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Proper 6DoF for Flechette alt-fire
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1 changed files with 18 additions and 10 deletions
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@ -55,17 +55,19 @@ static void WP_FlechetteMainFire( gentity_t *ent )
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// damage *= 2;
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// damage *= 2;
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// }
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// }
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vec3_t a;
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if ( BG_UseVRPosition(ent))
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{
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BG_CalculateVRWeaponPosition(muzzle, a);
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}
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else {
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vectoangles(forwardVec, a);
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}
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for ( int i = 0; i < FLECHETTE_SHOTS; i++ )
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for ( int i = 0; i < FLECHETTE_SHOTS; i++ )
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{
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{
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vec3_t angs;
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vec3_t angs;
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if ( BG_UseVRPosition(ent))
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VectorCopy(a, angs);
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{
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BG_CalculateVRWeaponPosition(muzzle, angs);
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}
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else {
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vectoangles(forwardVec, angs);
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}
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if ( i == 0 && ent->s.number == 0 )
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if ( i == 0 && ent->s.number == 0 )
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{
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{
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// do nothing on the first shot for the player, this one will hit the crosshairs
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// do nothing on the first shot for the player, this one will hit the crosshairs
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@ -263,8 +265,14 @@ static void WP_FlechetteAltFire( gentity_t *self )
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{
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{
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vec3_t dir, fwd, start, angs;
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vec3_t dir, fwd, start, angs;
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vectoangles( forwardVec, angs );
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if ( BG_UseVRPosition(self))
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VectorCopy( muzzle, start );
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{
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BG_CalculateVRWeaponPosition(start, angs);
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}
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else {
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vectoangles( forwardVec, angs );
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VectorCopy( muzzle, start );
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}
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WP_TraceSetStart( self, start, vec3_origin, vec3_origin );//make sure our start point isn't on the other side of a wall
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WP_TraceSetStart( self, start, vec3_origin, vec3_origin );//make sure our start point isn't on the other side of a wall
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