jkxr/z_vr_assets_jka/ui/ngsaber.menu

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//----------------------------------------------------------------------------------------------
//
// SABER CREATION MENU - called from main menu at the the start of a new game
//
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "ngSaberMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 426
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onOpen
{
uiScript "resetsabercvardefaults"
uiScript "getsabercvars"
uiScript "updatefightingstylechoices"
uiScript "saber_hilt"
uiScript "saber_color"
setitemcolor typebut_single forecolor .65 .65 1 1
}
onESC
{
play "sound/interface/esc.wav"
uiScript "updatesabercvars"
uiScript closesabermenu
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/sabermenu_back"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name box1
group none
style WINDOW_STYLE_SHADER
rect 4 66 219 165
background "gfx/menus/sabermenu_box"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name box2top
group none
style WINDOW_STYLE_SHADER
rect 212 66 219 60
background "gfx/menus/sabermenu_box_top"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name box2middle
group none
style WINDOW_STYLE_SHADER
rect 212 126 219 0
background "gfx/menus/sabermenu_box_middle"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name box2bottom
group none
style WINDOW_STYLE_SHADER
rect 212 126 219 60
background "gfx/menus/sabermenu_box_bottom"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name box3top
group none
style WINDOW_STYLE_SHADER
rect 418 66 219 60
background "gfx/menus/sabermenu_box_top"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name box3middle
group none
style WINDOW_STYLE_SHADER
rect 418 126 219 0
background "gfx/menus/sabermenu_box_middle"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name box3bottom
group none
style WINDOW_STYLE_SHADER
rect 418 126 219 60
background "gfx/menus/sabermenu_box_bottom"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name styleboxleft
group none
style WINDOW_STYLE_SHADER
rect 227 183 198 40
background "gfx/menus/sabermenu_stylebox_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name styleboxright
group none
style WINDOW_STYLE_SHADER
rect 425 183 198 40
background "gfx/menus/sabermenu_stylebox_right"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// TOP MAIN MENU BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name button_glow
group none
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
// Big button "NEW"
itemDef
{
name newgamebutton
group nbut
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 7 16 130 24
text @MENUS_NEW
descText @MENUS_START_A_NEW_GAME
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 1 1 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 0 14 200 30
}
mouseExit
{
hide button_glow
}
}
// Big button "LOAD"
itemDef
{
name loadgamebutton
group lbut
text @MENUS_LOAD
descText @MENUS_LOAD_A_SAVED_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 16 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 130 14 200 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav"
uiScript "updatesabercvars"
close all
open loadgameMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_glow
group none
style WINDOW_STYLE_SHADER
rect 340 16 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name controlsbutton
group cbut
text @MENUS_CONTROLS
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 340 16 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 310 14 200 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav"
uiScript "updatesabercvars"
close all
open controlsMenu
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_glow
group none
style WINDOW_STYLE_SHADER
rect 502 16 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name setupbutton
group sbut
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 502 16 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 472 14 200 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav"
uiScript "updatesabercvars"
close all
open setupMenu
}
}
itemDef
{
name left_frame
group lf_fr
style WINDOW_STYLE_SHADER
rect 0 -60 320 160
background "gfx/menus/menu_boxes_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name right_frame
group rt_fr
style WINDOW_STYLE_SHADER
rect 320 -60 320 160
background "gfx/menus/menu_boxes_right"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// SABER MENU specific stuff
//----------------------------------------------------------------------------------------------
itemDef
{
name title_glow
group none
style WINDOW_STYLE_SHADER
rect 100 48 440 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 1
decoration
}
// CREATION title
itemDef
{
name creation_title
group title
style WINDOW_STYLE_EMPTY
text @MENUS_LIGHTSABER_CREATION
rect 100 50 440 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -1
forecolor .549 .854 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// SABER TYPE BUTTONS (standard, dual, two handed)
//----------------------------------------------------------------------------------------------
itemDef
{
name typebut
group none
text @MENUS_SABER_TYPE
descText @MENUS_SABER_TYPE_DESC
style WINDOW_STYLE_EMPTY
rect 32 96 160 24
font 3
textscale 1
textstyle 1
textalignx 0
textaligny 0
textalign ITEM_ALIGN_LEFT
backcolor 0 0 0 0
forecolor .549 .854 1 1
visible 1
decoration
}
itemDef
{
name typebut_glow
group none
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
// This prints the first time in, so you don't get a highlite on the single
itemDef
{
name type_single_title
group none
text @MENUS_SINGLESABER
descText @MENUS_SINGLESABER_DESC
style WINDOW_STYLE_EMPTY
rect 32 132 0 0
font 4
textscale 1
textstyle 1
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 0
forecolor .65 .65 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
//HILTS
//----------------------------------------------------------------------------------------------
itemDef
{
name hilttype
group none
text @MENUS_SABER_HILTS
descText @MENUS_SABER_HILTS_DESC
style WINDOW_STYLE_EMPTY
rect 240 96 160 24
font 3
textscale 1
textstyle 1
textalignx 0
textaligny 0
textalign ITEM_ALIGN_LEFT
backcolor 0 0 0 0
forecolor .549 .854 1 1
visible 1
decoration
}
// HILT BUTTON 1 - SINGLE or DUAL
itemDef
{
name hiltbut_glow
group none
style WINDOW_STYLE_SHADER
rect 210 130 210 20
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name hiltbut
group none
text @MENUS_HILT1
descText @MENUS_HILT1_DESC
type ITEM_TYPE_MULTI
style WINDOW_STYLE_EMPTY
rect 240 132 160 16
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textstyle 1
textalignx 0
textaligny 0
forecolor .65 .65 1 1
cvar "ui_saber"
//FIXME: read these from sabers.cfg + *.sab?
