jkxr/z_vr_assets/ui/ingameload.menu

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2022-11-11 19:49:01 +00:00
// INGAME MAIN MENU
{
menuDef
{
name "ingameloadMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
appearanceIncrement 10 // In miliseconds
descX 375
descY 425
descScale .8
descColor .235 .882 .847 1 // Focus color for text and items
descAlignment ITEM_ALIGN_CENTER
disablecolor .5 .5 .5 1
onOpen
{
uiScript ReadSaveDirectory
}
onESC
{
uiScript closeingame // Close menu
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name frame_pic
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/menu1" // Frame
forecolor 1 1 1 1
visible 1
decoration
}
// The saber glow on the left
itemDef
{
name saberglow
group none
style WINDOW_STYLE_SHADER
rect 30 0 90 480
background "gfx/menus/menu3" // Frame
forecolor 0.8 0.8 0.8 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The starwars logo on the top
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 143 12 470 93
background "gfx/menus/menu4" // Frame
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The saber halo on the left
itemDef
{
name saberhalo
group none
style WINDOW_STYLE_SHADER
rect -425 -185 1000 1000
background "gfx/menus/menu2" // Frame
forecolor 0.5 0.5 0.5 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name logomodel
group none
type ITEM_TYPE_MODEL
rect -123 48 400 400
model_angle 90
model_rotation 3.5
asset_model "models/map_objects/bespin/jk2logo.md3"
// model_fovx 37
// model_fovy 34
// model_origin 100 100 100
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The saber halo on the left
itemDef
{
name saberhalo2
group none
style WINDOW_STYLE_SHADER
rect -225 15 600 600
background "gfx/menus/menu2b" // Frame
forecolor 0.25 0.25 0.25 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// Expanded menu shaders
// Sun red
itemDef
{
name sun
group none
rect -40 145 300 300
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2r"
forecolor 0.7 0.7 0.7 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Sun halo
itemDef
{
name sun_halo
group none
rect -95 100 400 400
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2br"
forecolor 0.3 0.3 0.3 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Long sunflare
itemDef
{
name sunflares
group none
rect -235 -60 700 700
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2br"
forecolor 0.3 0.3 0.3 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Expanded Menu Starwars Logo
itemDef
{
name star_wars
group none
rect 272 10 365 95
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_logo"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
//----------------------------------------------------------------------------------------------
//
// TOP MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Big button "SAVE"
itemDef
{
name savegamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 115 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name savegamebutton
group toprow
text @MENUS1_SAVE
descText @MENUS1_SAVE_CURRENT_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 115 115 130 24
textaligny 0
font 3
textscale 0.9
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show savegamebutton_glow
}
mouseExit
{
hide savegamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingamesaveMenu
}
}
// Big button "LOAD"
itemDef
{
name loadgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 245 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name loadgamebutton
group toprow
text @MENUS1_LOAD
descText @MENUS1_LOAD_A_SAVED_GAME
rect 245 115 130 24
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
textstyle 3
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textalignx 65
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show loadgamebutton_glow
}
mouseExit
{
hide loadgamebutton_glow
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 375 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef {
name controlsbutton
group toprow
text @MENUS0_CONTROLS2
descText @MENUS0_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 375 115 130 24
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
backcolor 0 0 0 0
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show controlsbutton_glow
}
mouseExit
{
hide controlsbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingameControlsMenu ;
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 505 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef {
name setupbutton
group toprow
text @MENUS0_SETUP
descText @MENUS0_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 505 115 130 24
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
backcolor 0 0 0 0
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show setupbutton_glow
}
mouseExit
{
hide setupbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingameSetupMenu ;
}
}
itemDef
{
name header_line
group toprow
style WINDOW_STYLE_SHADER
rect 125 136 500 4
background "gfx/menus/menu_line" // Frame
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
//----------------------------------------------------------------------------------------------
//
// OTHER MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// EXIT button in lower left corner
itemDef
{
name exitgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 115 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name exitgamebutton
