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Don't copy p->org to itself in cg_particles.c
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1 changed files with 0 additions and 4 deletions
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@ -1027,10 +1027,6 @@ void CG_ParticleSnowFlurry (qhandle_t pshader, centity_t *cent)
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VectorCopy(cent->currentState.origin, p->org);
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p->org[0] = p->org[0];
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p->org[1] = p->org[1];
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p->org[2] = p->org[2];
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p->vel[0] = p->vel[1] = 0;
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p->accel[0] = p->accel[1] = p->accel[2] = 0;
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