Commit graph

2082 commits

Author SHA1 Message Date
Ludwig Nussel
b5ab8384ac icculus.org/quake3 -> ioquake3 2006-09-05 07:02:23 +00:00
Thilo Schulz
6e45169ddd Update splash image for unix installer. 2006-09-05 00:58:50 +00:00
Tony J. White =
8f965b9aad * fixed Mac OS X cross compiling from a ppc host 2006-08-31 14:33:37 +00:00
Tony J. White =
bc4591b03e * renamed static function GetClipboardData to CL_GetClipboardData since it was causing compile errors in newer mingw 2006-08-30 15:16:36 +00:00
Tim Angus
9f42be5d6c * Disable video command when not playing back a demo 2006-08-29 19:30:33 +00:00
Thilo Schulz
01d057967f Go back to rev. 874. ATM, there is no good way to make FS_Restart() behave as it was originally described. 2006-08-28 01:48:38 +00:00
Thilo Schulz
39d050b748 More fixes for the FS_Shutdown change. Declare qconsole.log as closed before FS_Shutdown
closes all files.
2006-08-28 01:10:46 +00:00
Thilo Schulz
fbfc886b22 Fix crash when recording to files and the map changes. Was caused by new, correct, behaviour of
FS_Restart() which would close the files before they'd be closed by the client.
2006-08-28 00:44:59 +00:00
Thilo Schulz
591e11e740 There are actually files that can have a length of 0 so this in-use-check was just wrong. 2006-08-27 15:34:44 +00:00
Thilo Schulz
57dbc7a79f - Fixed filehandle / filedescriptor leak in S_AL_StartBackgroundTrack introduced in rev. 832
- intro now plays correctly before looping sound.
2006-08-27 15:31:03 +00:00
Thilo Schulz
bea6fcff13 Correctly handle 0 timescale 2006-08-26 12:43:38 +00:00
Tony J. White =
1f8c2c56eb * moved SVN_VERSION #ifdef from client.h to q_shared.h so dedicated server
builds when svn version cannot be detected
2006-08-26 06:12:15 +00:00
Thilo Schulz
5ee7b5ed59 A few more timescale influences added 2006-08-26 02:45:59 +00:00
Thilo Schulz
fb18a4b2e4 - compensate sv_fps for timescale value.
- Add a non-dirty-hack fix for client hanging when unpausing a game.
2006-08-26 01:45:27 +00:00
Tony J. White =
90b35ec5c8 * Print the SVN version string in Com_Init() 2006-08-25 16:25:51 +00:00
Tim Angus
ba36526a5e * Revert version to 1.33 again 2006-08-22 18:47:59 +00:00
Tony J. White =
a4d1556bf7 * Add SVN version string to client console (clean up last commit) 2006-08-22 16:30:04 +00:00
Tony J. White =
0df6305274 * Add SVN version to the version string displayed in the client console
if it can be detected
2006-08-22 16:13:51 +00:00
Thilo Schulz
467917233a - Change available device list to be displayed on sound initialization and
use line feeds as separators.
2006-08-19 22:17:04 +00:00
Tim Angus
4c8c2e5597 * Compiler warning fix 2006-08-19 14:40:24 +00:00
Thilo Schulz
b2b17e334e - tweak enumeration support, remove win32 dependency
- fix two typos in status message in snd_main.c
2006-08-19 13:44:10 +00:00
Thilo Schulz
87a3858f9a - Add device enumeration support on windows and make "Generic Software" new default device as that one seems to work more reliably on many platforms.
- Add shfolder.lib library to dependencies in MSVC project files
- update documentation for OpenAL changes.
2006-08-19 11:02:20 +00:00
Thilo Schulz
4450057eb7 The server should still process network packages for keeping the package queue empty. 2006-08-18 09:21:01 +00:00
Thilo Schulz
ee12260b59 Tweak the select() stuff a bit still. 2006-08-18 02:10:02 +00:00
Thilo Schulz
5e88acf217 Fix 100% CPU usage on idle dedicated servers. 2006-08-18 01:50:51 +00:00
Tony J. White =
55bddd58fd Added code/unix/MacSupport/ which currently includes a script and resource file
that can add id's EULA to a .dmg file
2006-08-16 07:03:20 +00:00
Tony J. White =
265382d1a8 added Univeral Binary build instructions to README 2006-08-16 05:34:12 +00:00
Tony J. White =
77de9e65a8 bug 2723
* replaced my cheap hack to search current working dir on OS X with a more
  complex hack that detects the .app bundle directory structure.  This is so
  the game data dirs do not need to be inside of the .app bundle btw.
