mirror of
https://github.com/DrBeef/JKXR.git
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157 lines
4.2 KiB
C++
157 lines
4.2 KiB
C++
/************************************************************************************
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Content : Handles common controller input functionality
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Created : September 2019
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Authors : Simon Brown
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*************************************************************************************/
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#include "VrInput.h"
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#include <qcommon/qcommon.h>
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#include <qcommon/q_platform.h>
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cvar_t *vr_turn_mode;
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cvar_t *vr_turn_angle;
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cvar_t *vr_positional_factor;
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cvar_t *vr_walkdirection;
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cvar_t *vr_weapon_pitchadjust;
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cvar_t *vr_control_scheme;
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cvar_t *vr_virtual_stock;
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cvar_t *vr_switch_sticks;
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cvar_t *vr_immersive_cinematics;
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cvar_t *vr_screen_dist;
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cvar_t *vr_weapon_velocity_trigger;
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cvar_t *vr_force_velocity_trigger;
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cvar_t *vr_force_distance_trigger;
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cvar_t *vr_two_handed_weapons;
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cvar_t *vr_force_motion_controlled;
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cvar_t *vr_force_motion_push;
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cvar_t *vr_force_motion_pull;
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cvar_t *vr_motion_enable_saber;
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cvar_t *vr_crouch_toggle;
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cvar_t *vr_irl_crouch_enabled;
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cvar_t *vr_irl_crouch_to_stand_ratio;
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cvar_t *vr_saber_block_debounce_time;
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cvar_t *vr_haptic_intensity;
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cvar_t *vr_comfort_vignette;
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cvar_t *vr_saber_3rdperson_mode;
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cvar_t *vr_vehicle_use_hmd_direction;
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cvar_t *vr_vehicle_use_3rd_person;
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cvar_t *vr_vehicle_use_controller_for_speed;
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cvar_t *vr_gesture_triggered_use;
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cvar_t *vr_use_gesture_boundary;
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cvar_t *vr_align_weapons;
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cvar_t *vr_refresh;
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ovrInputStateTrackedRemote leftTrackedRemoteState_old;
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ovrInputStateTrackedRemote leftTrackedRemoteState_new;
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ovrTrackedController leftRemoteTracking_new;
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ovrInputStateTrackedRemote rightTrackedRemoteState_old;
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ovrInputStateTrackedRemote rightTrackedRemoteState_new;
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ovrTrackedController rightRemoteTracking_new;
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float remote_movementSideways;
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float remote_movementForward;
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float remote_movementUp;
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float positional_movementSideways;
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float positional_movementForward;
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long long global_time;
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int ducked;
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vr_client_info_t vr;
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extern ovrApp gAppState;
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//keys.h
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void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr );
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void handleTrackedControllerButton(ovrInputStateTrackedRemote * trackedRemoteState, ovrInputStateTrackedRemote * prevTrackedRemoteState, uint32_t button, int key)
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{
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if ((trackedRemoteState->Buttons & button) != (prevTrackedRemoteState->Buttons & button))
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{
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Sys_QueEvent( 0, SE_KEY, key, (trackedRemoteState->Buttons & button) != 0, 0, NULL );
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}
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}
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void rotateAboutOrigin(float x, float y, float rotation, vec2_t out)
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{
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out[0] = cosf(DEG2RAD(-rotation)) * x + sinf(DEG2RAD(-rotation)) * y;
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out[1] = cosf(DEG2RAD(-rotation)) * y - sinf(DEG2RAD(-rotation)) * x;
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}
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float length(float x, float y)
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{
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return sqrtf(powf(x, 2.0f) + powf(y, 2.0f));
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}
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#define NLF_DEADZONE 0.1
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#define NLF_POWER 2.2
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float nonLinearFilter(float in)
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{
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float val = 0.0f;
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if (in > NLF_DEADZONE)
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{
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val = in > 1.0f ? 1.0f : in;
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val -= NLF_DEADZONE;
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val /= (1.0f - NLF_DEADZONE);
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val = powf(val, NLF_POWER);
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}
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else if (in < -NLF_DEADZONE)
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{
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val = in < -1.0f ? -1.0f : in;
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val += NLF_DEADZONE;
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val /= (1.0f - NLF_DEADZONE);
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val = -powf(fabsf(val), NLF_POWER);
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}
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return val;
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}
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void sendButtonActionSimple(const char* action)
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{
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char command[256];
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snprintf( command, sizeof( command ), "%s\n", action );
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Cbuf_AddText( command );
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}
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bool between(float min, float val, float max)
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{
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return (min < val) && (val < max);
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}
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void sendButtonAction(const char* action, long buttonDown)
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{
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char command[256];
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snprintf( command, sizeof( command ), "%s\n", action );
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if (!buttonDown)
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{
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command[0] = '-';
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}
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Cbuf_AddText( command );
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}
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#ifndef _WIN32
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void PortableMouseAbs(float x,float y);
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#else
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void PortableMouseAbs(float x, float y)
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{
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int absx = 0, absy = 0;
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absx = x * 640;
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absy = y * 480;
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CL_MouseEvent(absx, absy, 0);
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}
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#endif
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float clamp(float _min, float _val, float _max)
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{
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return fmax(fmin(_val, _max), _min);
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}
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void interactWithTouchScreen(float menuYaw, vec3_t controllerAngles) {
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float cursorX = -sinf(DEG2RAD(controllerAngles[YAW] - menuYaw)) + 0.5f;
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float cursorY = (float)(controllerAngles[PITCH] / 90.0) + 0.5f;
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PortableMouseAbs(cursorX, cursorY);
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}
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