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haptic feedback when saber is burning scorch marks or boiling water
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parent
86b974ea2e
commit
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2 changed files with 11 additions and 1 deletions
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@ -552,7 +552,7 @@ void VR_HapticEvent(const char* event, int position, int flags, int intensity, f
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}
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}
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TBXR_Vibrate(200, weaponFireChannel, fIntensity);
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TBXR_Vibrate(300, weaponFireChannel, fIntensity);
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}
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else if (strcmp(event, "RTCWQuest:fire_tesla") == 0) // Weapon power build up
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{
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@ -6496,6 +6496,11 @@ Ghoul2 Insert End
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{
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if ( !noMarks )
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{
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int position = (vr->right_handed ?
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((saberNum == 0) ? 2 : 1) :
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((saberNum == 0) ? 1 : 2));
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cgi_HapticEvent("chainsaw_fire", position, 0, 25, 0, 0);
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/*
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if ( !(cent->gent->client->ps.saberEventFlags&SEF_INWATER) )
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{
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@ -6521,6 +6526,11 @@ Ghoul2 Insert End
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{
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if ( !noMarks )
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{
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int position = (vr->right_handed ?
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((saberNum == 0) ? 2 : 1) :
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((saberNum == 0) ? 1 : 2));
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cgi_HapticEvent("chainsaw_fire", position, 0, 25, 0, 0);
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if ( ( !WP_SaberBladeUseSecondBladeStyle( &client->ps.saber[saberNum], bladeNum ) && !(client->ps.saber[saberNum].saberFlags2&SFL2_NO_WALL_MARKS) )
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|| ( WP_SaberBladeUseSecondBladeStyle( &client->ps.saber[saberNum], bladeNum ) && !(client->ps.saber[saberNum].saberFlags2&SFL2_NO_WALL_MARKS2) ) )
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{
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