ioq3quest/q3radiant/ShaderInfo.cpp

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
2005-08-26 04:48:05 +00:00
// ShaderInfo.cpp: implementation of the CShaderInfo class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Radiant.h"
#include "ShaderInfo.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CShaderInfo::CShaderInfo()
{
m_fTransValue = 1.0;
m_nFlags = 0;
m_pQTexture = NULL;
}
CShaderInfo::~CShaderInfo()
{
}
void CShaderInfo::Parse(const char *pName)
{
}
void CShaderInfo::setName(char *pName)
{
//--char path[1024];
//--strcpy(path, pName);
//--DefaultExtension(path, ".tga");
m_strName = pName;
m_strName.MakeLower();
if (m_strName.Find("textures") == 0)
{
CString s = m_strName.Right(m_strName.GetLength() - strlen("textures") - 1);
m_strName = s;
}
}