cvarStrList
{
@MENUS_SINGLE_HILT1 "single_1"
@MENUS_SINGLE_HILT2 "single_2"
@MENUS_SINGLE_HILT3 "single_3"
@MENUS_SINGLE_HILT4 "single_4"
@MENUS_SINGLE_HILT5 "single_5"
@MENUS_SINGLE_HILT6 "single_6"
@MENUS_SINGLE_HILT7 "single_7"
@MENUS_SINGLE_HILT8 "single_8"
@MENUS_SINGLE_HILT9 "single_9"
}
visible 1
mouseEnter
{
show hiltbut_glow
}
mouseExit
{
hide hiltbut_glow
}
action
{
play "sound/interface/choose_hilt.wav"
uiScript "saber_hilt"
}
}
//----------------------------------------------------------------------------------------------
//BLADE COLORS
//----------------------------------------------------------------------------------------------
itemDef
{
name bladecolor_title
group none
text @MENUS_BLADE_COLOR
descText @MENUS_BLADE_COLOR_DESC
style WINDOW_STYLE_EMPTY
rect 446 96 160 24
font 3
textscale 1
textstyle 1
textalignx 0
textaligny 0
textalign ITEM_ALIGN_LEFT
backcolor 0 0 0 0
forecolor .549 .854 1 1
visible 1
decoration
}
// COLOR 1 BUTTON
/*itemDef
{
name colorbut_glow
group none
style WINDOW_STYLE_SHADER
rect 446 136 160 16
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name colorbut
group none
text @MENUS_COLOR1
descText @MENUS_COLOR1_DESC
type ITEM_TYPE_MULTI
style WINDOW_STYLE_EMPTY
rect 446 136 160 16
font 2
textscale .8
textstyle 1
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny -4
forecolor 1 1 1 1
visible 1
cvar "ui_saber_color"
cvarStrList
{
"red" "red"
"orange" "orange"
"yellow" "yellow"
"green" "green"
"blue" "blue"
"purple" "purple"
}
mouseEnter
{
show colorbut_glow
}
mouseExit
{
hide colorbut_glow
}
action
{
play "sound/interface/choose_blade.wav"
uiScript "saber_color"
}
}*/
itemDef
{
name blueicon
group sabericons
descText @MENUS_COLOR1_DESC
style WINDOW_STYLE_SHADER
type ITEM_TYPE_BUTTON
rect 446 124 24 24
background "gfx/menus/saber_icon_blue"
forecolor .75 .75 .75 1
border 1
bordersize 1
bordercolor .33 .33 .5 1
visible 1
mouseEnter
{
setitemcolor blueicon forecolor 1 1 1 1
setitemcolor blueicon bordercolor .66 .66 1 1
}
mouseExit
{
setitemcolor blueicon forecolor .75 .75 .75 1
setitemcolor blueicon bordercolor .33 .33 .5 1
}
action
{
play "sound/interface/choose_blade.wav"
//uiScript "saber_color"
setcvar "ui_saber_color" "blue"
}
}
itemDef
{
name greenicon
group sabericons
descText @MENUS_COLOR1_DESC
style WINDOW_STYLE_SHADER
type ITEM_TYPE_BUTTON
rect 480 124 24 24
background "gfx/menus/saber_icon_green"
forecolor .75 .75 .75 1
border 1
bordersize 1
bordercolor .33 .33 .5 1
visible 1
mouseEnter
{
setitemcolor greenicon forecolor 1 1 1 1
setitemcolor greenicon bordercolor .66 .66 1 1
}
mouseExit
{
setitemcolor greenicon forecolor .75 .75 .75 1
setitemcolor greenicon bordercolor .33 .33 .5 1
}
action
{
play "sound/interface/choose_blade.wav"
//uiScript "saber_color"
setcvar "ui_saber_color" "green"
}
}
itemDef
{
name orangeicon
group sabericons
descText @MENUS_COLOR1_DESC
style WINDOW_STYLE_SHADER
type ITEM_TYPE_BUTTON
rect 514 124 24 24
background "gfx/menus/saber_icon_orange"
forecolor .75 .75 .75 1
border 1
bordersize 1
bordercolor .33 .33 .5 1
visible 1
mouseEnter
{
setitemcolor orangeicon forecolor 1 1 1 1
setitemcolor orangeicon bordercolor .66 .66 1 1
}
mouseExit
{
setitemcolor orangeicon forecolor .75 .75 .75 1
setitemcolor orangeicon bordercolor .33 .33 .5 1
}
action
{
play "sound/interface/choose_blade.wav"
//uiScript "saber_color"
setcvar "ui_saber_color" "orange"
}
}
itemDef
{
name purpleicon
group sabericons
descText @MENUS_COLOR1_DESC
style WINDOW_STYLE_SHADER
