Edward Betts
fe42b8653d
Correct spelling mistakes.
2017-11-22 01:40:20 -06:00
Zack Middleton
815c898bf5
Don't redefine MAX_PATH in bot code
2017-10-04 22:13:50 -05:00
Zack Middleton
c12b81a273
Fix strncpy usage in botlib
...
All usage of strncpy in botlib should now either set string
terminator or use Q_strncpyz.
2017-06-07 21:48:01 -05:00
Zack Middleton
eea9fbdb61
Fix unchecked buffer size issues in l_script.c and l_precomp.c
...
Found by Coverity.
2014-05-25 18:41:24 -05:00
Zack Middleton
078d004dc2
Fix potential buffer overflow in PS_ReadPrimitive
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Found by Coverity.
2014-05-25 16:28:38 -05:00
Zack Middleton
945f01d4af
more '\n' business
...
From /dev/humancontroller.
2012-06-19 15:14:57 +00:00
Zack Middleton
f3e7012bdb
REFACTOR [a vs an]
...
From /dev/humancontroller.
2012-06-18 16:31:16 +00:00
Thilo Schulz
9dc32d55e2
Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton
2011-07-18 14:56:57 +00:00
Thilo Schulz
8869e989e4
typos, patch by Ansgar Burchardt <ansgar@43-1.org>
2011-02-04 17:18:40 +00:00
Ludwig Nussel
e8f5d5055d
fix wrong strcpy usage ( #4331 , patch by Andreas Bierfert)
2009-11-04 18:13:05 +00:00
Thilo Schulz
ba31be1736
Fix botlib parser for negative int/float values, thanks to Makro for reporting ( #4227 ).
2009-10-19 23:29:44 +00:00
Tony J. White =
f82ea67c67
* remove COM_Compress() call on script buffer loaded into memory. I assume
...
this was added in order to save cycles if a script is loaded and then
parsed multiple times, but it caused line numbers to be reported
incorrectly for parse errors. If a script is loaded into memory and
parsed multiple times then the script itself should be optimized instead
of doing it at runtime. Also, there was a possibility of segfault
due to where this was called.
2008-03-28 03:26:59 +00:00
Thilo Schulz
bb47026b5f
- Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.
...
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.
2008-03-25 21:36:09 +00:00
Tim Angus
fd69a32508
* (bug 3427) Single Player causes SIGBUS on SGI IRIX (Patrick Baggett)
2008-02-20 19:41:52 +00:00
Tim Angus
59c231c6c6
* (bug 3412) %s expansion security patch (DevHC)
2008-01-22 23:44:10 +00:00
Tim Angus
672cfbf16f
* Merge unified-sdl to trunk
...
* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00
Ryan C. Gordon
721b9a7d01
Mac OS X work...lots of little changes that touch a lot of random places.
...
Still work to be done, but this at least matches the PowerPC Linux status
now.
MacOS-specific directory (and XCode project) is gone...this now uses SDL,
OpenAL, and the Unix Makefiles.
--ryan.
2005-11-26 07:46:21 +00:00
Tim Angus
05e8ab9538
* Added STATUS
...
* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
2005-10-29 01:53:09 +00:00
Tim Angus
3a2ad50406
* Moved various source files from their mod sdk locations to places more
...
appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
VC and OS X builds (easy to fix though)
2005-10-26 19:45:21 +00:00
Ludwig Nussel
5ae70d54b0
remove svn:executable property
2005-08-28 17:54:51 +00:00
Zachary Slater
59cce31e75
newlines fixed
2005-08-26 17:39:27 +00:00
Zachary Slater
5b755058f5
Itsa me, quake3io!
2005-08-26 04:48:05 +00:00
Travis Bradshaw
dbe4ddb103
The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
2012-01-31 13:41:34 -06:00