group othermain
text @MENUS0_EXIT
descText @MENUS1_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 115 444 130 24
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show exitgamebutton_glow
}
mouseExit
{
hide exitgamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingamequitMenu
}
}
// RESUME button in the lower right corner
itemDef
{
name resumebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 495 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name resume
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 495 444 130 24
text @MENUS1_RESUME
descText @MENUS1_RESUME_CURRENT_GAME
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show resumebutton_glow
}
mouseExit
{
hide resumebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
uiScript closeingame // Close menu
}
}
// Expanded Menu Back Button
itemDef
{
name back_menu_button_hover
group highlights
rect 585 445 50 15
style WINDOW_STYLE_SHADER
textalign ITEM_ALIGN_RIGHT
background "gfx/menus/expanded_menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
itemDef
{
name back_menu_button
group none
rect 585 445 50 15
text @MENUS0_BACK
descText @MENUS0_BACKUP_ONE_MENU
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
textalign ITEM_ALIGN_RIGHT
textalignx 49
textaligny 0
textscale 0.53
textstyle 3
font 3
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
action
{
play "sound/interface/button1.wav"
hide highlights
close all
open ingameMainMenu
}
mouseEnter
{
show back_menu_button_hover
}
mouseExit
{
hide back_menu_button_hover
}
}
//----------------------------------------------------------------------------------------------
//
// LOAD GAME MENU specific stuff
//
//----------------------------------------------------------------------------------------------
// Load Game title
itemDef
{
name loadgame_title
group none
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS1_LOAD_GAME
rect 150 145 450 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -2
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name loadgame_title
group none
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_box"
text @MENUS1_LOAD_GAME
rect 140 145 486 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 241
textaligny -1
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
itemDef
{
name loadgame_background
group none
style WINDOW_STYLE_SHADER
rect 140 166 486 245
background "gfx/menus/expanded_menu_box" // Frame
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
itemDef
{
name loadgamelist
group loadscreen
rect 145 170 285 230
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
elementwidth 120
elementheight 16
font 2
textaligny 2
textscale 0.7
border 1
bordersize 1
bordercolor .5 .5 .5 .5
forecolor 0.65 0.65 1 1
backcolor 0 0 .5 .25
outlinecolor .5 .5 .5 .5
elementtype LISTBOX_TEXT
feeder FEEDER_SAVEGAMES
notselectable
visible 1
columns 2 0 35 168 173 25 102
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mouseEnter
{
setitemcolor loadgamelist bordercolor .265 .824 .886 1
}
mouseExit
{
setitemcolor loadgamelist bordercolor .5 .5 .5 .5
}
doubleclick
{
play sound/interface/button1.wav
uiScript loadgame
}
}
itemDef
{
name loadgamepic
group loadscreen
style WINDOW_STYLE_EMPTY
ownerdraw 236 //UI_ALLMAPS_SELECTION
font 2
textscale .8
forecolor 1 1 1 1
rect 435 170 180 135
border 1
bordercolor .265 .824 .886 .25
visible 1
}
// loadgame button
itemDef
{
name loadgameaction_glow
group glow
style WINDOW_STYLE_SHADER
rect 440 330 175 25
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name loadgameaction
group actionbutton
text @MENUS1_LOAD_GAME
descText @MENUS1_LOAD_CHOSEN_GAME
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 440 330 175 25
font 3
textscale 0.8
textalignx 175
textaligny 1
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
cvarTest ui_SelectionOK
enableCvar { "1" }
mouseEnter
{
show loadgameaction_glow
}
mouseExit
{
hide loadgameaction_glow
}
action
{
play sound/interface/button1.wav ;
hide glow ;
uiScript loadgame
}
}
// deletegame button
itemDef
{
name deletegameaction_glow
group glow
style WINDOW_STYLE_SHADER
rect 440 355 175 25
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name deletegamebutton
group actionbutton
text @MENUS1_DELETE_GAME
descText @MENUS1_DELETE_CHOSEN_GAME
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 440 355 175 25
font 3
textscale 0.8
textalignx 175
textaligny 1
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
cvarTest ui_SelectionOK
enableCvar { "1" }
mouseEnter
{
show deletegameaction_glow
}
mouseExit
{
hide deletegameaction_glow
}
action
{
play sound/interface/button1.wav ;
hide glow ;
uiScript deletegame
}
}
// resumegame button
itemDef
{
name resumegameaction_glow
group glow
style WINDOW_STYLE_SHADER
rect 440 380 175 25
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name resumeautobutton
group actionbutton
text @MENUS2_RESUME_MISSION
descText @MENUS2_RESUME_LAST_MISSION_ENTERED
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 440 380 175 25
font 3
textscale 0.8
textalignx 175
textaligny 1
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1 // This button isn't used when not in game.
cvarTest ui_ResumeOK
enableCvar { "1" }
mouseEnter
{
show resumegameaction_glow
}
mouseExit
{
hide resumegameaction_glow
}
action
{
play "sound/interface/button1.wav" ;
hide glow ;
uiScript loadAuto
}
}
}
}