mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-22 20:21:21 +00:00
Integration of NpcSP mod; MP map selection menu
This commit is contained in:
parent
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commit
dd4f1edba3
10 changed files with 3850 additions and 0 deletions
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@ -369,6 +369,13 @@ void VR_Init()
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Cvar_Set( "expanded_menu_enabled", "0" );
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}
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cvar_t *mod_npcsp_enabled = Cvar_Get ("mod_npcsp_enabled", "0", CVAR_ARCHIVE);
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if (FS_FileExists("NpcSP_v1.1.pk3") || FS_BaseFileExists("NpcSP_v1.1.pk3")) {
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Cvar_Set( "mod_npcsp_enabled", "1" );
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} else {
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Cvar_Set( "mod_npcsp_enabled", "0" );
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}
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vr.menu_right_handed = vr_control_scheme->integer == 0;
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Cvar_Get ("openXRHMD", gAppState.OpenXRHMD, CVAR_ARCHIVE);
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@ -281,6 +281,13 @@ void VR_Init()
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Cvar_Set( "expanded_menu_enabled", "0" );
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}
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cvar_t *mod_npcsp_enabled = Cvar_Get ("mod_npcsp_enabled", "0", CVAR_ARCHIVE);
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if (FS_FileExists("NpcSP_v1.1.pk3") || FS_BaseFileExists("NpcSP_v1.1.pk3")) {
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Cvar_Set( "mod_npcsp_enabled", "1" );
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} else {
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Cvar_Set( "mod_npcsp_enabled", "0" );
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}
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vr.menu_right_handed = vr_control_scheme->integer == 0;
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}
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@ -547,4 +547,22 @@ LANG_ENGLISH "Select display refresh rate (72Hz is recommended for defaul
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REFERENCE RESTART_JKXR_TO_APPLY
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LANG_ENGLISH "You will need to manually restart JKXR."
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REFERENCE NPC_SETUP_ITEM
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LANG_ENGLISH "NPC SETUP"
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REFERENCE NPC_SETUP_DESC
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LANG_ENGLISH "Opens NpcSP menu mod to spawn and setup NPCs."
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REFERENCE MP_MAP_ITEM
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LANG_ENGLISH "MP MAP"
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REFERENCE MP_MAP_DESC
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LANG_ENGLISH "Select multiplayer map."
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REFERENCE MP_MAP_TITLE
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LANG_ENGLISH "MULTIPLAYER MAP SELECTION"
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REFERENCE MP_MAP_START_DESC
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LANG_ENGLISH "Start multiplayer map."
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ENDMARKER
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@ -725,4 +725,28 @@ REFERENCE RESTART_JKXR_TO_APPLY
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LANG_ENGLISH "You will need to manually restart JKXR."
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LANG_FRENCH "#same"
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REFERENCE NPC_SETUP_ITEM
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LANG_ENGLISH "NPC SETUP"
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LANG_FRENCH "#same"
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REFERENCE NPC_SETUP_DESC
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LANG_ENGLISH "Opens NpcSP menu mod to spawn and setup NPCs."
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LANG_FRENCH "#same"
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REFERENCE MP_MAP_ITEM
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LANG_ENGLISH "MP MAP"
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LANG_FRENCH "#same"
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REFERENCE MP_MAP_DESC
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LANG_ENGLISH "Select multiplayer map."
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LANG_FRENCH "#same"
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REFERENCE MP_MAP_TITLE
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LANG_ENGLISH "MULTIPLAYER MAP SELECTION"
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LANG_FRENCH "#same"
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REFERENCE MP_MAP_START_DESC
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LANG_ENGLISH "Start multiplayer map."
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LANG_FRENCH "#same"
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ENDMARKER
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@ -725,4 +725,28 @@ REFERENCE RESTART_JKXR_TO_APPLY
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LANG_ENGLISH "You will need to manually restart JKXR."
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LANG_GERMAN "#same"
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REFERENCE NPC_SETUP_ITEM
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LANG_ENGLISH "NPC SETUP"
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LANG_GERMAN "#same"
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REFERENCE NPC_SETUP_DESC
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LANG_ENGLISH "Opens NpcSP menu mod to spawn and setup NPCs."
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LANG_GERMAN "#same"
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REFERENCE MP_MAP_ITEM
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LANG_ENGLISH "MP MAP"
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LANG_GERMAN "#same"
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REFERENCE MP_MAP_DESC
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LANG_ENGLISH "Select multiplayer map."
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LANG_GERMAN "#same"
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REFERENCE MP_MAP_TITLE
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LANG_ENGLISH "MULTIPLAYER MAP SELECTION"
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LANG_GERMAN "#same"
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REFERENCE MP_MAP_START_DESC
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LANG_ENGLISH "Start multiplayer map."
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LANG_GERMAN "#same"
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ENDMARKER
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@ -725,4 +725,28 @@ REFERENCE RESTART_JKXR_TO_APPLY
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LANG_ENGLISH "You will need to manually restart JKXR."