2006-08-16 05:22:09 +00:00
Tim Angus
e17bea030f * Deugly the ugly new ascii banner
* Re-justify some paragraphs dejustified by changing name
* Add tjw to contributors list
2006-08-15 08:26:58 +00:00
Zachary Slater
de39561883 More ioquake3ness 2006-08-15 05:55:38 +00:00
Tim Angus
e41d081710 * qvm files no longer installed by "make copyfiles"
* Loopback clients only get snapshots at the server frame rate now
  (Anonymous <nkylqinhvgcbyl@mailinator.com>)
* JPEG chroma subsampling disabled if the quality value is >= 85
  (Anonymous <nkylqinhvgcbyl@mailinator.com>)
* cl_lanForcePackets. When set to 0 (default is 1) the cl_maxpackets setting
  will be ignored if on a LAN. (Anonymous <nkylqinhvgcbyl@mailinator.com>)
2006-08-13 17:09:05 +00:00
Zachary Slater
acd2473fce Makefile.local gets ignored for great justice! 2006-08-08 23:57:20 +00:00
Tony J. White =
0bffb8a8cd bug 2747
* it turns out Apple's OpenAL only allows for 64 alSource's by default
  http://opensource.creative.com/pipermail/openal/2005-October/008893.html
  This was the main cause of the Mac OS X OpenAL probem since we were using
  128 as MAX_SRC
2006-08-03 03:15:24 +00:00
Tony J. White =
0141a4b4b0 bug 2747
* open music stream in S_AL_StartBackgroundTrack() instead of relying 
  on  S_AL_MusicProcess() to open it.  This allows S_AL_MusicProcess() to 
  return early when called whenever there is no open music stream to prevent
  a segfault.
2006-08-03 02:29:47 +00:00
Tony J. White =
fe35a8eef8 bug 2723
* ARCH should be i386 instead of x86 for Mac OS X too
2006-08-02 05:12:20 +00:00
Tony J. White =
9a6fad9cf1 bug 2723
* adds a shell script ./make-macosx-ub.sh that builds Mac OS X Universal Binary
* fixes Mac OS X x86 VM crashes (-mstackrealign)
* adds current working directory to the search path on Mac OS X to make
  working with .app bundles easier
* various tweaks to make ioquake3 build against the 10.2 SDK 
* changed default OpenAL .dylib location to the path of the one included with
  the Framework bundled in 10.4 (for USE_OPENAL_DLOPEN)
* updated to a Universal libSDL-1.2.0.dylib
2006-08-02 04:01:36 +00:00
Tony J. White =
7cb5edc9ed bug 2813
* fixed bug with new win32 home path detection 
* added SHFolder.lib linking to the mingw build for win98/win95 compat
2006-08-01 17:36:47 +00:00
Tony J. White =
583745769d bug 2810 once a latched cvar was changed it could not be reset to its original value 2006-08-01 16:51:13 +00:00
Tim Angus
635e8bc326 * Windows home directory support (tjw) 2006-08-01 11:41:49 +00:00
Tim Angus
13b119a40c * Fix to Windows renderer deadlock (bug #2767, Daniel Deptford) 2006-07-31 19:05:14 +00:00
Thilo Schulz
5efd7c8c36 Another patch to make uncompressed AVI write in RGB24 format by anonymous virtualdub sympathiser. 2006-07-31 15:32:59 +00:00
Thilo Schulz
3a1c4aa457 Fix from the VirtualDub people which should make avi files created with the video command playable with numerous windows players. 2006-07-31 13:05:15 +00:00
Thilo Schulz
3afbcc9854 Changed the demofile slot finder to use FS_FileExists instead of FS_ReadFile to find a free filename. 2006-07-30 14:42:15 +00:00
Thilo Schulz
9fd1a47819 Fix wrong demo filename when all 9999 demo*.dm_64 file slots have been written. 2006-07-30 14:11:51 +00:00
Thilo Schulz
c6bf30ea7f Fixed shit commited by myself. 2006-07-30 11:09:45 +00:00
Thilo Schulz
2c14f02ee5 Revert "fix" because it was based on wrong assumptions and actually doesn't fix anything at all. 2006-07-17 19:15:36 +00:00
Thilo Schulz
57a5f2571a Fix wrong means of death message in server log. 2006-07-09 16:36:33 +00:00
Ludwig Nussel
6327f1ce47 looks like the interpreter was broken all the time. Didn't anyone
notice?
2006-07-06 09:25:17 +00:00
Thilo Schulz
fc244c97ef Fix critical buffer overflow in cgame, see exploit at http://www.milw0rm.com/exploits/1977 2006-07-06 00:37:56 +00:00
Ludwig Nussel
a24ffc0dd5 - print warning if server tries to set cvars it shouldn't set
- make warnings yellow
2006-07-05 20:30:53 +00:00