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commit
d78ed1f40e
1 changed files with 3 additions and 45 deletions
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@ -27,8 +27,6 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "wp_saber.h"
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#include "wp_saber.h"
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#include "w_local.h"
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#include "w_local.h"
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#include "g_functions.h"
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#include "g_functions.h"
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#include "bg_local.h"
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#include <JKVR/VrClientInfo.h>
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// ATST Main
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// ATST Main
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//---------------------------------------------------------
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//---------------------------------------------------------
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@ -42,27 +40,13 @@ void WP_ATSTMainFire( gentity_t *ent )
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// vel = 4500.0f;
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// vel = 4500.0f;
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// }
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// }
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vec3_t dir, angs, start;
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if ( BG_UseVRPosition(ent) )
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{
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BG_CalculateVRWeaponPosition(start, angs);
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AngleVectors( angs, dir, NULL, NULL );
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}
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else {
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VectorCopy(wpMuzzle, start);
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VectorCopy(wpFwd, dir);
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vectoangles(wpFwd, angs);
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}
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if ( !ent->s.number )
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if ( !ent->s.number )
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{
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{
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// player shoots faster
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// player shoots faster
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vel *= 1.6f;
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vel *= 1.6f;
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}
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}
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gentity_t *missile = CreateMissile( start, dir, vel, 10000, ent );
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gentity_t *missile = CreateMissile( wpMuzzle, wpFwd, vel, 10000, ent );
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missile->classname = "atst_main_proj";
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missile->classname = "atst_main_proj";
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missile->s.weapon = WP_ATST_MAIN;
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missile->s.weapon = WP_ATST_MAIN;
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@ -92,20 +76,7 @@ void WP_ATSTSideAltFire( gentity_t *ent )
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vel = ATST_SIDE_ALT_VELOCITY;
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vel = ATST_SIDE_ALT_VELOCITY;
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}
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}
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vec3_t dir, angs, start;
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gentity_t *missile = CreateMissile( wpMuzzle, wpFwd, vel, 10000, ent, qtrue );
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if ( BG_UseVRPosition(ent) )
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{
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BG_CalculateVRWeaponPosition(start, angs);
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AngleVectors( angs, dir, NULL, NULL );
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}
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else {
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VectorCopy(wpMuzzle, start);
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VectorCopy(wpFwd, dir);
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vectoangles(wpFwd, angs);
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}
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gentity_t *missile = CreateMissile( start, dir, vel, 10000, ent, qtrue );
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missile->classname = "atst_rocket";
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missile->classname = "atst_rocket";
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missile->s.weapon = WP_ATST_SIDE;
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missile->s.weapon = WP_ATST_SIDE;
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@ -156,20 +127,7 @@ void WP_ATSTSideFire( gentity_t *ent )
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{
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{
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int damage = weaponData[WP_ATST_SIDE].damage;
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int damage = weaponData[WP_ATST_SIDE].damage;
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vec3_t dir, angs, start;
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gentity_t *missile = CreateMissile( wpMuzzle, wpFwd, ATST_SIDE_MAIN_VELOCITY, 10000, ent, qfalse );
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if ( BG_UseVRPosition(ent) )
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{
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BG_CalculateVRWeaponPosition(start, angs);
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AngleVectors( angs, dir, NULL, NULL );
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}
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else {
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VectorCopy(wpMuzzle, start);
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VectorCopy(wpFwd, dir);
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vectoangles(wpFwd, angs);
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}
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gentity_t *missile = CreateMissile( start, dir, ATST_SIDE_MAIN_VELOCITY, 10000, ent, qfalse );
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missile->classname = "atst_side_proj";
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missile->classname = "atst_side_proj";
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missile->s.weapon = WP_ATST_SIDE;
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missile->s.weapon = WP_ATST_SIDE;
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