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Change Force Crosshair
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4ab6a6024a
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3 changed files with 3 additions and 3 deletions
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@ -416,7 +416,7 @@ static cvarTable_t cvarTable[] = {
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{ &cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE },
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{ &cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE },
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{ &cg_drawAmmoWarning, "cg_drawAmmoWarning", "1", CVAR_ARCHIVE },
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{ &cg_drawAmmoWarning, "cg_drawAmmoWarning", "1", CVAR_ARCHIVE },
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{ &cg_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
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{ &cg_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
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{ &cg_drawCrosshairForce, "cg_drawCrosshairForce", "4", CVAR_ARCHIVE },
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{ &cg_drawCrosshairForce, "cg_drawCrosshairForce", "9", CVAR_ARCHIVE },
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{ &cg_dynamicCrosshair, "cg_dynamicCrosshair", "1", CVAR_ARCHIVE },
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{ &cg_dynamicCrosshair, "cg_dynamicCrosshair", "1", CVAR_ARCHIVE },
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// NOTE : I also create this in UI_Init()
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// NOTE : I also create this in UI_Init()
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{ &cg_crosshairIdentifyTarget, "cg_crosshairIdentifyTarget", "1", CVAR_ARCHIVE },
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{ &cg_crosshairIdentifyTarget, "cg_crosshairIdentifyTarget", "1", CVAR_ARCHIVE },
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@ -80,7 +80,7 @@ seta cg_crosshairY "0"
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seta cg_draw2D "1"
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seta cg_draw2D "1"
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seta cg_drawAmmoWarning "1"
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seta cg_drawAmmoWarning "1"
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seta cg_drawCrosshair "4"
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seta cg_drawCrosshair "4"
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seta cg_drawCrosshairForce "4"
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seta cg_drawCrosshairForce "9"
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seta cg_drawFPS "0"
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seta cg_drawFPS "0"
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seta cg_drawGun "1"
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seta cg_drawGun "1"
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seta cg_drawSnapshot "0"
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seta cg_drawSnapshot "0"
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@ -80,7 +80,7 @@ seta cg_crosshairY "0"
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seta cg_draw2D "1"
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seta cg_draw2D "1"
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seta cg_drawAmmoWarning "1"
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seta cg_drawAmmoWarning "1"
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seta cg_drawCrosshair "4"
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seta cg_drawCrosshair "4"
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seta cg_drawCrosshairForce "4"
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seta cg_drawCrosshairForce "9"
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seta cg_drawFPS "0"
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seta cg_drawFPS "0"
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seta cg_drawGun "1"
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seta cg_drawGun "1"
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seta cg_drawSnapshot "0"
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seta cg_drawSnapshot "0"
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