Added "all game" and "all ioquake3" schemes to Xcode workspace so that they build properly.

This commit is contained in:
jeremiah sypult 2013-07-17 15:54:53 -05:00
parent 90dcf34eee
commit 9c2ce77d98
4 changed files with 289 additions and 5 deletions

View file

@ -21,7 +21,7 @@
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>0f9eca6-2013-07-13</string>
<string>90dcf34-2013-07-17</string>
<key>CGDisableCoalescedUpdates</key>
<true/>
<key>LSMinimumSystemVersion</key>

View file

@ -994,9 +994,8 @@
INFOPLIST_FILE = "ioquake3-Info.plist";
LIBRARY_SEARCH_PATHS = (
"$(inherited)",
"\"$(BUILT_PRODUCTS_DIR)\"",
"\"$(SRCROOT)/../../code/libs/macosx\"",
"\"$(SRCROOT)/../../../../../../Library/Developer/Xcode/DerivedData/ioquake3-dqrqeayrbnbwitdwenoviousqwyc/Build/Products/Debug\"",
"\"$(SRCROOT)/../../../../../../Library/Developer/Xcode/DerivedData/ioquake3-bwsysqgnnblpppgnczkimhgcpjhj/Build/Products/Debug\"",
);
MACOSX_DEPLOYMENT_TARGET = 10.4;
PRODUCT_NAME = ioquake3;
@ -1020,9 +1019,8 @@
INFOPLIST_FILE = "ioquake3-Info.plist";
LIBRARY_SEARCH_PATHS = (
"$(inherited)",
"\"$(BUILT_PRODUCTS_DIR)\"",
"\"$(SRCROOT)/../../code/libs/macosx\"",
"\"$(SRCROOT)/../../../../../../Library/Developer/Xcode/DerivedData/ioquake3-dqrqeayrbnbwitdwenoviousqwyc/Build/Products/Debug\"",
"\"$(SRCROOT)/../../../../../../Library/Developer/Xcode/DerivedData/ioquake3-bwsysqgnnblpppgnczkimhgcpjhj/Build/Products/Debug\"",
);
MACOSX_DEPLOYMENT_TARGET = 10.4;
PRODUCT_NAME = ioquake3;

View file

@ -0,0 +1,101 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0460"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "2735319414D125FD00EB7BD6"
BuildableName = "cgame.dylib"
BlueprintName = "cgame"
ReferencedContainer = "container:cgame.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "273531B314D126C300EB7BD6"
BuildableName = "game.dylib"
BlueprintName = "game"
ReferencedContainer = "container:game.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "273531C614D1270700EB7BD6"
BuildableName = "q3_ui.dylib"
BlueprintName = "q3_ui"
ReferencedContainer = "container:q3_ui.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "273531D814D1272300EB7BD6"
BuildableName = "ui.dylib"
BlueprintName = "ui"
ReferencedContainer = "container:ui.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View file

@ -0,0 +1,185 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0460"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "2735319414D125FD00EB7BD6"
BuildableName = "cgame.dylib"
BlueprintName = "cgame"
ReferencedContainer = "container:cgame.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "273531B314D126C300EB7BD6"
BuildableName = "game.dylib"
BlueprintName = "game"
ReferencedContainer = "container:game.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "273531C614D1270700EB7BD6"
BuildableName = "q3_ui.dylib"
BlueprintName = "q3_ui"
ReferencedContainer = "container:q3_ui.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "273531D814D1272300EB7BD6"
BuildableName = "ui.dylib"
BlueprintName = "ui"
ReferencedContainer = "container:ui.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "274FAC0C178FAEFC00B17C7A"
BuildableName = "renderer_opengl1.dylib"
BlueprintName = "renderer_opengl1"
ReferencedContainer = "container:renderer_opengl1.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "274FAC1C178FAF0C00B17C7A"
BuildableName = "renderer_opengl2.dylib"
BlueprintName = "renderer_opengl2"
ReferencedContainer = "container:renderer_opengl2.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "2735306514D11F8B00EB7BD6"
BuildableName = "botlib.a"
BlueprintName = "botlib"
ReferencedContainer = "container:botlib.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "2737EBE114D13F2300675E9F"
BuildableName = "libjpeg8.a"
BlueprintName = "jpeg8"
ReferencedContainer = "container:jpeg8.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "2758BA56179059C1007F6582"
BuildableName = "libspeex.a"
BlueprintName = "speex"
ReferencedContainer = "container:speex.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "273531EA14D1275D00EB7BD6"
BuildableName = "ioquake3.app"
BlueprintName = "ioquake3"
ReferencedContainer = "container:ioquake3.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>