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https://github.com/DrBeef/ioq3quest.git
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OpenGL2: Use extension functions with OpenGL versions before 3.0.
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parent
00a5339b27
commit
3f415abe61
2 changed files with 88 additions and 54 deletions
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@ -479,9 +479,12 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
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#define GL_HALF_FLOAT_ARB 0x140B
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#endif
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// OpenGL 3.0, was GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, and GL_ARB_vertex_array_object
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// OpenGL 3.0 specific
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#define QGL_3_0_PROCS \
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GLE(const GLubyte *, GetStringi, GLenum name, GLuint index) \
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// GL_ARB_framebuffer_object, built-in to OpenGL 3.0
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#define QGL_ARB_framebuffer_object_PROCS \
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GLE(void, BindRenderbuffer, GLenum target, GLuint renderbuffer) \
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GLE(void, DeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers) \
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GLE(void, GenRenderbuffers, GLsizei n, GLuint *renderbuffers) \
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@ -495,6 +498,9 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
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GLE(void, GenerateMipmap, GLenum target) \
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GLE(void, BlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) \
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GLE(void, RenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
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// GL_ARB_vertex_array_object, built-in to OpenGL 3.0
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#define QGL_ARB_vertex_array_object_PROCS \
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GLE(void, BindVertexArray, GLuint array) \
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GLE(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) \
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GLE(void, GenVertexArrays, GLsizei n, GLuint *arrays) \
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@ -554,6 +560,8 @@ QGL_1_3_PROCS;
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QGL_1_5_PROCS;
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QGL_2_0_PROCS;
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QGL_3_0_PROCS;
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QGL_ARB_framebuffer_object_PROCS;
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QGL_ARB_vertex_array_object_PROCS;
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QGL_EXT_direct_state_access_PROCS;
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#undef GLE
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@ -35,6 +35,8 @@ QGL_1_3_PROCS;
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QGL_1_5_PROCS;
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QGL_2_0_PROCS;
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QGL_3_0_PROCS;
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QGL_ARB_framebuffer_object_PROCS;
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QGL_ARB_vertex_array_object_PROCS;
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QGL_EXT_direct_state_access_PROCS;
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#undef GLE
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@ -42,6 +44,8 @@ void GLimp_InitExtraExtensions()
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{
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char *extension;
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const char* result[3] = { "...ignoring %s\n", "...using %s\n", "...%s not found\n" };
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qboolean q_gl_version_at_least_3_0;
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qboolean q_gl_version_at_least_3_2;
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// Check OpenGL version
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sscanf(glConfig.version_string, "%d.%d", &glRefConfig.openglMajorVersion, &glRefConfig.openglMinorVersion);
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@ -49,6 +53,9 @@ void GLimp_InitExtraExtensions()
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ri.Error(ERR_FATAL, "OpenGL 2.0 required!");
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ri.Printf(PRINT_ALL, "...using OpenGL %s\n", glConfig.version_string);
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q_gl_version_at_least_3_0 = (glRefConfig.openglMajorVersion >= 3);
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q_gl_version_at_least_3_2 = (glRefConfig.openglMajorVersion > 3 || (glRefConfig.openglMajorVersion == 3 && glRefConfig.openglMinorVersion > 2));
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// Check if we need Intel graphics specific fixes.
