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https://github.com/DrBeef/ioq3quest.git
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69 lines
1.9 KiB
C++
Executable file
69 lines
1.9 KiB
C++
Executable file
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// ShaderInfo.cpp: implementation of the CShaderInfo class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "stdafx.h"
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#include "Radiant.h"
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#include "ShaderInfo.h"
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#ifdef _DEBUG
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#undef THIS_FILE
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static char THIS_FILE[]=__FILE__;
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#define new DEBUG_NEW
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#endif
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CShaderInfo::CShaderInfo()
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{
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m_fTransValue = 1.0;
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m_nFlags = 0;
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m_pQTexture = NULL;
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}
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CShaderInfo::~CShaderInfo()
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{
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}
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void CShaderInfo::Parse(const char *pName)
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{
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}
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void CShaderInfo::setName(char *pName)
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{
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//--char path[1024];
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//--strcpy(path, pName);
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//--DefaultExtension(path, ".tga");
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m_strName = pName;
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m_strName.MakeLower();
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if (m_strName.Find("textures") == 0)
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{
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CString s = m_strName.Right(m_strName.GetLength() - strlen("textures") - 1);
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m_strName = s;
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}
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}
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