Commit graph

84 commits

Author SHA1 Message Date
Thilo Schulz
b40f1507ea - Introduce seeding of the random number generator at startup
- Replaced all engine-side occurances of rand() with random()
2009-05-31 19:48:28 +00:00
Thilo Schulz
0693f0c1b3 This could never have worked in the first place. Duh. 2009-05-28 07:52:09 +00:00
Thilo Schulz
50ca55702f - Introduce new NET_CompareBaseAdrMask for easy comparison of ip address ranges
- Overhaul of the new banning functions:
  * basic check for redundant bans/exceptions
  * introduction of sv_banFile to make it possible to configure the file where to read bans and exceptions from
  * bans can now be deleted by giving address ranges, too.
2009-05-24 16:58:08 +00:00
Thilo Schulz
f2d63c1633 More commentary to source code 2009-05-21 20:52:35 +00:00
Ludwig Nussel
10aca2387f whitespace fixes 2009-05-08 09:50:52 +00:00
Ludwig Nussel
eff87e9524 SV_ReplacePendingServerCommands is unused 2009-05-08 09:48:49 +00:00
Ludwig Nussel
bbd9f02d08 mark functions static (#4010) 2009-05-08 09:48:45 +00:00
Ludwig Nussel
f0e24f9a46 msg->oob is actually qboolean (#4010) 2009-05-08 09:48:40 +00:00
Ludwig Nussel
ae612721a3 fix STANDALONE challengeResponse (#4000) 2009-03-02 17:29:51 +00:00
Ludwig Nussel
f5aae78481 security fix: prevent command injection via callvote 2009-01-17 23:09:58 +00:00
Ludwig Nussel
8536a42dd5 gamename is already a cvar with CVAR_SERVERINFO
do not set gamename to different values in getstatus and getinfo responses
2009-01-11 18:42:50 +00:00
Ludwig Nussel
c754d6fdfb fix strict aliasing issues
Patch by Przemysław Iskra (#3805)
2008-11-03 17:03:54 +00:00
Tim Angus
130c0c6575 * Move command argument completion from being hard coded to being associated
with the individual commands to be completed
2008-09-16 21:05:22 +00:00
Tim Angus
47ee177430 * Supply specific identifier to the master server (Mathieu Olivier) 2008-09-15 20:24:04 +00:00
Thilo Schulz
9dd887b2ea - Add scope id to ipv6 addresses.
- Clean up a few other ipv6 issues like removing the seemingly unnecessary MacOSX workaround.
- Bring ipv6 master server up to speed for dpmaster