type ITEM_TYPE_BUTTON
rect 548 124 24 24
background "gfx/menus/saber_icon_purple"
forecolor .75 .75 .75 1
border 1
bordersize 1
bordercolor .33 .33 .5 1
visible 1
mouseEnter
{
setitemcolor purpleicon forecolor 1 1 1 1
setitemcolor purpleicon bordercolor .66 .66 1 1
}
mouseExit
{
setitemcolor purpleicon forecolor .75 .75 .75 1
setitemcolor purpleicon bordercolor .33 .33 .5 1
}
action
{
play "sound/interface/choose_blade.wav"
//uiScript "saber_color"
setcvar "ui_saber_color" "purple"
}
}
itemDef
{
name yellowicon
group sabericons
descText @MENUS_COLOR1_DESC
style WINDOW_STYLE_SHADER
type ITEM_TYPE_BUTTON
rect 582 124 24 24
background "gfx/menus/saber_icon_yellow"
forecolor .75 .75 .75 1
border 1
bordersize 1
bordercolor .33 .33 .5 1
visible 1
mouseEnter
{
setitemcolor yellowicon forecolor 1 1 1 1
setitemcolor yellowicon bordercolor .66 .66 1 1
}
mouseExit
{
setitemcolor yellowicon forecolor .75 .75 .75 1
setitemcolor yellowicon bordercolor .33 .33 .5 1
}
action
{
play "sound/interface/choose_blade.wav"
//uiScript "saber_color"
setcvar "ui_saber_color" "yellow"
}
}
//----------------------------------------------------------------------------------------------
// SABER COMBAT STYLES
//----------------------------------------------------------------------------------------------
itemDef
{
name fightingstylebutton0
group stylebuttons
text @MENUS_SABERSTYLE
descText @MENUS_FIGHTINGSTYLE
type ITEM_TYPE_MULTI
style WINDOW_STYLE_EMPTY
rect 240 190 0 0
font 3
textscale 1
textalign ITEM_ALIGN_LEFT
textstyle 1
textalignx 0
textaligny 0
forecolor .65 .65 1 1
cvar "ui_newfightingstyle"
cvarStrList
{
@MENUS_COMBATSTYLEMEDIUM "1"
}
visible 1
decoration
}
itemDef
{
name fightingstyle_glow
group none
style WINDOW_STYLE_SHADER
rect 240 190 380 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
//SABER MODELS
//----------------------------------------------------------------------------------------------
//FIRST SABER
itemDef
{
name saber
group models
type ITEM_TYPE_MODEL
//rect 12 -130 615 615
rect 12 -80 615 615
asset_model "models/weapons2/saber_1/saber_1.glm"
isSaber 1
model_angle 180
model_rotation 20
model_g2mins 0 0 0
model_g2maxs 20 20 20
model_fovx 75
model_fovy 75
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// OTHER MAIN MENU BUTTONS
//----------------------------------------------------------------------------------------------
// BACK button in lower left corner
itemDef
{
name backbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 59 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
cvarTest mod_npcsp_enabled
hideCvar { "1" }
}
itemDef
{
name backbutton
group exit
text @MENUS_BACK
descText @MENUS_BACKUP_ONE_MENU
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 59 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
cvarTest mod_npcsp_enabled
hideCvar { "1" }
mouseEnter
{
show backbutton_glow
}
mouseExit
{
hide backbutton_glow
}
action
{
play "sound/interface/esc.wav"
close all ;
open characterMenu
}
}
// BACK button with NpcSP enabled is moved a bit
itemDef
{
name backbutton2_glow
group mods
style WINDOW_STYLE_SHADER
rect 10 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
cvarTest mod_npcsp_enabled
hideCvar { "0" }
}
itemDef
{
name backbutton2
group exit
text @MENUS_BACK
descText @MENUS_BACKUP_ONE_MENU
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 10 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
cvarTest mod_npcsp_enabled
hideCvar { "0" }
mouseEnter
{
show backbutton2_glow
}
mouseExit