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LANG_SPANISH "#same"
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REFERENCE NPC_SETUP_ITEM
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LANG_ENGLISH "NPC SETUP"
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LANG_SPANISH "#same"
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REFERENCE NPC_SETUP_DESC
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LANG_ENGLISH "Opens NpcSP menu mod to spawn and setup NPCs."
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LANG_SPANISH "#same"
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REFERENCE MP_MAP_ITEM
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LANG_ENGLISH "MP MAP"
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LANG_SPANISH "#same"
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REFERENCE MP_MAP_DESC
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LANG_ENGLISH "Select multiplayer map."
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LANG_SPANISH "#same"
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REFERENCE MP_MAP_TITLE
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LANG_ENGLISH "MULTIPLAYER MAP SELECTION"
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LANG_SPANISH "#same"
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REFERENCE MP_MAP_START_DESC
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LANG_ENGLISH "Start multiplayer map."
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LANG_SPANISH "#same"
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ENDMARKER
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525
z_vr_assets_jka/ui/ingame.menu
Normal file
525
z_vr_assets_jka/ui/ingame.menu
Normal file
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@ -0,0 +1,525 @@
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//----------------------------------------------------------------------------------------------
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// INGAME MAIN MENU
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//
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// Ingame main menu
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//
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//----------------------------------------------------------------------------------------------
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{
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assetGlobalDef
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{
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smallFont "aurabesh" 18
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mediumFont "ergoec" 18
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bigFont "anewhope" 20
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smallFont "arialnb" 18
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cursor "cursor"
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itemFocusSound "sound/interface/menuroam.wav"
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itemFocusForce "fffx/interface/menuroam"
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forceChosenSound "sound/effects/hologram_on"
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forceUnchosenSound "sound/effects/hologram_off"
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datapadmoveRollSound "sound/player/roll1"
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datapadmoveJumpSound "sound/weapons/force/jump"
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datapadmoveSaberSound1 "sound/weapons/saber/saberhup1"
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datapadmoveSaberSound2 "sound/weapons/saber/saberhup2"
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datapadmoveSaberSound3 "sound/weapons/saber/saberhup3"
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datapadmoveSaberSound4 "sound/weapons/saber/saberhup4"
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datapadmoveSaberSound5 "sound/weapons/saber/saberhup5"
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datapadmoveSaberSound6 "sound/weapons/saber/saberhup6"
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fadeClamp 1.0 // sets the fadeup alpha
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fadeCycle 1 // how often fade happens in milliseconds
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fadeAmount 0.1 // amount to adjust alpha per cycle
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shadowColor 0.1 0.1 0.1 0.0 // shadow color
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focuscolor 0 0 1 1
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precacheSound
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{
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"sound/interface/choose_color.wav"
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"sound/interface/choose_head.wav"
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"sound/interface/choose_torso.wav"
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"sound/interface/choose_saber.wav"
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"sound/interface/choose_hilt.wav"
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"sound/interface/choose_blade.wav"
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"sound/interface/transition.wav"
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"sound/interface/esc.wav"
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"sound/interface/sub_select.wav"
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}
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}
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menuDef
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{
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name "ingameMainMenu"
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fullScreen 1 // MENU_TRUE
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rect 0 0 640 480 // Size and position of the menu
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visible 1 // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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descX 320
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descY 426
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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onOpen
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{
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close npcsp
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close npcsp2
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setfocus resume ;
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}
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onESC
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{
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play "sound/interface/esc.wav"
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uiScript closeingame // Close menu
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}
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//----------------------------------------------------------------------------------------------
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//
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// MENU BACKGROUND
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name really_background
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group none
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style WINDOW_STYLE_SHADER
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rect 156 154 320 240
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background "gfx/menus/main_centerblue"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 160 480
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background "gfx/menus/menu_side_text"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text_b
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group none
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style WINDOW_STYLE_SHADER
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rect 480 0 160 480
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background "gfx/menus/menu_side_text_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/main_background"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name starwars
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group none
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style WINDOW_STYLE_SHADER
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rect 107 8 428 112
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background "gfx/menus/jediacademy"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name left_frame
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group lf_fr
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style WINDOW_STYLE_SHADER
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rect 0 50 320 160
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background "gfx/menus/menu_boxes_left"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name right_frame
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group rt_fr
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style WINDOW_STYLE_SHADER
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rect 320 50 320 160
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background "gfx/menus/menu_boxes_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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//
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// TOP MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// Big button "SAVE"
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itemDef
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{
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name savegamebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 7 126 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name savegamebutton
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group nbut
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text @MENUS_SAVE
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descText @MENUS_SAVE_CURRENT_GAME
