Tom Kidd
a03cb319a2
Figured out method of referencing GLSL generated C files outside of code directory
2020-02-10 17:20:17 -06:00
Tom Kidd
a545f81403
Further tweaks to Xcode project
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Now works as well as possible in Xcode 11
2019-10-29 00:14:26 -05:00
Tom Kidd
b340827153
Updated to latest recommended build settings, increased deployment target to 10.7
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One of the settings (CLANG_ENABLE_OBJC_WEAK) doesn't like 10.6 anymore apparently.
2019-10-28 22:30:56 -05:00
Tom Kidd
c2025d94c5
Several updates to xcode project files for Xcode 11
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A few more things to go
2019-10-26 22:14:14 -05:00
jeremiah sypult
260233d4ec
bug 5986 - Configure jenkins to spit out mac .app
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https://bugzilla.icculus.org/show_bug.cgi?id=5986
Created make-macosx-app.sh to handle manually creating an app bundle from other scripts.
Updated make-macosx.sh to create bundle with make-macosx-app.sh (TODO: make-macosx-ub.sh support).
Updated Makefile to create bundle with make-macosx-app.sh and zip up the resulting ioquake3.app if ARCHIVE is defined.
2013-07-18 00:11:10 -05:00
jeremiah sypult
9c2ce77d98
Added "all game" and "all ioquake3" schemes to Xcode workspace so that they build properly.
2013-07-17 15:54:53 -05:00
jeremiah sypult
90dcf34eee
Fix the speex Xcode project since it was missing its header search path.
2013-07-17 14:59:58 -05:00
jeremiah sypult
0f9eca6546
Initial Xcode workspace & project support (4.6.3).
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Updated .gitignore and ioquake3fe Xcode project.
Added Retina-enabled QUAKE III logo icon files.
Details in misc/xcode/xcode-readme.txt
2013-07-13 01:06:26 -05:00