Thanks go out to Mathieu Olivier for this work.
2008-08-31 19:54:29 +00:00
Tim Angus
de8131938c * Fix server info string voip setting 2008-07-08 16:23:06 +00:00
Tim Angus
37d664d4b2 * Rename voip cvar to cl_voip
* s/#if USE_VOIP/#ifdef USE_VOIP/
* Add generalised runtime cvar range checking, currently on [sv|cl]_voip,
  dedicated and a bunch of r_ variables
2008-07-07 22:31:39 +00:00
Ryan C. Gordon
809c361744 Reverted svn revision #1410 to sv_init.c
sv_voip is a protocol version number, not a boolean, so this check is
 reasonable and correct.
2008-07-06 20:07:43 +00:00
Tim Angus
6b572920a9 * Remove silly range check on sv_voip during initialisation
* Changed dedicated binary dedicated cvar to CVAR_INIT and remove runtime check
2008-07-06 01:35:01 +00:00
Tim Angus
7fe9a02d91 * In the dedicated binary, prevent setting dedicated cvar to 0 2008-07-06 01:00:00 +00:00
Tim Angus
2c0861c1ce * (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend
<TylerSchwend@gmail.com>)
* (bug 3623) COMMAND is mapped to the ALT key (Matthias <Kapffer@macbay.de>)
* (bug 3665) Typo error in FS_FOpenFileByMode function (TsT <tst2006@gmail.com>)
* (bug 3669) Some files left out of Solaris Packages (Vincent Cojot
  <vincent@cojot.name>)
* (bug 3680) server quit messages (Ben Millwood)
* (bug 3682) Maps with >1024 models cause a segfault (misantropia
  <bnoordhuis@gmail.com>)
* (bug 3683) R_FindShader(): negative lightmap indexes cause stray pointers
  (misantropia <bnoordhuis@gmail.com>)
* (bug 3688) q3asm potential segfault fix and other changes (TsT
  <tst2006@gmail.com>)
* (bug 3695) Not allowing to write file with lib extention (.dll/.so/...) (TsT
  <tst2006@gmail.com>)
* (bug 3696) make-macosx-ub.sh outdated by revision 1340; test for Tiger not
   working (Matthias <Kapffer@macbay.de>)
* (bug 3698) #error reported as warning in q3cpp (and no #warning support)
  (Ben Millwood)
* (bug 3703) restoring the valued pre-SDL window behaviour (/dev/humancontroller
  <devhc97@gmail.com>)
2008-07-05 23:50:38 +00:00
Ryan C. Gordon
8ab3f7af8d Changed the protocol for VoIP packets to support legacy clients.
Previously, a legacy client wouldn't get a VoIP packet, but if they did,
 they'd panic and disconnect. Now they ignore them and continue on. This also
 gives us the framework to add other features legacy clients can ignore.

Oh, this also has the benefit of allowing us to store incoming VoIP for
 playback in recorded demos. They'll play the chatter on VoIP clients, and
 be ignored on legacy ones. Huge win.
2008-06-03 02:32:52 +00:00
Ryan C. Gordon
0403ca2260 More VoIP work: treat voip/sv_voip cvars as protocol version numbers. 2008-06-02 19:52:13 +00:00
Ryan C. Gordon
1e4fa5a54c Treat sv_voip cvar as a version number (0 == off, 1 == version 1 protocol).
Don't publish it to server's info string if set to zero.
2008-06-02 19:41:09 +00:00
Ryan C. Gordon
953e9ec287 sv_voip cvar should be latched. 2008-06-02 19:37:05 +00:00
Ryan C. Gordon
12326a9eac Initial patch for in-game VoIP support! 2008-06-01 07:51:23 +00:00
Thilo Schulz
563eb9443b One minor comment fix 2008-04-12 17:14:53 +00:00
Thilo Schulz
f8d8a1c2f7 - fix a potential file descriptor leak in server side of pak downloading
- add new functions for banning clients from server, in engine part. This will also make it possible to ban ipv6 addresses in old mods.
2008-04-12 17:00:18 +00:00
Thilo Schulz
9a8cc99a93 - Revamp in-game server browser: you can now scan for games on multiple master servers, while retaining compatibility with old QVMs.
- Make Master server reporting/server queries ipv6 capable.
2008-04-11 18:39:03 +00:00
Thilo Schulz
78a82bcba2 Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data. 2008-04-10 15:37:25 +00:00
Thilo Schulz
b3822d03e2 Include #ifdef to make it easier to create a stand-alone binary. 2008-04-09 23:43:30 +00:00
Thilo Schulz
eb3b59308b Add Multicast capabilities for LAN server scanning. 2008-04-09 14:37:42 +00:00
Thilo Schulz
5d63a38ad9 Basic IPv6 support. Some inspiration from the patches by Lubos Dolezel and JF Tremblay at https://bugzilla.icculus.org/show_bug.cgi?id=2355. 2008-04-04 23:22:22 +00:00
Thilo Schulz
bb47026b5f - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.
2008-03-25 21:36:09 +00:00
Tony J. White =
4c3b7def84 * send along the reason for disconnection when sending the disconnect
cmd to all clients in SV_FinalMessage()
* on Com_Error(), set the cvar "com_errorCode" with the errorParm_t integer
  value for the error.  This can be used by a mod's ui to an draw error
  dialog specific for the error (e.g. Reconnect button on ERR_SERVERDISCONNECT)
2007-12-31 22:35:22 +00:00
Tim Angus
3f3e1a51a1 * (bug 3420) Don't respect sv_killserver unless a server is actually running
* (bug 3431) USERINFO cvars created in cg_main not getting sent (arQon)
2007-11-23 00:33:13 +00:00
Tony J. White =
e46fe24426 * rewrite of the win32 dedicated console:
1) NET_Sleep() no longer watches for input, Sys_Sleep() added for waiting
     on input.
  2) Added "CtrlHandler" for trapping Ctrl-C and other quit methods not
     handled by signals on windows
  3) Added history support
  4) Added tab completion
  5) Removed automatic cursor/scroll adjustment (too problematic)
  6) Enable mousewheel scrolling
  7) Stop using the InputBuffer for editing