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 7 126 130 24
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textaligny 0
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show savegamebutton_glow
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}
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mouseExit
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{
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hide savegamebutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open ingamesaveMenu
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}
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}
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// Big button "LOAD"
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itemDef
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{
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name loadgamebutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 170 126 130 24
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name loadgamebutton
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group lbut
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text @MENUS_LOAD
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descText @MENUS_LOAD_A_SAVED_GAME
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 170 126 130 24
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textaligny 0
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show loadgamebutton_glow
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}
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mouseExit
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{
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hide loadgamebutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open ingameloadMenu
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}
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}
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// Big button "CONTROLS"
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itemDef
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{
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name controlsbutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 340 126 130 24
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef {
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name controlsbutton
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group cbut
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text @MENUS_CONTROLS
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descText @MENUS_CONFIGURE_GAME_CONTROLS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 340 126 130 24
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
|
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{
|
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show controlsbutton_glow
|
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}
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mouseExit
|
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{
|
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hide controlsbutton_glow
|
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open ingamecontrolsMenu ;
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}
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}
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// Big button "SETUP"
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itemDef
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{
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name setupbutton_glow
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group none
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style WINDOW_STYLE_SHADER
|
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rect 502 126 130 24
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background "gfx/menus/menu_buttonback"
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||||
forecolor 1 1 1 1
|
||||
visible 0
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||||
decoration
|
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}
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||||
|
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itemDef
|
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{
|
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name setupbutton
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group sbut
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text @MENUS_SETUP
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descText @MENUS_CONFIGURE_GAME_SETTINGS
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||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 502 126 130 24
|
||||
font 3
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||||
textscale 1.1
|
||||
textaligny 0
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 1
|
||||
textalignx 65
|
||||
backcolor 0 0 0 0
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
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||||
|
||||
mouseEnter
|
||||
{
|
||||
show setupbutton_glow
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||||
}
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||||
mouseExit
|
||||
{
|
||||
hide setupbutton_glow
|
||||
}
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||||
action
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||||
{
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||||
play "sound/interface/button1.wav" ;
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close all ;
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open ingamesetupMenu ;
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}
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}
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//----------------------------------------------------------------------------------------------
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//
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// OTHER MAIN MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// EXIT button in lower left corner
|
||||
itemDef
|
||||
{
|
||||
name exitgamebutton_glow
|
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group mods
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||||
style WINDOW_STYLE_SHADER
|
||||
rect 255 444 130 24
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||||
background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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||||
decoration
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}
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||||
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itemDef
|
||||
{
|
||||
name exitgamebutton
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||||
group exit
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||||
text @MENUS_EXIT
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descText @MENUS_JEDI_KNIGHT_II
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||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 255 444 130 24
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||||
font 3
|
||||
textscale 1.1
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 3
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||||
textalignx 65
|
||||
textaligny -1
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||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show exitgamebutton_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide exitgamebutton_glow
|
||||
}
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||||
action
|
||||
{
|
||||
play "sound/weapons/saber/saberoff.mp3";
|
||||
close all ;
|
||||
open ingamequitMenu
|
||||
}
|
||||
}
|
||||
|
||||
// RESUME button in the lower right corner
|
||||
itemDef
|
||||
{
|
||||
name resumebutton_glow
|
||||
group mods
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 455 444 130 24
|
||||
background "gfx/menus/menu_buttonback" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name resume
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 455 444 130 24
|
||||
text @MENUS_RESUME
|
||||
descText @MENUS_RESUME_CURRENT_GAME
|
||||
font 3
|
||||
textscale 1
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 3
|
||||
textalignx 65
|
||||
textaligny -1
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
mouseEnter
|
||||
{
|
||||
show resumebutton_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide resumebutton_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
uiScript closeingame // Close menu
|
||||
}
|
||||
}
|
||||
|
||||
// NPC SETUP button in the lower left corner
|
||||
itemDef
|
||||
{
|
||||
name npcspawnerbutton_glow
|
||||
group mods
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 10 444 170 24
|
||||
background "gfx/menus/menu_buttonback" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest mod_npcsp_enabled
|
||||
hideCvar { 0 }
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name npcspawner
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 30 444 150 24
|
||||
text @MENUS_VR_NPC_SETUP_ITEM
|
||||
descText @MENUS_VR_NPC_SETUP_DESC
|
||||
font 3
|
||||
textscale 1
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 3
|
||||
textalignx 65
|
||||
textaligny -1
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
cvarTest mod_npcsp_enabled
|
||||
hideCvar { 0 }
|
||||
mouseEnter
|
||||
{
|
||||
show npcspawnerbutton_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide npcspawnerbutton_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
uiScript closeingame
|
||||
exec "exec npcsp"
|
||||
exec "uimenu npcsp"
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -17,4 +17,5 @@
|
|||
|
||||
loadMenu { "ui/credits.menu" }
|
||||
loadMenu { "ui/help_popup.menu" }
|
||||
loadMenu { "ui/mpmap.menu" }
|
||||
}
|
||||
|
|
1187
z_vr_assets_jka/ui/mpmap.menu
Normal file
1187
z_vr_assets_jka/ui/mpmap.menu
Normal file
File diff suppressed because it is too large
Load diff
2033
z_vr_assets_jka/ui/saber.menu
Normal file
2033
z_vr_assets_jka/ui/saber.menu
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue