Revert "AT-ST aiming using controller"

This reverts commit 3e5a27421e.
This commit is contained in:
Simon 2023-01-28 22:39:48 +00:00
parent e2902ca3f9
commit d78ed1f40e

View file

@ -27,8 +27,6 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "wp_saber.h" #include "wp_saber.h"
#include "w_local.h" #include "w_local.h"
#include "g_functions.h" #include "g_functions.h"
#include "bg_local.h"
#include <JKVR/VrClientInfo.h>
// ATST Main // ATST Main
//--------------------------------------------------------- //---------------------------------------------------------
@ -42,27 +40,13 @@ void WP_ATSTMainFire( gentity_t *ent )
// vel = 4500.0f; // vel = 4500.0f;
// } // }
vec3_t dir, angs, start;
if ( BG_UseVRPosition(ent) )
{
BG_CalculateVRWeaponPosition(start, angs);
AngleVectors( angs, dir, NULL, NULL );
}
else {
VectorCopy(wpMuzzle, start);
VectorCopy(wpFwd, dir);
vectoangles(wpFwd, angs);
}
if ( !ent->s.number ) if ( !ent->s.number )
{ {
// player shoots faster // player shoots faster
vel *= 1.6f; vel *= 1.6f;
} }
gentity_t *missile = CreateMissile( start, dir, vel, 10000, ent ); gentity_t *missile = CreateMissile( wpMuzzle, wpFwd, vel, 10000, ent );
missile->classname = "atst_main_proj"; missile->classname = "atst_main_proj";
missile->s.weapon = WP_ATST_MAIN; missile->s.weapon = WP_ATST_MAIN;
@ -92,20 +76,7 @@ void WP_ATSTSideAltFire( gentity_t *ent )
vel = ATST_SIDE_ALT_VELOCITY; vel = ATST_SIDE_ALT_VELOCITY;
} }
vec3_t dir, angs, start; gentity_t *missile = CreateMissile( wpMuzzle, wpFwd, vel, 10000, ent, qtrue );
if ( BG_UseVRPosition(ent) )
{
BG_CalculateVRWeaponPosition(start, angs);
AngleVectors( angs, dir, NULL, NULL );
}
else {
VectorCopy(wpMuzzle, start);
VectorCopy(wpFwd, dir);
vectoangles(wpFwd, angs);
}
gentity_t *missile = CreateMissile( start, dir, vel, 10000, ent, qtrue );
missile->classname = "atst_rocket"; missile->classname = "atst_rocket";
missile->s.weapon = WP_ATST_SIDE; missile->s.weapon = WP_ATST_SIDE;
@ -156,20 +127,7 @@ void WP_ATSTSideFire( gentity_t *ent )
{ {
int damage = weaponData[WP_ATST_SIDE].damage; int damage = weaponData[WP_ATST_SIDE].damage;
vec3_t dir, angs, start; gentity_t *missile = CreateMissile( wpMuzzle, wpFwd, ATST_SIDE_MAIN_VELOCITY, 10000, ent, qfalse );
if ( BG_UseVRPosition(ent) )
{
BG_CalculateVRWeaponPosition(start, angs);
AngleVectors( angs, dir, NULL, NULL );
}
else {
VectorCopy(wpMuzzle, start);
VectorCopy(wpFwd, dir);
vectoangles(wpFwd, angs);
}
gentity_t *missile = CreateMissile( start, dir, ATST_SIDE_MAIN_VELOCITY, 10000, ent, qfalse );
missile->classname = "atst_side_proj"; missile->classname = "atst_side_proj";
missile->s.weapon = WP_ATST_SIDE; missile->s.weapon = WP_ATST_SIDE;