..
cl_avi.c
* Fix typo in cl_avi.c (Ben Millwood/bubu^)
2009-09-08 21:47:18 +00:00
cl_cgame.c
Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616
2009-10-11 18:31:00 +00:00
cl_cin.c
* Fix some new GCC 4.3 warnings
2008-11-10 23:55:22 +00:00
cl_console.c
move location of version string in console a bit
2008-11-02 17:39:25 +00:00
cl_curl.c
Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting ( #3074 )
2009-10-19 22:36:17 +00:00
cl_curl.h
Angst and zinx cajoled me into removing trying to load libcurl.so again.
2008-02-17 13:46:34 +00:00
cl_input.c
Fix netcode inconsistency, thanks to /dev/humancontroller for the patch, see http://bugzilla.icculus.org/show_bug.cgi?id=4060
2009-10-12 17:17:15 +00:00
cl_keys.c
Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616
2009-10-11 18:31:00 +00:00
cl_main.c
Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting ( #3074 )
2009-10-19 22:36:17 +00:00
cl_net_chan.c
* Added STATUS
2005-10-29 01:53:09 +00:00
cl_parse.c
Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting ( #3074 )
2009-10-19 22:36:17 +00:00
cl_scrn.c
Show color codes in full length, patch by Amanieu ( #4318 )
2009-10-25 19:51:32 +00:00
cl_ui.c
Minor fix for server infostring. Thanks to slacker
2009-05-22 00:34:37 +00:00
client.h
Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616
2009-10-11 18:31:00 +00:00
keycodes.h
* Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
2008-08-28 22:05:34 +00:00
keys.h
* Don't apply colour escape chars on input fields
2007-09-21 10:35:24 +00:00
libmumblelink.c
mumble link support
2008-05-30 17:19:31 +00:00
libmumblelink.h
mumble link support
2008-05-30 17:19:31 +00:00
qal.c
fix openal dlopen
2008-06-02 15:54:36 +00:00
qal.h
Revert changes in ioquake3 AL code, fix OpenAL headers.
2007-12-13 23:27:41 +00:00
snd_adpcm.c
First diff from Andreas Schneider:
2005-08-31 18:00:00 +00:00
snd_codec.c
* Fix to bug in S_FileExtension (Tr3B)
2008-01-19 19:06:25 +00:00
snd_codec.h
* Fix bug where an extraneous render command can cause a crash when
2007-11-18 01:06:46 +00:00
snd_codec_ogg.c
* (bug 3567) Fix to error handling in Ogg decoder (Joerg Dietrich)
2008-03-11 21:43:25 +00:00
snd_codec_wav.c
* Fix bug where an extraneous render command can cause a crash when
2007-11-18 01:06:46 +00:00
snd_dma.c
Make s_volume cvar affect volume of S_Base_RawSamples, thanks to Jay Weisskopf for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3474
2009-10-08 22:26:10 +00:00
snd_local.h
* Rename voip cvar to cl_voip
2008-07-07 22:31:39 +00:00
snd_main.c
Added s_muteWhenUnfocused cvar (thanks, Chris!).
2009-09-14 16:25:29 +00:00
snd_mem.c
Don't byteswap when resampling audio...we byteswapped it previously in the
2005-11-20 15:35:45 +00:00
snd_mix.c
Initial patch for in-game VoIP support!
2008-06-01 07:51:23 +00:00
snd_openal.c
New batch of fixes for the OpenAL part:
2009-10-27 11:13:33 +00:00
snd_public.h
* Rename voip cvar to cl_voip
2008-07-07 22:31:39 +00:00
snd_wavelet.c
* Added STATUS
2005-10-29 01:53:09 +00:00