ioq3quest/code
Zack Middleton 2326a060b9 Don't allow SDL audio capture using pulseaudio
When you start recording using SDL pulseaudio driver the client sends
all audio captured while not recording. 240 milliseconds of audio is
sent each frame until the capture buffer is empty. This is a problem for
privacy and causes confusing to debug VoIP playback issues on other
clients connected to server and when playing back demos.
2018-05-12 04:20:58 -05:00
..
AL
asm Remove unused fpucw from snapvector.asm 2015-07-09 18:35:45 -05:00
autoupdater Use "x86_64" and not "x86-64" like everything else in ioq3. 2017-06-04 02:46:49 -04:00
botlib Fix uninitialized bot_goal_t fields 2018-04-26 11:22:55 -05:00
cgame Fix invalid model frame developer warnings in Team Arena 2017-11-22 20:21:02 -06:00
client Make s_useOpenAL be CVAR_LATCH 2018-05-01 16:18:44 -05:00
curl-7.54.0/include Update internal curl to 7.54.0 2017-07-28 16:32:22 +01:00
game Improvements for dedicated camera followers (team follow1/2) 2018-05-01 21:25:14 -05:00
jpeg-8c
libogg-1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 2018-03-16 13:11:27 -05:00
libs Update SDL2 to 2.0.8 2018-04-26 11:21:36 -05:00
libvorbis-1.3.6 Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 2018-03-16 13:29:19 -05:00
null Added audio capture support to SDL backend. 2018-04-13 22:38:17 -04:00
opus-1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 2018-03-16 13:29:19 -05:00
opusfile-0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 2018-03-16 13:29:20 -05:00
q3_ui Make UI_DrawProportionalString handle NULL string 2018-04-26 11:22:55 -05:00
qcommon Fix not closing description.txt and fix path seperator 2018-05-03 16:13:19 -05:00
renderercommon Fix shifting bits out of byte in tr_font.c 2018-04-08 21:41:31 -05:00
renderergl1 OpenGL1: Decay float[8] to float * in tr_marks.c 2018-04-08 21:41:31 -05:00
renderergl2 OpenGL2: Fix parsing specularScale in shaders 2018-05-11 23:18:39 -05:00
sdl Don't allow SDL audio capture using pulseaudio 2018-05-12 04:20:58 -05:00
SDL2 Make macOS Universal Bundle target 10.6 for x86 and x86_64 2018-04-26 11:21:36 -05:00
server Fix "Going to CS_ZOMBIE for [clientname]" developer message 2018-04-03 21:37:59 -05:00
sys Enable SDL audio capture for SDL 2.0.5 and newer 2018-04-26 11:21:36 -05:00
tools Few LCC memory fixes. 2017-12-15 18:08:23 -06:00
ui Fix duplicate bots displayed in Team Arena ingame add bot menu 2018-05-06 01:47:49 -05:00
zlib