diff --git a/Projects/Android/jni/OpenJK/codeJK2/game/wp_atst.cpp b/Projects/Android/jni/OpenJK/codeJK2/game/wp_atst.cpp
index 40f0778..b47aaa4 100644
--- a/Projects/Android/jni/OpenJK/codeJK2/game/wp_atst.cpp
+++ b/Projects/Android/jni/OpenJK/codeJK2/game/wp_atst.cpp
@@ -27,8 +27,6 @@ along with this program; if not, see .
#include "wp_saber.h"
#include "w_local.h"
#include "g_functions.h"
-#include "bg_local.h"
-#include
// ATST Main
//---------------------------------------------------------
@@ -42,27 +40,13 @@ void WP_ATSTMainFire( gentity_t *ent )
// vel = 4500.0f;
// }
-
- vec3_t dir, angs, start;
-
- if ( BG_UseVRPosition(ent) )
- {
- BG_CalculateVRWeaponPosition(start, angs);
- AngleVectors( angs, dir, NULL, NULL );
- }
- else {
- VectorCopy(wpMuzzle, start);
- VectorCopy(wpFwd, dir);
- vectoangles(wpFwd, angs);
- }
-
if ( !ent->s.number )
{
// player shoots faster
vel *= 1.6f;
}
- gentity_t *missile = CreateMissile( start, dir, vel, 10000, ent );
+ gentity_t *missile = CreateMissile( wpMuzzle, wpFwd, vel, 10000, ent );
missile->classname = "atst_main_proj";
missile->s.weapon = WP_ATST_MAIN;
@@ -92,20 +76,7 @@ void WP_ATSTSideAltFire( gentity_t *ent )
vel = ATST_SIDE_ALT_VELOCITY;
}
- vec3_t dir, angs, start;
-
- if ( BG_UseVRPosition(ent) )
- {
- BG_CalculateVRWeaponPosition(start, angs);
- AngleVectors( angs, dir, NULL, NULL );
- }
- else {
- VectorCopy(wpMuzzle, start);
- VectorCopy(wpFwd, dir);
- vectoangles(wpFwd, angs);
- }
-
- gentity_t *missile = CreateMissile( start, dir, vel, 10000, ent, qtrue );
+ gentity_t *missile = CreateMissile( wpMuzzle, wpFwd, vel, 10000, ent, qtrue );
missile->classname = "atst_rocket";
missile->s.weapon = WP_ATST_SIDE;
@@ -156,20 +127,7 @@ void WP_ATSTSideFire( gentity_t *ent )
{
int damage = weaponData[WP_ATST_SIDE].damage;
- vec3_t dir, angs, start;
-
- if ( BG_UseVRPosition(ent) )
- {
- BG_CalculateVRWeaponPosition(start, angs);
- AngleVectors( angs, dir, NULL, NULL );
- }
- else {
- VectorCopy(wpMuzzle, start);
- VectorCopy(wpFwd, dir);
- vectoangles(wpFwd, angs);
- }
-
- gentity_t *missile = CreateMissile( start, dir, ATST_SIDE_MAIN_VELOCITY, 10000, ent, qfalse );
+ gentity_t *missile = CreateMissile( wpMuzzle, wpFwd, ATST_SIDE_MAIN_VELOCITY, 10000, ent, qfalse );
missile->classname = "atst_side_proj";
missile->s.weapon = WP_ATST_SIDE;