#!/bin/bash TARGET=debug WORKDIR=$(readlink -f $(dirname $0)) NAME=$(cat $WORKDIR/app/src/main/res/values/strings.xml | grep "app_name" | cut -d">" -f2 | cut -d"<" -f1 ) VERSION=$(cat $WORKDIR/app/src/main/AndroidManifest.xml | grep "versionName" | cut -d\" -f2 | cut -d\" -f1 ) PACKAGE_NAME=$(cat $WORKDIR/app/src/main/AndroidManifest.xml | grep "package" | cut -d\" -f2 | cut -d\" -f1 ) if [ "$1" == "clean" ] || [ "$2" == "clean" ] || [ "$3" == "clean" ]; then rm -rf $WORKDIR/../build rm -rf $WORKDIR/build rm -rf $WORKDIR/app/build rm -rf $WORKDIR/app/src/main/jniLibs fi echo "#define Q3QVERSION \"$VERSION"\" > $WORKDIR/app/src/main/cpp/code/vr/vr_version.h cd $WORKDIR/.. make -j $(getconf _NPROCESSORS_ONLN) $TARGET if [ $? -ne 0 ]; then echo "Failed to build ioq3" exit 1 fi cd $WORKDIR ./make.sh if [ $? -ne 0 ]; then echo "Failed to build android project" exit 1 fi ANDROID_STORAGE_LOCATION=/sdcard/Android/data/$PACKAGE_NAME/files/ APK_LOCATION=$WORKDIR/app/build/outputs/apk/debug/app-debug.apk if [ "$1" == "install" ] || [ "$2" == "install" ] || [ "$3" == "install" ]; then adb install -r $APK_LOCATION if [ $? -ne 0 ]; then adb uninstall $PACKAGE_NAME adb install $APK_LOCATION if [ $? -ne 0 ]; then echo "Failed to install apk." exit 1 fi fi fi #adb shell mkdir -p $ANDROID_STORAGE_LOCATION #adb push --sync ~/.local/share/Steam/steamapps/common/Quake\ 3\ Arena/baseq3 $ANDROID_STORAGE_LOCATION #if [ $? -ne 0 ]; then # echo "Failed to transfer files." # exit 1 #fi #adb push --sync ../code/renderergl2/glsl $ANDROID_STORAGE_LOCATION/baseq3/ #if [ $? -ne 0 ]; then # echo "Failed to transfer shaders." # exit 1 #fi #adb push --sync autoexec.cfg $ANDROID_STORAGE_LOCATION/baseq3/ #if [ $? -ne 0 ]; then # echo "Failed to transfer autoexec." # exit 1 #fi if [ "$1" == "start" ] || [ "$2" == "start" ] || [ "$3" == "start" ]; then adb logcat -c adb shell am start -n $PACKAGE_NAME/.MainActivity if [ $? -ne 0 ]; then echo "Failed to start application." exit 1 fi adb logcat *:S Quake3:V SDL:V DEBUG:V fi