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Switch selector on offhand using offhand thumbstick
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parent
a573419a69
commit
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1 changed files with 31 additions and 7 deletions
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@ -307,22 +307,42 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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//Left/right to switch between which selector we are using
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//Left/right to switch between which selector we are using
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if (vr.item_selector) {
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if (vr.item_selector == 1) {
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static bool itemSwitched = false;
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static bool selectorSwitched = false;
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if (between(-0.2f, pPrimaryJoystick->y, 0.2f) &&
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if (between(-0.2f, pPrimaryJoystick->y, 0.2f) &&
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(primaryJoystickX > 0.8f || primaryJoystickX < -0.8f)) {
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(primaryJoystickX > 0.8f || primaryJoystickX < -0.8f)) {
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if (!itemSwitched) {
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if (!selectorSwitched) {
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if (primaryJoystickX > 0.8f) {
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if (primaryJoystickX > 0.8f) {
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sendButtonActionSimple("itemselectornext");
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sendButtonActionSimple("itemselectornext");
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itemSwitched = true;
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selectorSwitched = true;
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} else if (primaryJoystickX < -0.8f) {
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} else if (primaryJoystickX < -0.8f) {
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sendButtonActionSimple("itemselectorprev");
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sendButtonActionSimple("itemselectorprev");
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itemSwitched = true;
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selectorSwitched = true;
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}
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}
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}
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}
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} else if (between(-0.4f, primaryJoystickX, 0.4f)) {
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} else if (between(-0.4f, primaryJoystickX, 0.4f)) {
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itemSwitched = false;
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selectorSwitched = false;
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}
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}
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//Left/right to switch between which selector we are using
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if (vr.item_selector == 2) {
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static bool selectorSwitched = false;
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if (between(-0.2f, pSecondaryJoystick->y, 0.2f) &&
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(pSecondaryJoystick->x > 0.8f || pSecondaryJoystick->x < -0.8f)) {
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if (!selectorSwitched) {
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if (pSecondaryJoystick->x > 0.8f) {
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sendButtonActionSimple("itemselectornext");
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selectorSwitched = true;
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} else if (pSecondaryJoystick->x < -0.8f) {
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sendButtonActionSimple("itemselectorprev");
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selectorSwitched = true;
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}
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}
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} else if (between(-0.4f, pSecondaryJoystick->x, 0.4f)) {
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selectorSwitched = false;
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}
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}
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}
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}
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@ -776,7 +796,11 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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{
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{
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//Apply a filter and quadratic scaler so small movements are easier to make
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//Apply a filter and quadratic scaler so small movements are easier to make
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float dist = length(pSecondaryJoystick->x, pSecondaryJoystick->y);
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float dist = 0;
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if (vr.item_selector != 2)
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{
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dist = length(pSecondaryJoystick->x, pSecondaryJoystick->y);
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}
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float nlf = nonLinearFilter(dist);
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float nlf = nonLinearFilter(dist);
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dist = (dist > 1.0f) ? dist : 1.0f;
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dist = (dist > 1.0f) ? dist : 1.0f;
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float x = nlf * (pSecondaryJoystick->x / dist);
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float x = nlf * (pSecondaryJoystick->x / dist);
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