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70e3d61006
Game sets CS_INTERMISSION to 1 at intermission, but does not clear it at map_restart so it's only sent the first time. CG_MapRestart manually clears cg.intermissionStarted (which is set to value of CS_INTERMISSION when it's modified). So subsequent intermissions do not have cg.intermissionStarted enabled. Now CS_INTERMISSION is cleared and sent each time intermission is started and cg.intermissionStarted is enabled each time. This makes subsequent intermissions not play sounds in CG_CheckLocalSounds during the 1 second between intermission starting and switching to scoreboard (PM_INTERMISSION) and makes Team Arena voice chats not play. |
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.. | ||
AL | ||
asm | ||
botlib | ||
cgame | ||
client | ||
game | ||
jpeg-8c | ||
libcurl-7.35.0/curl | ||
libogg-1.3.1 | ||
libs | ||
libspeex | ||
libvorbis-1.3.4 | ||
null | ||
opus-1.1 | ||
opusfile-0.5 | ||
q3_ui | ||
qcommon | ||
renderercommon | ||
renderergl1 | ||
renderergl2 | ||
sdl | ||
SDL2/include | ||
server | ||
sys | ||
tools | ||
ui | ||
zlib |