ioq3quest/android/run.sh

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#!/bin/bash
TARGET=debug
WORKDIR=$(readlink -f $(dirname $0))
NAME=$(cat $WORKDIR/app/src/main/res/values/strings.xml | grep "app_name" | cut -d">" -f2 | cut -d"<" -f1 )
VERSION=$(cat $WORKDIR/app/src/main/AndroidManifest.xml | grep "versionName" | cut -d\" -f2 | cut -d\" -f1 )
PACKAGE_NAME=$(cat $WORKDIR/app/src/main/AndroidManifest.xml | grep "package" | cut -d\" -f2 | cut -d\" -f1 )
if [ "$1" == "clean" ] || [ "$2" == "clean" ] || [ "$3" == "clean" ]; then
rm -rf $WORKDIR/../build
rm -rf $WORKDIR/build
rm -rf $WORKDIR/app/build
rm -rf $WORKDIR/app/src/main/jniLibs
fi
echo "#define Q3QVERSION \"$VERSION"\" > $WORKDIR/app/src/main/cpp/code/vr/vr_version.h
cd $WORKDIR/..
make -j $(getconf _NPROCESSORS_ONLN) $TARGET
if [ $? -ne 0 ]; then
echo "Failed to build ioq3"
exit 1
fi
cd $WORKDIR
./make.sh
if [ $? -ne 0 ]; then
echo "Failed to build android project"
exit 1
fi
ANDROID_STORAGE_LOCATION=/sdcard/Android/data/$PACKAGE_NAME/files/
APK_LOCATION=$WORKDIR/app/build/outputs/apk/debug/app-debug.apk
if [ "$1" == "install" ] || [ "$2" == "install" ] || [ "$3" == "install" ]; then
adb install -r $APK_LOCATION
if [ $? -ne 0 ]; then
adb uninstall $PACKAGE_NAME
adb install $APK_LOCATION
if [ $? -ne 0 ]; then
echo "Failed to install apk."
exit 1
fi
fi
fi
#adb shell mkdir -p $ANDROID_STORAGE_LOCATION
#adb push --sync ~/.local/share/Steam/steamapps/common/Quake\ 3\ Arena/baseq3 $ANDROID_STORAGE_LOCATION
#if [ $? -ne 0 ]; then
# echo "Failed to transfer files."
# exit 1
#fi
#adb push --sync ../code/renderergl2/glsl $ANDROID_STORAGE_LOCATION/baseq3/
#if [ $? -ne 0 ]; then
# echo "Failed to transfer shaders."
# exit 1
#fi
#adb push --sync autoexec.cfg $ANDROID_STORAGE_LOCATION/baseq3/
#if [ $? -ne 0 ]; then
# echo "Failed to transfer autoexec."
# exit 1
#fi
if [ "$1" == "start" ] || [ "$2" == "start" ] || [ "$3" == "start" ]; then
adb logcat -c
adb shell am start -n $PACKAGE_NAME/.MainActivity
if [ $? -ne 0 ]; then
echo "Failed to start application."
exit 1
fi
adb logcat *:S Quake3:V SDL:V DEBUG:V
fi