jkxr/Projects/Android/jni/OpenJK/code/game/g_nav.h

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/*
===========================================================================
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
#ifndef __G_NAV_H__
#define __G_NAV_H__
#define WAYPOINT_NONE 0
#define MAX_RADIUS_CHECK 1024
#define YAW_ITERATIONS 16
extern bool navCalculatePaths;
extern bool NAVDEBUG_showNodes;
extern bool NAVDEBUG_showRadius;
extern bool NAVDEBUG_showEdges;
extern bool NAVDEBUG_showTestPath;
extern bool NAVDEBUG_showEnemyPath;
extern bool NAVDEBUG_showCombatPoints;
extern bool NAVDEBUG_showNavGoals;
extern bool NAVDEBUG_showCollision;
extern bool NAVDEBUG_showGrid;
extern bool NAVDEBUG_showNearest;
extern int NAVDEBUG_curGoal;
extern bool NAVDEBUG_showPointLines;
void CG_DrawNode( vec3_t origin, int type );
void CG_DrawEdge( vec3_t start, vec3_t end, int type );
void CG_DrawRadius( vec3_t origin, unsigned int radius, int type );
void CG_DrawCombatPoint( vec3_t origin, int type );
#endif //#ifndef __G_NAV_H__