Commit graph

73 commits

Author SHA1 Message Date
Thilo Schulz
0eb5d1720c Fix banfile writing to wrong game directory 2011-02-04 12:34:11 +00:00
Thilo Schulz
3148416c04 - Change runtime standalone detection:
* com_standalone now read-only
  * add new cvars com_basegame, com_homepath
  * standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found
  * This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699
- Replace a few hardcoded string literals with macros
- Add checks for Team Arena PK3s to FS_CheckPak0()
2011-02-04 12:04:56 +00:00
Ludwig Nussel
a9fdf0ef3b need to hardcode "baseq3" to prevent download of id files even if compiled STANDALONE 2010-02-28 08:56:54 +00:00
Thilo Schulz
258429efe7 - Add unset command for cvars created by the user
- Fix crash bug when maximum number of cvars has been reached
- Fix cvar_restart
- Add possibility to cleanly switch mods ingame (#2819)
2009-11-09 22:41:42 +00:00
Thilo Schulz
606ce66726 This is true always, anyways. 2009-11-09 13:50:48 +00:00
Tim Angus
108705d31f * Rewrite win32 Sys_Mkdir to use CreateDirectory
* Make FS_ReplaceSeparators filter out runs of multiple separators
* Make FS_CreatePath skip creation of the root directory
2009-11-07 16:43:02 +00:00
Tim Angus
0f9a5e09eb * Improve displayed error message when pak?.pk3 is missing 2009-11-06 16:25:14 +00:00
Tim Angus
eee9770fbf * Reimplement r1597-1598 in a better way (Oopss)
* Fix Sys_SetEnv warning
2009-11-05 20:20:23 +00:00
Thilo Schulz
fd57c987c4 Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074) 2009-10-19 22:36:17 +00:00
Thilo Schulz
cc919c05fd Just unix2dos, nothing to see here ... 2009-10-19 14:00:16 +00:00
Thilo Schulz
5a882a72e4 fs_fakeChkSum is indeed obsolete and unnecessary. Removing it altogether now. 2009-10-12 03:20:44 +00:00
Thilo Schulz
fd90f4f579 Fix fake checksum handling if client is unpure, make sure client does not remain unpure after FS_Restart. Thanks to /dev/humancontroller for reporting. http://bugzilla.icculus.org/show_bug.cgi?id=3605, thanks 2009-10-11 16:34:26 +00:00
Tim Angus
083bd1b005 * ...and actually r1626 this time 2009-09-16 09:30:21 +00:00
Ryan C. Gordon
826f05f95f Let a separate libdir be specified for loading libraries.
Partially fixes Bugzilla #4271.
2009-09-15 06:32:05 +00:00
Ryan C. Gordon
5079343ecd Fixed infinite recursion of writing crashlog because we're out of file handles.
Fixes Bugzilla #3772.
2009-09-15 00:19:22 +00:00
Tim Angus
48d8c8876b * s/FS_FilenameIsExecutable/FS_CheckFilenameIsNotExecutable/g
* Fix potential buffer under run in FS_CheckFilenameIsNotExecutable
2009-02-26 13:02:59 +00:00
Tim Angus
b555d68b3f * (bug #3729) server dependencies on client.h (Ben Millwood)
* (bug #3731) BUILD_MISSIONPACK flag in Makefile (Gabriel Schnoering
  <gabriel.schnoering@gmail.com>)
* (bug #3756) Q3VM crashes on unaligned block copy with SIGBUS (Patrick Baggett
  <baggett.patrick@figglesoftware.com>) and...
* (bug #3755) IOQuake3 shouldn't use GCC-specific __FUNCTION__
2008-08-22 22:47:26 +00:00
Tim Angus
2c0861c1ce * (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend
<TylerSchwend@gmail.com>)
* (bug 3623) COMMAND is mapped to the ALT key (Matthias <Kapffer@macbay.de>)
* (bug 3665) Typo error in FS_FOpenFileByMode function (TsT <tst2006@gmail.com>)
* (bug 3669) Some files left out of Solaris Packages (Vincent Cojot
  <vincent@cojot.name>)
* (bug 3680) server quit messages (Ben Millwood)
* (bug 3682) Maps with >1024 models cause a segfault (misantropia
  <bnoordhuis@gmail.com>)
* (bug 3683) R_FindShader(): negative lightmap indexes cause stray pointers
  (misantropia <bnoordhuis@gmail.com>)
* (bug 3688) q3asm potential segfault fix and other changes (TsT
  <tst2006@gmail.com>)
* (bug 3695) Not allowing to write file with lib extention (.dll/.so/...) (TsT
  <tst2006@gmail.com>)
* (bug 3696) make-macosx-ub.sh outdated by revision 1340; test for Tiger not
   working (Matthias <Kapffer@macbay.de>)
* (bug 3698) #error reported as warning in q3cpp (and no #warning support)
  (Ben Millwood)
* (bug 3703) restoring the valued pre-SDL window behaviour (/dev/humancontroller
  <devhc97@gmail.com>)
2008-07-05 23:50:38 +00:00
Zachary Slater
4713fa4f79 Thanks to Lakitu7 for pointing this out. 2008-06-17 04:44:36 +00:00
Tim Angus
845de6a960 * Fix some recently introduced warnings
* Fix referenced pk3 list including excessive number of spaces
2008-04-12 18:58:06 +00:00
Thilo Schulz
f8d8a1c2f7 - fix a potential file descriptor leak in server side of pak downloading
- add new functions for banning clients from server, in engine part. This will also make it possible to ban ipv6 addresses in old mods.
