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Don't allow SDL audio capture using pulseaudio
When you start recording using SDL pulseaudio driver the client sends all audio captured while not recording. 240 milliseconds of audio is sent each frame until the capture buffer is empty. This is a problem for privacy and causes confusing to debug VoIP playback issues on other clients connected to server and when playing back demos.
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1 changed files with 10 additions and 1 deletions
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@ -188,6 +188,9 @@ qboolean SNDDMA_Init(void)
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SDL_AudioSpec desired;
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SDL_AudioSpec obtained;
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int tmp;
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#ifdef USE_SDL_AUDIO_CAPTURE
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SDL_version sdlVersion;
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#endif
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if (snd_inited)
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return qtrue;
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@ -286,7 +289,13 @@ qboolean SNDDMA_Init(void)
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#ifdef USE_SDL_AUDIO_CAPTURE
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// !!! FIXME: some of these SDL_OpenAudioDevice() values should be cvars.
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s_sdlCapture = Cvar_Get( "s_sdlCapture", "1", CVAR_ARCHIVE | CVAR_LATCH );
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if (!s_sdlCapture->integer)
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// !!! FIXME: hopefully pulseaudio capture will be fixed in SDL 2.0.9... https://bugzilla.libsdl.org/show_bug.cgi?id=4087
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SDL_GetVersion(&sdlVersion);
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if (sdlVersion.major == 2 && sdlVersion.minor == 0 && sdlVersion.patch < 9 && Q_stricmp(SDL_GetCurrentAudioDriver(), "pulseaudio") == 0)
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{
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Com_Printf("SDL audio capture support disabled (pulseaudio capture does not work correctly with SDL %d.%d.%d)\n", sdlVersion.major, sdlVersion.minor, sdlVersion.patch);
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}
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else if (!s_sdlCapture->integer)
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{
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Com_Printf("SDL audio capture support disabled by user ('+set s_sdlCapture 1' to enable)\n");
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}
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