{
hide backbutton2_glow
}
action
{
play "sound/interface/esc.wav"
close all ;
open characterMenu
}
}
// EXIT button in lower left corner
itemDef
{
name exitgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 255 444 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
cvarTest mod_npcsp_enabled
hideCvar { "1" }
}
itemDef
{
name exitgamebutton
group exit
text @MENUS_EXIT
descText @MENUS_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 255 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
cvarTest mod_npcsp_enabled
hideCvar { "1" }
mouseEnter
{
show exitgamebutton_glow
}
mouseExit
{
hide exitgamebutton_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3"
uiScript "updatesabercvars"
close all
open quitMenu
}
}
// EXIT button with NpcSP enabled is moved a bit
itemDef
{
name exitgamebutton2_glow
group mods
style WINDOW_STYLE_SHADER
rect 155 444 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
cvarTest mod_npcsp_enabled
hideCvar { "0" }
}
itemDef
{
name exitgamebutton2
group exit
text @MENUS_EXIT
descText @MENUS_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 155 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
cvarTest mod_npcsp_enabled
hideCvar { "0" }
mouseEnter
{
show exitgamebutton2_glow
}
mouseExit
{
hide exitgamebutton2_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3"
uiScript "updatesabercvars"
close all
open quitMenu
}
}
// MP MAP BUTTON
itemDef
{
name mpmapbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 280 444 170 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
cvarTest mod_npcsp_enabled
hideCvar { "0" }
}
itemDef
{
name mpmapbutton
group exit
text @MENUS_VR_MP_MAP_ITEM
descText @MENUS_VR_MP_MAP_DESC
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 300 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
cvarTest mod_npcsp_enabled
hideCvar { "0" }
mouseEnter
{
show mpmapbutton_glow
}
mouseExit
{
hide mpmapbutton_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3"
uiScript "updatesabercvars"
close all
open mpMapMenu
}
}
//BEGIN GAME BUTTON
itemDef
{
name begingamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 455 444 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
cvarTest mod_npcsp_enabled
hideCvar { "1" }
}
itemDef
{
name newgame_begin
group none
text @MENUS_BEGIN_GAME
descText @MENUS_START_JEDI_KNIGHT_III
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 455 444 130 24
font 3
textscale 1
textalignx 65
textaligny -1
textalign ITEM_ALIGN_CENTER
textstyle 3
forecolor 1 .682 0 1
visible 1
cvarTest mod_npcsp_enabled
hideCvar { "1" }
action
{
uiScript "updatesabercvars"
uiScript "updatefightingstyle"
uiScript startgame
}
mouseEnter
{
show begingamebutton_glow
}
mouseExit
{
hide begingamebutton_glow
}
}
//BEGIN GAME BUTTON with NpcSP enabled is moved a bit
itemDef
{
name begingamebutton2_glow
group mods
style WINDOW_STYLE_SHADER
rect 475 444 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
cvarTest mod_npcsp_enabled
hideCvar { "0" }
}
itemDef
{
name newgame2_begin
group none
text @MENUS_BEGIN_GAME
descText @MENUS_START_JEDI_KNIGHT_III
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 475 444 130 24
font 3
textscale 1
textalignx 65
textaligny -1
textalign ITEM_ALIGN_CENTER
textstyle 3
forecolor 1 .682 0 1
visible 1
cvarTest mod_npcsp_enabled
hideCvar { "0" }
action
{
uiScript "updatesabercvars"
uiScript "updatefightingstyle"
uiScript startgame
}
mouseEnter
{
show begingamebutton2_glow
}
mouseExit
{
hide begingamebutton2_glow
}
}
}
}