haptic feedback when saber is burning scorch marks or boiling water

This commit is contained in:
Simon 2023-04-26 21:18:56 +01:00
parent 86b974ea2e
commit 0674c3080f
2 changed files with 11 additions and 1 deletions

View file

@ -552,7 +552,7 @@ void VR_HapticEvent(const char* event, int position, int flags, int intensity, f
}
}
TBXR_Vibrate(200, weaponFireChannel, fIntensity);
TBXR_Vibrate(300, weaponFireChannel, fIntensity);
}
else if (strcmp(event, "RTCWQuest:fire_tesla") == 0) // Weapon power build up
{

View file

@ -6496,6 +6496,11 @@ Ghoul2 Insert End
{
if ( !noMarks )
{
int position = (vr->right_handed ?
((saberNum == 0) ? 2 : 1) :
((saberNum == 0) ? 1 : 2));
cgi_HapticEvent("chainsaw_fire", position, 0, 25, 0, 0);
/*
if ( !(cent->gent->client->ps.saberEventFlags&SEF_INWATER) )
{
@ -6521,6 +6526,11 @@ Ghoul2 Insert End
{
if ( !noMarks )
{
int position = (vr->right_handed ?
((saberNum == 0) ? 2 : 1) :
((saberNum == 0) ? 1 : 2));
cgi_HapticEvent("chainsaw_fire", position, 0, 25, 0, 0);
if ( ( !WP_SaberBladeUseSecondBladeStyle( &client->ps.saber[saberNum], bladeNum ) && !(client->ps.saber[saberNum].saberFlags2&SFL2_NO_WALL_MARKS) )
|| ( WP_SaberBladeUseSecondBladeStyle( &client->ps.saber[saberNum], bladeNum ) && !(client->ps.saber[saberNum].saberFlags2&SFL2_NO_WALL_MARKS2) ) )
{