2008-04-12 17:00:18 +00:00
Thilo Schulz
78a82bcba2 Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data. 2008-04-10 15:37:25 +00:00
Thilo Schulz
b3822d03e2 Include #ifdef to make it easier to create a stand-alone binary. 2008-04-09 23:43:30 +00:00
Thilo Schulz
eb3b59308b Add Multicast capabilities for LAN server scanning. 2008-04-09 14:37:42 +00:00
Thilo Schulz
99fe055931 Commit patch from Jacques Boscq, which will prohibit the calling of memcpy with src=dest 2008-03-25 21:45:20 +00:00
Tim Angus
e31156e586 * Write q3config_server.cfg for the server, to avoid reseting client variables
after running a dedicated server
2008-02-28 21:39:54 +00:00
Thilo Schulz
87fa68fd41 Add gamedirectory in .app to searchpath on MacOSX 2007-12-14 21:53:57 +00:00
Tim Angus
3cde9bf0dc * Add con_log.c to log all console output
* Add con_passive.c to cut down on #ifdef DEDICATED in sys_main.c
* Add Sys_ErrorDialog to report ERR_FATALs to the user
  + On Windows use a MessageBox and offer to copy the console log to the
    clipboard
  + On everything else print to the terminal and save the console log as
    crashlog.txt
2007-11-30 18:32:52 +00:00
Tim Angus
672cfbf16f * Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00
Thilo Schulz
39abffeb3b clean up pak file checks + fixing stray error message when an unofficial pak9.pk3 exists 2007-08-30 23:27:16 +00:00
Tim Angus
034e6e8f20 * Rewrite of R_LoadImage to make it more generic and data driven 2007-08-26 21:27:46 +00:00
Tim Angus
3d107fe624 * ...And the other deliberate mistake 2007-08-24 00:23:37 +00:00
Tim Angus
4997c4764a * (bug 3112) Removal of QVM name obfuscation (TsT <tst2006@gmail.com>)
* Add developer warning when texture loading falls back on jpg from tga
* Remove uppercase extension hack from texture loading since the Q3 pk3
  file system is case insensitive anyway and you would likely want to
  know about the failures when loading images from the native FS
2007-08-24 00:04:08 +00:00
Ludwig Nussel
f6e0c6fd19 - also check for point release pak files
- make missing pak0 non fatal if fs_game != baseq3. This way total
  conversions like westernq3 work without Q3 data.
2006-12-30 16:16:25 +00:00
Ludwig Nussel
c3a713832c don't use intermediate array for sorting pakfiles. avoids the
MAX_PAKFILES limitation
2006-12-30 12:19:53 +00:00
Thilo Schulz
01d057967f Go back to rev. 874. ATM, there is no good way to make FS_Restart() behave as it was originally described. 2006-08-28 01:48:38 +00:00
Thilo Schulz
39d050b748 More fixes for the FS_Shutdown change. Declare qconsole.log as closed before FS_Shutdown
closes all files.
2006-08-28 01:10:46 +00:00
Thilo Schulz
591e11e740 There are actually files that can have a length of 0 so this in-use-check was just wrong. 2006-08-27 15:34:44 +00:00
Tony J. White =
77de9e65a8 bug 2723
* replaced my cheap hack to search current working dir on OS X with a more
  complex hack that detects the .app bundle directory structure.  This is so
  the game data dirs do not need to be inside of the .app bundle btw.
2006-08-16 05:22:09 +00:00
Tony J. White =
9a6fad9cf1 bug 2723
* adds a shell script ./make-macosx-ub.sh that builds Mac OS X Universal Binary
* fixes Mac OS X x86 VM crashes (-mstackrealign)
* adds current working directory to the search path on Mac OS X to make
  working with .app bundles easier
* various tweaks to make ioquake3 build against the 10.2 SDK 
* changed default OpenAL .dylib location to the path of the one included with
  the Framework bundled in 10.4 (for USE_OPENAL_DLOPEN)
* updated to a Universal libSDL-1.2.0.dylib
2006-08-02 04:01:36 +00:00
Thilo Schulz
7d51d75b05 - Fix arbitrary cvar overwrite flaw: http://aluigi.altervista.org/adv.htm
- Add myself to maintainer list :)
2006-07-03 21:37:50 +00:00
Thilo Schulz
e02617ee89 Little fix for the sanity check fix from previous rev... 2006-06-16 20:47:29 +00:00
Thilo Schulz
813a6ecdc3 - Fix bug that allows a malicious server to write and overwrite any files in the quake3 directory.
Reported by Luigi Auriemma.
- Moved directory traversal check to a more proper location.
- Added a few sanity checks for checksum/pakname storage to fix a crash that can occur under certain circumstances.
2006-06-16 20:38:08 +00:00
Thilo Schulz
60293f49ee Fix bug that permits download of arbitrary files from a download enabled server by checking requested file name against the list of loaded pk3 files. See CVE-2006-2082 2006-05-08 19:53:41 +00:00
Thilo Schulz
d21411452e Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
http://milw0rm.com/exploits/1750
2006-05-06 01:56:24 +00:00
Thilo Schulz
70fca10af2 Replaced various "baseq3" strings with the centrally defined BASEGAME macro. 2006-04-26 11:27:12 +00:00
Thilo Schulz
31fdab187c Fix didn't work yet because it didn't use the buffer where the filename extension chop-off is done. D'oh! 2006-04-23 20:04:42 +00:00
Thilo Schulz
40d5eee8ef Fix prohibits illegal downloading of id PK3 files from servers. That bug is hit by *every* official server release from ID. 2006-04-22 18:24:50 +00:00
Ludwig Nussel
be6ca402e8 accept pak0.pk3 in demoq3/ as well 2006-03-08 11:02:20 +00:00
Tim Angus
4ab96373e6 * Only check the checksum on baseq3 pak0.pk3 2006-01-22 17:05:43 +00:00