ioq3quest/code/cgame
Zack Middleton 4af2c91fbf Fix -1 (unlimited) ammo decreasing ammo time remaining
Gauntlet and Grappling Hook use -1 ammo. Gauntlet is excluded from
the check ammo loop but Grappling Hook causes ammo time remaining
to decrease 200 milliseconds.

The out of ammo check tests time remaining is equal to zero. This
means carrying Grappling Hook and out of ammo will have negative
time remaining which results in the low ammo message being displayed
instead of out of ammo.
2017-11-10 20:33:07 -06:00
..
cg_consolecmds.c Fix Team Arena tauntGauntlet command 2015-01-26 02:39:58 -06:00
cg_draw.c Fix team chat box for spectators 2017-09-02 17:57:26 -05:00
cg_drawtools.c Fix overdraw in CG_DrawRect 2017-06-07 20:40:16 -05:00
cg_effects.c Bunch of comment fixes 2014-03-13 02:20:54 +01:00
cg_ents.c Add weapon barrel to gauntlet/mg/bfg items in baseq3 too 2014-12-10 19:29:36 -06:00
cg_event.c Fix CGame CG_WaterLevel() comparisons 2015-07-04 05:53:29 -05:00
cg_info.c Fix cgame warnings 2014-09-01 10:47:15 +01:00
cg_local.h Limit ui_smallFont/ui_bigFont/cg_noTaunt cvars to missionpack 2017-09-02 17:40:16 -05:00
cg_localents.c Bunch of comment fixes 2014-03-13 02:20:54 +01:00
cg_main.c Limit ui_smallFont/ui_bigFont/cg_noTaunt cvars to missionpack 2017-09-02 17:40:16 -05:00
cg_marks.c Fix cgame warnings 2014-09-01 10:47:15 +01:00
cg_newdraw.c Check for unlimited time power up using INT_MAX 2017-06-24 20:25:39 -05:00
cg_particles.c Don't copy p->org to itself in cg_particles.c 2017-06-07 21:07:42 -05:00
cg_players.c Fix 'missing token' in parsers for animations.cfg 2017-06-07 19:06:41 -05:00
cg_playerstate.c Fix -1 (unlimited) ammo decreasing ammo time remaining 2017-11-10 20:33:07 -06:00
cg_predict.c Fix crash when pmove_msec is 0 2017-08-19 01:42:38 -05:00
cg_public.h * Added STATUS 2005-10-29 01:53:09 +00:00
cg_scoreboard.c Enable tourney scoreboard in Team Arena 2017-06-02 22:11:52 -05:00
cg_servercmds.c Make cg_teamChatsOnly only affect team gametypes 2017-06-24 20:25:39 -05:00
cg_snapshot.c Fix (unused) check for map restart in CG_TransitionSnapshot 2017-06-07 19:42:32 -05:00
cg_syscalls.asm remove svn:executable property 2005-08-28 17:54:51 +00:00
cg_syscalls.c Shut up returning functions with noreturn attribute warning 2011-07-18 22:02:16 +00:00
cg_view.c Have spectator always be in first person 2017-06-24 20:25:39 -05:00
cg_weapons.c Make barrel/flash model name buffer safe 2015-01-12 22:35:20 -06:00