ioq3quest/code
Zack Middleton 3f267728c3 Remove newlines from chat messages in Game VM
This has no affect due to ioquake3 engine already removing command
separators (which includes newlines) in Cmd_Args_Sanitize().
2017-08-09 18:41:26 -05:00
..
AL
asm Remove unused fpucw from snapvector.asm 2015-07-09 18:35:45 -05:00
autoupdater Use "x86_64" and not "x86-64" like everything else in ioq3. 2017-06-04 02:46:49 -04:00
botlib Fix friction in AAS_ClientMovementPrediction 2017-08-02 15:05:46 -05:00
cgame Have spectator always be in first person 2017-06-24 20:25:39 -05:00
client Remove CVAR_PROTECTED from cl_renderer 2017-08-02 14:50:22 -05:00
curl-7.54.0/include Update internal curl to 7.54.0 2017-07-28 16:32:22 +01:00
game Remove newlines from chat messages in Game VM 2017-08-09 18:41:26 -05:00
jpeg-8c
libogg-1.3.2 Rename (already updated) libogg-1.3.1 to libogg-1.3.2 2017-05-23 11:47:26 -05:00
libs Update internal curl to 7.54.0 2017-07-28 16:32:22 +01:00
libvorbis-1.3.5 Rename (already updated) libvorbis-1.3.4 to libvorbis-1.3.5 2017-05-23 11:47:26 -05:00
null [null/null_glimp.c] Fix up bitrot in null impl 2016-07-26 10:52:15 +01:00
opus-1.1.4 Rename (already updated) opus-1.1 to opus-1.1.4 2017-05-23 11:47:27 -05:00
opusfile-0.8 Fix more maybe-uninitialized warnings in opusfile 2017-07-09 14:01:41 -05:00
q3_ui Make 'globalservers 0' fetch all masters 2017-07-20 15:39:51 -05:00
qcommon Fix/improve buffer overflow in MSG_ReadBits/MSG_WriteBits 2017-08-02 14:55:22 -05:00
renderercommon OpenGL2: Use extension functions with OpenGL versions before 3.0. 2017-08-07 18:00:00 -07:00
renderergl1 Fix floating point precision loss in renderer [part 2] 2017-08-03 00:14:22 -05:00
renderergl2 OpenGL2: Force VAO usage on OpenGL 3.0+ 2017-08-08 20:20:11 -07:00
sdl Reject OpenGL contexts w/ software renderer when core context requested. 2017-08-03 14:20:33 -07:00
SDL2/include Update SDL2 to 2.0.4 2016-08-15 22:20:00 -04:00
server Echo server say/tell/sayto message to console 2017-07-24 20:55:14 -05:00
sys Move CON_Init ahead of Com_Init to avoid Windows dedicated server crash 2017-07-15 10:16:13 +01:00
tools [botlib] Use floating point absolute value rather than truncate to integer 2016-07-25 18:36:31 +01:00
ui Make 'globalservers 0' fetch all masters 2017-07-20 15:39:51 -05:00
zlib