#ifndef TR_COMMON_H #define TR_COMMON_H #include "../qcommon/q_shared.h" /*#include "../qcommon/qfiles.h"*/ /*#include "../qcommon/qcommon.h"*/ #include "../renderercommon/tr_public.h" #include "qgl.h" extern refimport_t ri; extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared during ref re-init // These variables should live inside glConfig but can't because of // compatibility issues to the original ID vms. If you release a stand-alone // game and your mod uses tr_types.h from this build you can safely move them // to the glconfig_t struct. extern qboolean textureFilterAnisotropic; extern int maxAnisotropy; extern float displayAspect; // // cvars // extern cvar_t *r_stencilbits; // number of desired stencil bits extern cvar_t *r_depthbits; // number of desired depth bits extern cvar_t *r_colorbits; // number of desired color bits, only relevant for fullscreen extern cvar_t *r_texturebits; // number of desired texture bits extern cvar_t *r_ext_multisample; // 0 = use framebuffer depth // 16 = use 16-bit textures // 32 = use 32-bit textures // all else = error extern cvar_t *r_mode; // video mode extern cvar_t *r_noborder; extern cvar_t *r_fullscreen; extern cvar_t *r_ignorehwgamma; // overrides hardware gamma capabilities extern cvar_t *r_drawBuffer; extern cvar_t *r_swapInterval; extern cvar_t *r_allowExtensions; // global enable/disable of OpenGL extensions extern cvar_t *r_ext_compressed_textures; // these control use of specific extensions extern cvar_t *r_ext_multitexture; extern cvar_t *r_ext_compiled_vertex_array; extern cvar_t *r_ext_texture_env_add; extern cvar_t *r_ext_texture_filter_anisotropic; extern cvar_t *r_ext_max_anisotropy; extern cvar_t *r_stereoEnabled; qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode ); /* ==================================================================== IMPLEMENTATION SPECIFIC FUNCTIONS ==================================================================== */ void GLimp_Init( void ); void GLimp_Shutdown( void ); void GLimp_EndFrame( void ); void GLimp_LogComment( char *comment ); void GLimp_Minimize(void); void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ); #endif