mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-26 22:11:18 +00:00
326ddd1764
commitb10fb5aae4
Author: Simon <simonbrown77@googlemail.com> Date: Sat Apr 2 23:40:44 2022 +0100 Update pakQ3Q.pk3 commitffc5546f0c
Merge:5a6a7cfd
67016999
Author: Simon <simonbrown77@googlemail.com> Date: Sat Apr 2 23:36:00 2022 +0100 Merge branch 'master' into multiview commit5a6a7cfd66
Author: Simon <simonbrown77@googlemail.com> Date: Sat Apr 2 23:34:11 2022 +0100 Lots of changes - Hacky fix for weird "out-of-body" issue when not drawing hud - HUD is now drawn as a world sprite (this has its own issues, but is mostly there) - Package the pk3 as part of the build commit3639fc6d6a
Author: Simon <simonbrown77@googlemail.com> Date: Wed Mar 30 23:27:55 2022 +0100 Update tr_glsl.c commit3cc8918328
Merge:3bb87ecb
fe180129
Author: Simon <simonbrown77@googlemail.com> Date: Wed Mar 30 22:10:54 2022 +0100 Merge branch 'master' into multiview commit3bb87ecbe6
Author: Simon <simonbrown77@googlemail.com> Date: Wed Mar 30 20:05:14 2022 +0100 Some small tweaks to shaders following trunk merge commit2b2748b9f9
Merge:aeb45adc
a750c2e5
Author: Simon <simonbrown77@googlemail.com> Date: Wed Mar 30 19:17:00 2022 +0100 Merge branch 'master' into multiview commitaeb45adcd8
Author: Simon <simonbrown77@googlemail.com> Date: Tue Mar 29 23:23:33 2022 +0100 Small changes following the merge from master - and also removed a couple of bits of my hacking commit3f5226aa85
Merge:e8da7431
bcf9287a
Author: Simon <simonbrown77@googlemail.com> Date: Tue Mar 29 23:05:01 2022 +0100 Merge branch 'master' into multiview commite8da743153
Author: Simon <simonbrown77@googlemail.com> Date: Tue Mar 29 22:41:36 2022 +0100 Orthographic projection now working the main fix is in tr_glsl.c, the other changes are peripheral and probably contribute nothing commite1a16cbeb2
Author: Simon <simonbrown77@googlemail.com> Date: Tue Mar 29 19:53:00 2022 +0100 Correct pointer offset commit12987c20b9
Author: Simon <simonbrown77@googlemail.com> Date: Mon Mar 28 23:16:19 2022 +0100 Few small changes might add slight perf improvements as there was some buffer swap stuff not needed commite06ba21101
Author: Simon <simonbrown77@googlemail.com> Date: Mon Mar 28 19:30:55 2022 +0100 World entities now drawing in the right places ..next up is the 2D stuff commite2a5472667
Author: Simon <simonbrown77@googlemail.com> Date: Sun Mar 27 23:19:16 2022 +0100 Small progress world is now rendering correctly, but.. - All items in world are rendering in the wrong place - no 2D still commit71708ee91e
Author: Simon <simonbrown77@googlemail.com> Date: Sun Mar 27 18:08:51 2022 +0100 Restored missing matrix commit6506c96194
Author: Simon <simonbrown77@googlemail.com> Date: Sun Mar 27 17:46:42 2022 +0100 Still ongoing (with little improvement) commit170f32709b
Author: Simon <simonbrown77@googlemail.com> Date: Sat Mar 26 23:31:03 2022 +0000 Now rendering! 2D stuff doesn't draw, and 3D is all wonky, but this is progress! commitd6ade0215f
Author: Simon <simonbrown77@googlemail.com> Date: Sat Mar 26 19:02:03 2022 +0000 Ensure multiview is only applied to vertex shaders commiteec5efe237
Author: Simon <simonbrown77@googlemail.com> Date: Sat Mar 26 12:11:55 2022 +0000 Make main a C file in prep for the next step commitb2fece761e
Author: Simon <simonbrown77@googlemail.com> Date: Fri Mar 25 19:34:44 2022 +0000 Make context create correctly commite1a04d2200
Author: Simon <simonbrown77@googlemail.com> Date: Fri Mar 25 00:05:11 2022 +0000 Not working yet
126 lines
2.9 KiB
Batchfile
126 lines
2.9 KiB
Batchfile
@echo off
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setlocal
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set BUILD_TYPE=release
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set VERSION=0.29.1-multiview
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@REM Define the following environment variables to sign a release build
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@REM set KEYSTORE=
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@REM set KEYSTORE_PASS=
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set ANDROID_SDK_ROOT=%AppData%\..\Local\Android\Sdk
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set adb="%ANDROID_SDK_ROOT%\platform-tools\adb.exe"
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set make="%ANDROID_SDK_ROOT%\ndk\21.1.6352462\prebuilt\windows-x86_64\bin\make.exe"
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set apksigner="%ANDROID_SDK_ROOT%\build-tools\29.0.2\apksigner.bat"
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set JAVA_HOME=C:\Program Files\Android\Android Studio\jre\jre
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if "%1"=="clean" (
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rm -rf .\build
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rm -rf .\android\build
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rm -rf .\android\app\src\main\jniLibs\arm64-v8a
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)
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if %BUILD_TYPE%==release (
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set GRADLE_BUILD_TYPE=:app:assembleRelease
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)
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if %BUILD_TYPE%==debug (
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set GRADLE_BUILD_TYPE=:app:assembleDebug
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)
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REM package our special pk3
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pushd android\app\src\main
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call make_pakQ3Q.bat
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popd
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echo #define Q3QVERSION "%VERSION%" > .\android\app\src\main\cpp\code\vr\vr_version.h
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pushd %~dp0\..
