ioq3quest/code/renderergl2
Simon ddd73940df Big Update!
- bHaptics Support!!
- In CTF you now carry the flag in your off-hand when you pick it up
- Hopefully aligned the railgun scope a little better
- Toggle for weapon autoswitch in the VR menu
- Improved realign logic to delay a few frames (which hopefully means fewer misalignment issues)
- Set Ceon's new master server in the autoexec.cfg
2022-02-22 23:48:35 +00:00
..
glsl Initial Oculus Quest support added. 2020-09-06 13:40:32 +02:00
tr_animation.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_backend.c Made the victory podium scenes full VR 2022-02-06 15:31:17 +00:00
tr_bsp.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_cmds.c More changes... 2022-02-05 15:06:53 +00:00
tr_curve.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_dsa.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_dsa.h OpenGL2: Detect Intel graphics and avoid/use certain operations there. 2016-12-07 22:30:55 -08:00
tr_extensions.c Initial Oculus Quest support added. 2020-09-06 13:40:32 +02:00
tr_extramath.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_extramath.h OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_extratypes.h Clarify comment for OpenGL2's RDF_NOFOG 2013-05-24 13:16:56 -05:00
tr_fbo.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_fbo.h OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
tr_flares.c Big Update! 2022-02-22 23:48:35 +00:00
tr_glsl.c Initial Oculus Quest support added. 2020-09-06 13:40:32 +02:00
tr_image.c Initial Oculus Quest support added. 2020-09-06 13:40:32 +02:00
tr_image_dds.c OpenGL2: Add r_exportCubemaps for saving cubemaps on map load. 2015-12-22 05:04:07 -08:00
tr_init.c FIxed issue with starting mods from in game 2022-02-16 22:27:21 +00:00
tr_light.c OpenGL2: Restore adding fixed ambient light when HDR is enabled 2017-12-15 17:46:51 -06:00
tr_local.h Multiple fixes 2022-02-09 23:55:05 +00:00
tr_main.c More changes... 2022-02-05 15:06:53 +00:00
tr_marks.c OpenGL2: Store normals/tangents as int16_t[4]. 2016-09-06 00:57:15 -07:00
tr_mesh.c OpenGL2: Fix MD3 surface with zero shaders dividing by zero 2017-10-04 21:00:04 -05:00
tr_model.c Add vao cache for static surfaces. 2017-04-28 02:13:25 -07:00
tr_model_iqm.c Fix IQM quat normalize fail case 2019-05-28 21:00:02 -05:00
tr_postprocess.c OpenGL2: Fix brightness when r_autoExposure is disabled 2017-10-02 20:46:36 -05:00
tr_postprocess.h OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_scene.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_shade.c OpenGL2: Add GPU vertex skinning for IQM models 2018-07-27 17:40:25 -05:00
tr_shade_calc.c Isolate the Altivec code so non-Altivec PPC targets can use the same binary. 2018-05-12 14:14:47 -04:00
tr_shader.c OpenGL2: Fix parsing specularScale in shaders 2018-05-11 23:18:39 -05:00
tr_shadows.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_sky.c Multiple fixes 2022-02-09 23:55:05 +00:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c OpenGL2: Add GPU vertex skinning for IQM models 2018-07-27 17:40:25 -05:00
tr_vbo.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_world.c OpenGL2: Remove SF_VAO_MESH. 2017-06-16 16:52:53 -07:00