From 2433ae41106ff1b39a8ba5b02291663955af597d Mon Sep 17 00:00:00 2001 From: Grant Bagwell Date: Fri, 14 Apr 2023 18:55:56 +0200 Subject: [PATCH] Change Force Crosshair --- Projects/Android/jni/OpenJK/code/cgame/cg_main.cpp | 2 +- assets/openjo_sp_pico.cfg | 2 +- assets/openjo_sp_quest.cfg | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Projects/Android/jni/OpenJK/code/cgame/cg_main.cpp b/Projects/Android/jni/OpenJK/code/cgame/cg_main.cpp index a0b2506..221d853 100644 --- a/Projects/Android/jni/OpenJK/code/cgame/cg_main.cpp +++ b/Projects/Android/jni/OpenJK/code/cgame/cg_main.cpp @@ -416,7 +416,7 @@ static cvarTable_t cvarTable[] = { { &cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE }, { &cg_drawAmmoWarning, "cg_drawAmmoWarning", "1", CVAR_ARCHIVE }, { &cg_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE }, - { &cg_drawCrosshairForce, "cg_drawCrosshairForce", "4", CVAR_ARCHIVE }, + { &cg_drawCrosshairForce, "cg_drawCrosshairForce", "9", CVAR_ARCHIVE }, { &cg_dynamicCrosshair, "cg_dynamicCrosshair", "1", CVAR_ARCHIVE }, // NOTE : I also create this in UI_Init() { &cg_crosshairIdentifyTarget, "cg_crosshairIdentifyTarget", "1", CVAR_ARCHIVE }, diff --git a/assets/openjo_sp_pico.cfg b/assets/openjo_sp_pico.cfg index 04d4271..da125ee 100644 --- a/assets/openjo_sp_pico.cfg +++ b/assets/openjo_sp_pico.cfg @@ -80,7 +80,7 @@ seta cg_crosshairY "0" seta cg_draw2D "1" seta cg_drawAmmoWarning "1" seta cg_drawCrosshair "4" -seta cg_drawCrosshairForce "4" +seta cg_drawCrosshairForce "9" seta cg_drawFPS "0" seta cg_drawGun "1" seta cg_drawSnapshot "0" diff --git a/assets/openjo_sp_quest.cfg b/assets/openjo_sp_quest.cfg index 46687a6..913288f 100644 --- a/assets/openjo_sp_quest.cfg +++ b/assets/openjo_sp_quest.cfg @@ -80,7 +80,7 @@ seta cg_crosshairY "0" seta cg_draw2D "1" seta cg_drawAmmoWarning "1" seta cg_drawCrosshair "4" -seta cg_drawCrosshairForce "4" +seta cg_drawCrosshairForce "9" seta cg_drawFPS "0" seta cg_drawGun "1" seta cg_drawSnapshot "0"