ioq3quest/code/renderercommon/tr_common.h

76 lines
2.3 KiB
C

#ifndef TR_COMMON_H
#define TR_COMMON_H
#include "../qcommon/q_shared.h"
/*#include "../qcommon/qfiles.h"*/
/*#include "../qcommon/qcommon.h"*/
#include "../renderercommon/tr_public.h"
#include "qgl.h"
extern refimport_t ri;
extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared during ref re-init
// These variables should live inside glConfig but can't because of
// compatibility issues to the original ID vms. If you release a stand-alone
// game and your mod uses tr_types.h from this build you can safely move them
// to the glconfig_t struct.
extern qboolean textureFilterAnisotropic;
extern int maxAnisotropy;
extern float displayAspect;
//
// cvars
//
extern cvar_t *r_stencilbits; // number of desired stencil bits
extern cvar_t *r_depthbits; // number of desired depth bits
extern cvar_t *r_colorbits; // number of desired color bits, only relevant for fullscreen
extern cvar_t *r_texturebits; // number of desired texture bits
extern cvar_t *r_ext_multisample;
// 0 = use framebuffer depth
// 16 = use 16-bit textures
// 32 = use 32-bit textures
// all else = error
extern cvar_t *r_mode; // video mode
extern cvar_t *r_noborder;
extern cvar_t *r_fullscreen;
extern cvar_t *r_ignorehwgamma; // overrides hardware gamma capabilities
extern cvar_t *r_drawBuffer;
extern cvar_t *r_swapInterval;
extern cvar_t *r_allowExtensions; // global enable/disable of OpenGL extensions
extern cvar_t *r_ext_compressed_textures; // these control use of specific extensions
extern cvar_t *r_ext_multitexture;
extern cvar_t *r_ext_compiled_vertex_array;
extern cvar_t *r_ext_texture_env_add;
extern cvar_t *r_ext_texture_filter_anisotropic;
extern cvar_t *r_ext_max_anisotropy;
extern cvar_t *r_stereoEnabled;
qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode );
/*
====================================================================
IMPLEMENTATION SPECIFIC FUNCTIONS
====================================================================
*/
void GLimp_Init( void );
void GLimp_Shutdown( void );
void GLimp_EndFrame( void );
void GLimp_LogComment( char *comment );
void GLimp_Minimize(void);
void GLimp_SetGamma( unsigned char red[256],
unsigned char green[256],
unsigned char blue[256] );
#endif