ioq3quest/code/renderergl1
Zack Middleton 9e502bda4d Only draw cm_patch/bot debug polygons in world scenes
Fixes debug polygons appearing in HUD head model scene.
2017-10-08 07:18:40 -05:00
..
tr_animation.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_backend.c Fix floating point precision loss in renderer [part 2] 2017-08-03 00:14:22 -05:00
tr_bsp.c
tr_cmds.c
tr_curve.c
tr_flares.c
tr_image.c Improve warning for too many skin surfaces 2017-07-04 15:36:26 -05:00
tr_init.c Add common OpenGL version parsing + OpenGL 3 fixes 2017-10-01 23:09:20 -05:00
tr_light.c
tr_local.h Fix floating point precision loss in renderer [part 2] 2017-08-03 00:14:22 -05:00
tr_main.c Only draw cm_patch/bot debug polygons in world scenes 2017-10-08 07:18:40 -05:00
tr_marks.c
tr_mesh.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_model.c
tr_model_iqm.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_scene.c Fix floating point precision loss in renderer [part 2] 2017-08-03 00:14:22 -05:00
tr_shade.c Fix loading renderer DLLs on Windows x86 2017-09-07 20:42:31 -05:00
tr_shade_calc.c Fix floating point precision loss in renderer [part 2] 2017-08-03 00:14:22 -05:00
tr_shader.c Add warnings for animMap and videoMap shader keywords 2017-07-02 17:00:07 -05:00
tr_shadows.c
tr_sky.c Explicitly set cull type for skybox 2016-05-16 03:17:03 -05:00
tr_subs.c
tr_surface.c Avoid 'register' declarations 2016-11-01 16:37:38 +00:00
tr_world.c Fix undefined behavior when shifting left by 32. 2016-09-07 16:56:23 -07:00