||
#define tbxr_common_h
|
||||
|
||||
#if defined(_WIN32)
|
||||
|
||||
// OpenXR Header
|
||||
#include <Unknwn.h>
|
||||
#include <openxr.h>
|
||||
#include <openxr_platform.h>
|
||||
#include <openxr_helpers.h>
|
||||
#include <GL/gl.h>
|
||||
|
||||
//#define GL_GLEXT_PROTOTYPES
|
||||
#define GL_EXT_color_subtable
|
||||
#include <GL/glext.h>
|
||||
#include <GL/wglext.h>
|
||||
|
||||
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
|
||||
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
|
||||
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
|
||||
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
||||
extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
|
||||
extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
|
||||
extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
|
||||
extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
|
||||
extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
|
||||
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
|
||||
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;
|
||||
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
||||
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
|
||||
extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
|
||||
extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR;
|
||||
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
||||
extern PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus;
|
||||
|
||||
void GlInitExtensions();
|
||||
|
||||
#define GL_RGBA16F 0x881A
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef NDEBUG
|
||||
#define DEBUG 1
|
||||
#endif
|
||||
|
||||
#define LOG_TAG "TBXR"
|
||||
|
||||
|
||||
#define ALOGE(...) Com_Printf(__VA_ARGS__)
|
||||
|
||||
#if DEBUG
|
||||
#define ALOGV(...) Com_Printf(__VA_ARGS__)
|
||||
#else
|
||||
#define ALOGV(...)
|
||||
#endif
|
||||
|
||||
|
||||
enum { ovrMaxLayerCount = 3 };
|
||||
enum { ovrMaxNumEyes = 2 };
|
||||
|
||||
typedef enum xrButton_ {
|
||||
xrButton_A = 0x00000001, // Set for trigger pulled on the Gear VR and Go Controllers
|
||||
xrButton_B = 0x00000002,
|
||||
xrButton_RThumb = 0x00000004,
|
||||
xrButton_RShoulder = 0x00000008,
|
||||
xrButton_X = 0x00000100,
|
||||
xrButton_Y = 0x00000200,
|
||||
xrButton_LThumb = 0x00000400,
|
||||
xrButton_LShoulder = 0x00000800,
|
||||
xrButton_Up = 0x00010000,
|
||||
xrButton_Down = 0x00020000,
|
||||
xrButton_Left = 0x00040000,
|
||||
xrButton_Right = 0x00080000,
|
||||
xrButton_Enter = 0x00100000,
|
||||
xrButton_Back = 0x00200000,
|
||||
xrButton_GripTrigger = 0x04000000,
|
||||
xrButton_Trigger = 0x20000000,
|
||||
xrButton_Joystick = 0x80000000,
|
||||
|
||||
//Define additional controller touch points (not button presses)
|
||||
xrButton_ThumbRest = 0x00000010,
|
||||
|
||||
xrButton_EnumSize = 0x7fffffff
|
||||
} xrButton;
|
||||
|
||||
typedef struct {
|
||||
uint32_t Buttons;
|
||||
uint32_t Touches;
|
||||
float IndexTrigger;
|
||||
float GripTrigger;
|
||||
XrVector2f Joystick;
|
||||
} ovrInputStateTrackedRemote;
|
||||
|
||||
typedef struct {
|
||||
GLboolean Active;
|
||||
XrPosef Pose;
|
||||
XrSpaceVelocity Velocity;
|
||||
} ovrTrackedController;
|
||||
|
||||
typedef enum control_scheme {
|
||||
RIGHT_HANDED_DEFAULT = 0,
|
||||
LEFT_HANDED_DEFAULT = 10,
|
||||
WEAPON_ALIGN = 99
|
||||
} control_scheme_t;
|
||||
|
||||
typedef struct {
|
||||
float M[4][4];
|
||||
} ovrMatrix4f;
|
||||
|
||||
|
||||
typedef struct {
|
||||
XrSwapchain Handle;
|
||||
uint32_t Width;
|
||||
uint32_t Height;
|
||||
} ovrSwapChain;
|
||||
|
||||
typedef struct {
|
||||
int Width;
|
||||
int Height;
|
||||
|
||||
uint32_t TextureSwapChainLength;
|
||||
uint32_t TextureSwapChainIndex;
|
||||
ovrSwapChain ColorSwapChain;
|
||||
XrSwapchainImageOpenGLKHR* ColorSwapChainImage;
|
||||
GLuint* DepthBuffers;
|
||||
GLuint* FrameBuffers;
|
||||
} ovrFramebuffer;
|
||||
|
||||
/*
|
||||
================================================================================
|
||||
|
||||
ovrRenderer
|
||||
|
||||
================================================================================
|
||||
*/
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ovrFramebuffer FrameBuffer[ovrMaxNumEyes];
|
||||
ovrFramebuffer NullFrameBuffer; // Used to draw black projection view when showing quad layer
|
||||
} ovrRenderer;
|
||||
|
||||
|
||||
|
||||
#define GL(func) func;
|
||||
|
||||
// Forward declarations
|
||||
XrInstance TBXR_GetXrInstance();
|
||||
|
||||
#if defined(DEBUG)
|
||||
static void
|
||||
OXR_CheckErrors(XrInstance instance, XrResult result, const char* function, bool failOnError) {
|
||||
if (XR_FAILED(result)) {
|
||||
char errorBuffer[XR_MAX_RESULT_STRING_SIZE];
|
||||
xrResultToString(instance, result, errorBuffer);
|
||||
if (failOnError) {
|
||||
//ALOGE("OpenXR error: %s: %s\n", function, errorBuffer);
|
||||
} else {
|
||||
//ALOGV("OpenXR error: %s: %s\n", function, errorBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(DEBUG)
|
||||
#define OXR(func) OXR_CheckErrors(TBXR_GetXrInstance(), func, #func, true);
|
||||
#else
|
||||
#define OXR(func) func;
|
||||
#endif
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
bool Initialised;
|
||||
bool Resumed;
|
||||
bool Focused;
|
||||
bool FrameSetup;
|
||||
char* OpenXRHMD;
|
||||
|
||||
float Width;
|
||||
float Height;
|
||||
|
||||
XrInstance Instance;
|
||||
XrSession Session;
|
||||
XrViewConfigurationProperties ViewportConfig;
|
||||
XrViewConfigurationView ViewConfigurationView[ovrMaxNumEyes];
|
||||
XrSystemId SystemId;
|
||||
|
||||
XrSpace LocalSpace;
|
||||
XrSpace ViewSpace;
|
||||
XrSpace StageSpace;
|
||||
|
||||
GLboolean SessionActive;
|
||||
XrPosef xfStageFromHead;
|
||||
XrView* Views;
|
||||
XrMatrix4x4f ProjectionMatrices[2];
|
||||
|
||||
|
||||
float currentDisplayRefreshRate;
|
||||
float* SupportedDisplayRefreshRates;
|
||||
uint32_t RequestedDisplayRefreshRateIndex;
|
||||
uint32_t NumSupportedDisplayRefreshRates;
|
||||
PFN_xrGetDisplayRefreshRateFB pfnGetDisplayRefreshRate;
|
||||
PFN_xrRequestDisplayRefreshRateFB pfnRequestDisplayRefreshRate;
|
||||
|
||||
XrFrameState FrameState;
|
||||
int SwapInterval;
|
||||
int MainThreadTid;
|
||||
int RenderThreadTid;
|
||||
|
||||
ovrRenderer Renderer;
|
||||
ovrTrackedController TrackedController[2];
|
||||
} ovrApp;
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
MESSAGE_ON_CREATE,
|
||||
MESSAGE_ON_START,
|
||||
MESSAGE_ON_RESUME,
|
||||
MESSAGE_ON_PAUSE,
|
||||
MESSAGE_ON_STOP,
|
||||
MESSAGE_ON_DESTROY,
|
||||
MESSAGE_ON_SURFACE_CREATED,
|
||||
MESSAGE_ON_SURFACE_DESTROYED
|
||||
};
|
||||
|
||||
extern ovrApp gAppState;
|
||||
|
||||
|
||||
void ovrTrackedController_Clear(ovrTrackedController* controller);
|
||||
|
||||
void * AppThreadFunction(void * parm );
|
||||
|
||||
|
||||
//Functions that need to be implemented by the game specific code
|
||||
void VR_FrameSetup();
|
||||
bool VR_UseScreenLayer();
|
||||
float VR_GetScreenLayerDistance();
|
||||
bool VR_GetVRProjection(int eye, float zNear, float zFar, float zZoomX, float zZoomY, float* projection);
|
||||
void VR_HandleControllerInput();
|
||||
void VR_SetHMDOrientation(float pitch, float yaw, float roll );
|
||||
void VR_SetHMDPosition(float x, float y, float z );
|
||||
void VR_HapticEvent(const char* event, int position, int flags, int intensity, float angle, float yHeight );
|
||||
void VR_HapticUpdateEvent(const char* event, int intensity, float angle );
|
||||
void VR_HapticEndFrame();
|
||||
void VR_HapticStopEvent(const char* event);
|
||||
void VR_HapticEnable();
|
||||
void VR_HapticDisable();
|
||||
|
||||
|
||||
//Reusable Team Beef OpenXR stuff (in TBXR_Common.cpp)
|
||||
double TBXR_GetTimeInMilliSeconds();
|
||||
int TBXR_GetRefresh();
|
||||
void TBXR_Recenter();
|
||||
void TBXR_InitialiseOpenXR();
|
||||
void TBXR_WaitForSessionActive();
|
||||
void TBXR_InitRenderer();
|
||||
void TBXR_EnterVR();
|
||||
void TBXR_GetScreenRes(int *width, int *height);
|
||||
void TBXR_InitActions( void );
|
||||
void TBXR_Vibrate(int duration, int channel, float intensity );
|
||||
void TBXR_ProcessHaptics();
|
||||
void TBXR_FrameSetup();
|
||||
void TBXR_updateProjections();
|
||||
void TBXR_UpdateControllers( );
|
||||
void TBXR_prepareEyeBuffer(int eye );
|
||||
void TBXR_finishEyeBuffer(int eye );
|
||||
void TBXR_submitFrame();
|
||||
|
||||
#endif //vrcommon_h
|
|
@ -340,10 +340,10 @@ if(BuildSPEngine OR BuildJK2SPEngine)
|
|||
|
||||
# JKXR files
|
||||
set(SPEngineJKXRFiles
|
||||
"${CMAKE_SOURCE_DIR}/JKXR/JKXR_SurfaceView.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/JKXR/windows/JKXR_SurfaceView.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/JKXR/windows/TBXR_Common.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/JKXR/windows/TBXR_Common.h"
|
||||
"${CMAKE_SOURCE_DIR}/JKXR/OpenXrInput.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/JKXR/TBXR_Common.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/JKXR/TBXR_Common.h"
|
||||
"${CMAKE_SOURCE_DIR}/JKXR/VrClientInfo.h"
|
||||
"${CMAKE_SOURCE_DIR}/JKXR/VrCommon.h"
|
||||
"${CMAKE_SOURCE_DIR}/JKXR/VrInputCommon.cpp"
|
||||
|
|
Loading…
Reference in a new issue