ioq3quest/code/server
Thilo Schulz fb18a4b2e4 - compensate sv_fps for timescale value.
- Add a non-dirty-hack fix for client hanging when unpausing a game.
2006-08-26 01:45:27 +00:00
..
server.h * sv_minRate (from R1CH) 2006-06-17 19:19:34 +00:00
sv_bot.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_ccmds.c - Replaced SV_GetPlayerByName with SV_GetPlayerByHandle that supports lookup of client_t structures by playernum, too. 2006-05-02 21:20:07 +00:00
sv_client.c * sv_minRate (from R1CH) 2006-06-17 19:19:34 +00:00
sv_game.c - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
sv_init.c * sv_minRate (from R1CH) 2006-06-17 19:19:34 +00:00
sv_main.c - compensate sv_fps for timescale value. 2006-08-26 01:45:27 +00:00
sv_net_chan.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_rankings.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_snapshot.c - compensate sv_fps for timescale value. 2006-08-26 01:45:27 +00:00
sv_world.c * Added STATUS 2005-10-29 01:53:09 +00:00