  This seems to work pretty well now, but I jumped the gun on a previous
  commit message by saying you can scroll now without locking up your server.
  That was only true up until the point that a server tried to print to
  the console, at that point it will hang until you release the scroll bar :(
  It may be possible to get around this by using a seperate thread for
  console output, but that's a whole new can of worms.
2007-09-15 02:22:58 +00:00
Tim Angus
672cfbf16f * Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00
Tony J. White =
7d13d6cd3b * (bug 3066) rcon rate-limiting was not compatible with the eventual
integer overflow in Com_Milliseconds() (R1CH)
2007-05-10 01:39:58 +00:00
Tony J. White =
b5bf1280c1 * (bug 3018) Should not reset CVAR_CHEAT cvars when loading cgame/ui if they
are being loaded to play a demo.  This restores the normal
             "timedemo" cvar behaviour.
* (bug 3054) The "demo" command works properly now when connected to
             the local server
2007-04-05 15:26:15 +00:00
Tony J. White =
da75e9fda8 * (bug 3027) don't trust the "ip" value in the userinfo string since a client
could set this.  disconnect (or disallow connection for) a client that
  has a userinfo string that's too full for "ip" to be added properly.
  (Richard Stanway)
2007-02-14 23:14:25 +00:00
Tony J. White =
046e86a925 * (bug 3014) my revision 935 broke the sending of the kick/clientkick message
since SV_DropClient() tried to set the client's state to CS_ZOMBIE prior 
  to sending the message.
2007-02-01 22:24:45 +00:00
Thilo Schulz
5dc3b35b49 - Fix loads of format string bugs
- Fix locally looping sounds, thanks to Timbo
2007-01-24 21:23:21 +00:00
Ludwig Nussel
8ca8d84591 fix buffer overflow and format string bug in auth server response
processing
2006-12-31 15:36:42 +00:00
Ludwig Nussel
8e82c3d605 - tag more functions with gnu format attribute
- fix format string bugs. still some left
2006-12-30 12:32:54 +00:00
Tony J. White =
189e8b33f3 * (bug 2784) help to prevent reliable command overflow in cases when a slow
client is loading the map on a busy server. Specifically, hold back all
  configstring update commands while the client is CS_PRIMED.  Once the
  client goes from CS_PRIMED to CS_ACTIVE, send the cleint commands for
  updating each of the configstring indexes which were updated while the 
  client was CS_PRIMED.
2006-10-13 19:44:52 +00:00
Tony J. White =
2af23e813d * add cURL support for HTTP/FTP downloading (bug 2661) 2006-09-11 16:41:55 +00:00
Thilo Schulz
bea6fcff13 Correctly handle 0 timescale 2006-08-26 12:43:38 +00:00
Thilo Schulz
5ee7b5ed59 A few more timescale influences added 2006-08-26 02:45:59 +00:00
Thilo Schulz
fb18a4b2e4 - compensate sv_fps for timescale value.
- Add a non-dirty-hack fix for client hanging when unpausing a game.
2006-08-26 01:45:27 +00:00