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Hopefully final fix to prevent Kata attack being triggered in 1st person when throwing saber
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commit
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2 changed files with 11 additions and 6 deletions
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@ -550,16 +550,15 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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}
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bool triggered = vr.primaryVelocityTriggeredAttack || (vr.dualsabers && vr.secondaryVelocityTriggeredAttack);
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if (fired != triggered &&
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//Don't trigger regular attack if the trigger is held down as this can cause a special attack to occur in JKA
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!(pDominantTrackedRemoteNew->Buttons & xrButton_Trigger))
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if (fired != triggered)
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{
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ALOGV("**WEAPON EVENT** veocity triggered %s",
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triggered ? "+attack" : "-attack");
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//normal attack is a punch with the left hand
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sendButtonAction("+attack", triggered);
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fired = triggered;
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}
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fired = triggered;
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} else if (vr.primaryVelocityTriggeredAttack || vr.secondaryVelocityTriggeredAttack) {
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//send a stop attack as we have an unfinished velocity attack
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vr.primaryVelocityTriggeredAttack = false;
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@ -4124,6 +4124,10 @@ qboolean G_TryingKataAttack( gentity_t *self, usercmd_t *cmd )
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{//haven't been holding alt-attack
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if ( (cmd->buttons&BUTTON_ATTACK) )
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{//pressing attack
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//If player is not in 3rd person then we don't perform the kata attack
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if ( self && self->client && self->client->ps.clientNum == 0 && !cg.renderingThirdPerson)
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return qfalse;
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return qtrue;
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}
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}
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@ -7017,9 +7021,11 @@ void WP_SaberThrow( gentity_t *self, usercmd_t *ucmd )
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}
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if ( (ucmd->buttons&BUTTON_ATTACK)
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&& (ucmd->buttons&BUTTON_ALT_ATTACK)
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&& !self->client->ps.saberInFlight )
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&& !self->client->ps.saberInFlight
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&& self->client->ps.clientNum == 0
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&& cg.renderingThirdPerson)
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{//trying to do special attack, don't throw it
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return;
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return;
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}
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else if ( self->client->ps.torsoAnim == BOTH_A1_SPECIAL
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|| self->client->ps.torsoAnim == BOTH_A2_SPECIAL
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