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https://github.com/DrBeef/ioq3quest.git
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0672905ef1
Also use qglCopyTextureSubImage2DEXT instead of qglCopyTextureImage2DEXT.
80 lines
4 KiB
C
80 lines
4 KiB
C
/*
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===========================================================================
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Copyright (C) 2016 James Canete
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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===========================================================================
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*/
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#ifndef __TR_DSA_H__
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#define __TR_DSA_H__
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#include "../renderercommon/qgl.h"
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void GL_BindNullTextures(void);
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int GL_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture);
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GLvoid APIENTRY GLDSA_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture);
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GLvoid APIENTRY GLDSA_TextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
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GLvoid APIENTRY GLDSA_TextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param);
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GLvoid APIENTRY GLDSA_TextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat,
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GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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GLvoid APIENTRY GLDSA_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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GLvoid APIENTRY GLDSA_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint x, GLint y, GLsizei width, GLsizei height);
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GLvoid APIENTRY GLDSA_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat,
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GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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GLvoid APIENTRY GLDSA_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
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GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format,
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GLsizei imageSize, const GLvoid *data);
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GLvoid APIENTRY GLDSA_GenerateTextureMipmapEXT(GLuint texture, GLenum target);
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void GL_BindNullProgram(void);
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int GL_UseProgram(GLuint program);
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GLvoid APIENTRY GLDSA_ProgramUniform1iEXT(GLuint program, GLint location, GLint v0);
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GLvoid APIENTRY GLDSA_ProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
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GLvoid APIENTRY GLDSA_ProgramUniform2fEXT(GLuint program, GLint location,
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GLfloat v0, GLfloat v1);
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GLvoid APIENTRY GLDSA_ProgramUniform3fEXT(GLuint program, GLint location,
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GLfloat v0, GLfloat v1, GLfloat v2);
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GLvoid APIENTRY GLDSA_ProgramUniform4fEXT(GLuint program, GLint location,
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GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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GLvoid APIENTRY GLDSA_ProgramUniform1fvEXT(GLuint program, GLint location,
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GLsizei count, const GLfloat *value);
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GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fvEXT(GLuint program, GLint location,
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GLsizei count, GLboolean transpose,
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const GLfloat *value);
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void GL_BindNullFramebuffers(void);
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void GL_BindFramebuffer(GLenum target, GLuint framebuffer);
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void GL_BindRenderbuffer(GLuint renderbuffer);
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GLvoid APIENTRY GLDSA_NamedRenderbufferStorageEXT(GLuint renderbuffer,
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GLenum internalformat, GLsizei width, GLsizei height);
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GLvoid APIENTRY GLDSA_NamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer,
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GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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GLenum APIENTRY GLDSA_CheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target);
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GLvoid APIENTRY GLDSA_NamedFramebufferTexture2DEXT(GLuint framebuffer,
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GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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GLvoid APIENTRY GLDSA_NamedFramebufferRenderbufferEXT(GLuint framebuffer,
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GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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#endif
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