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glRefConfig.intelGraphics = qfalse;
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if (strstr((char *)qglGetString(GL_RENDERER), "Intel"))
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@ -72,31 +79,92 @@ void GLimp_InitExtraExtensions()
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// OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader
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QGL_2_0_PROCS;
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// OpenGL 3.0, was GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, and GL_ARB_vertex_array_object
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// OpenGL 3.0 - no matching extension
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// QGL_*_PROCS becomes several functions, do not remove {}
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if (glRefConfig.openglMajorVersion >= 3)
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if (q_gl_version_at_least_3_0)
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{
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QGL_3_0_PROCS;
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}
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// OpenGL 3.0 - GL_ARB_framebuffer_object
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extension = "GL_ARB_framebuffer_object";
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glRefConfig.framebufferObject = qfalse;
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glRefConfig.framebufferBlit = qfalse;
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glRefConfig.framebufferMultisample = qfalse;
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if (q_gl_version_at_least_3_0 || SDL_GL_ExtensionSupported(extension))
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{
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glRefConfig.framebufferObject = !!r_ext_framebuffer_object->integer;
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glRefConfig.framebufferBlit = qtrue;
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glRefConfig.framebufferMultisample = qtrue;
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qglGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &glRefConfig.maxRenderbufferSize);
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qglGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &glRefConfig.maxColorAttachments);
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qglGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &glRefConfig.maxRenderbufferSize);
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qglGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &glRefConfig.maxColorAttachments);
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ri.Printf(PRINT_ALL, result[glRefConfig.framebufferObject], "OpenGL 3.0+ framebuffer procs");
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QGL_ARB_framebuffer_object_PROCS;
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// Don't let this be disabled, core context requires it
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glRefConfig.vertexArrayObject = qtrue;
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ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject], "OpenGL 3.0+ vertex array object procs");
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ri.Printf(PRINT_ALL, result[glRefConfig.framebufferObject], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], "OpenGL 3.0+ framebuffer procs");
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ri.Printf(PRINT_ALL, result[2], "OpenGL 3.0+ vertex array object procs");
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// OpenGL 3.0 - GL_ARB_vertex_array_object
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extension = "GL_ARB_vertex_array_object";
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glRefConfig.vertexArrayObject = qfalse;
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if (SDL_GL_ExtensionSupported(extension))
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{
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glRefConfig.vertexArrayObject = !!r_arb_vertex_array_object->integer;
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QGL_ARB_vertex_array_object_PROCS;
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ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// OpenGL 3.0 - GL_ARB_texture_float
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extension = "GL_ARB_texture_float";
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glRefConfig.textureFloat = qfalse;
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if (q_gl_version_at_least_3_0 || SDL_GL_ExtensionSupported(extension))
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{
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glRefConfig.textureFloat = !!r_ext_texture_float->integer;
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ri.Printf(PRINT_ALL, result[glRefConfig.textureFloat], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// OpenGL 3.2 - GL_ARB_depth_clamp
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extension = "GL_ARB_depth_clamp";
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glRefConfig.depthClamp = qfalse;
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if (q_gl_version_at_least_3_2 || SDL_GL_ExtensionSupported(extension))
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{
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glRefConfig.depthClamp = qtrue;
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ri.Printf(PRINT_ALL, result[glRefConfig.depthClamp], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// OpenGL 3.2 - GL_ARB_seamless_cube_map
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extension = "GL_ARB_seamless_cube_map";
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glRefConfig.seamlessCubeMap = qfalse;
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if (q_gl_version_at_least_3_2 || SDL_GL_ExtensionSupported(extension))
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{
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glRefConfig.seamlessCubeMap = !!r_arb_seamless_cube_map->integer;
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ri.Printf(PRINT_ALL, result[glRefConfig.seamlessCubeMap], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// Determine GLSL version
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@ -146,20 +214,6 @@ void GLimp_InitExtraExtensions()
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_ARB_texture_float
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extension = "GL_ARB_texture_float";
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glRefConfig.textureFloat = qfalse;
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if( SDL_GL_ExtensionSupported( extension ) )
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{
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glRefConfig.textureFloat = !!r_ext_texture_float->integer;
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ri.Printf(PRINT_ALL, result[glRefConfig.textureFloat], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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glRefConfig.textureCompression = TCR_NONE;
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// GL_ARB_texture_compression_rgtc
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@ -196,34 +250,6 @@ void GLimp_InitExtraExtensions()
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_ARB_depth_clamp
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extension = "GL_ARB_depth_clamp";
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glRefConfig.depthClamp = qfalse;
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if( SDL_GL_ExtensionSupported( extension ) )
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{
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glRefConfig.depthClamp = qtrue;
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ri.Printf(PRINT_ALL, result[glRefConfig.depthClamp], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_ARB_seamless_cube_map
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extension = "GL_ARB_seamless_cube_map";
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glRefConfig.seamlessCubeMap = qfalse;
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if( SDL_GL_ExtensionSupported( extension ) )
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{
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glRefConfig.seamlessCubeMap = !!r_arb_seamless_cube_map->integer;
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ri.Printf(PRINT_ALL, result[glRefConfig.seamlessCubeMap], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_EXT_direct_state_access
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extension = "GL_EXT_direct_state_access";
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glRefConfig.directStateAccess = qfalse;
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