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%make% -j %NUMBER_OF_PROCESSORS% %BUILD_TYPE%
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if %ERRORLEVEL% NEQ 0 (
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popd
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echo "Failed to build ioq3"
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exit /b 1
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)
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pushd android
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set GRADLE_EXIT_CONSOLE=1
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call gradlew.bat %GRADLE_BUILD_TYPE%
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if %ERRORLEVEL% NEQ 0 (
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popd
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popd
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echo "Failed to build android project"
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exit /b 1
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)
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set PACKAGE_NAME=com.drbeef.ioq3quest
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set ANDROID_STORAGE_LOCATION=/sdcard/ioquake3quest/
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set APK_LOCATION=.\app\build\outputs\apk\%BUILD_TYPE%\ioq3quest-%BUILD_TYPE%-%VERSION%.apk
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if %BUILD_TYPE%==release (
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echo "Signing Release APK"
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call %apksigner% sign --ks ../%KEYSTORE% --out %APK_LOCATION% --v2-signing-enabled true --ks-pass pass:%KEYSTORE_PASS% .\app\build\outputs\apk\%BUILD_TYPE%\app-%BUILD_TYPE%-unsigned.apk
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)
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if %BUILD_TYPE%==debug (
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echo "Copying Debug APK"
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copy .\app\build\outputs\apk\%BUILD_TYPE%\app-%BUILD_TYPE%.apk %APK_LOCATION%
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)
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if "%1"=="nodeploy" (
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goto :END
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)
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%adb% install -r %APK_LOCATION%
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if %ERRORLEVEL% NEQ 0 (
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%adb% uninstall %PACKAGE_NAME%
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%adb% install %APK_LOCATION%
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if %ERRORLEVEL% NEQ 0 (
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popd
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popd
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echo "Failed to install apk."
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exit /b 1
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)
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)
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@REM %adb% shell mkdir -p %ANDROID_STORAGE_LOCATION%
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@REM %adb% push --sync "D:\Program Files (x86)\Steam\steamapps\common\Quake 3 Arena\baseq3" %ANDROID_STORAGE_LOCATION%
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@REM if %ERRORLEVEL% NEQ 0 (
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@REM popd
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@REM popd
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@REM echo "Failed to transfer files."
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@REM exit /b 1
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@REM )
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@REM %adb% push --sync ..\code\renderergl2\glsl %ANDROID_STORAGE_LOCATION%/baseq3/
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@REM if %ERRORLEVEL% NEQ 0 (
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@REM popd
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@REM popd
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@REM echo "Failed to transfer shaders."
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@REM exit /b 1
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@REM )
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@REM %adb% push --sync autoexec.cfg %ANDROID_STORAGE_LOCATION%/baseq3/
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@REM if %ERRORLEVEL% NEQ 0 (
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@REM popd
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@REM popd
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@REM echo "Failed to transfer autoexec."
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@REM exit /b 1
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@REM )
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%adb% logcat -c
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%adb% shell am start -n %PACKAGE_NAME%/.MainActivity
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if %ERRORLEVEL% NEQ 0 (
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popd
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popd
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echo "Failed to start application."
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exit 1
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)
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%adb% logcat *:S Quake3:V SDL:V DEBUG:V
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:END
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endlocal
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