James Canete
86984eb536
When calling qglDrawRangeElementsEXT(), use proper start and end parameters.
2012-11-07 00:06:51 +00:00
Zack Middleton
8234225459
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
2012-11-01 06:03:15 +00:00
James Canete
262e8e96b6
Ensure the correct FBO is bound when drawing. (Fixes bug #5791.)
2012-10-30 22:05:07 +00:00
Zack Middleton
c4288507e0
Don't draw cursor during Team Arena's loading screen.
2012-10-30 20:06:48 +00:00
Zack Middleton
016b74b633
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
2012-10-30 16:51:06 +00:00
Zack Middleton
17ee96e6c8
Clean up getting pshadowMap in Rend2's R_DecomposeSort().
2012-10-30 09:00:58 +00:00
Zack Middleton
faa0cb04c1
Show reason non-default renderer failed to load.
2012-10-30 07:43:44 +00:00
James Canete
32d1bc4f2a
Fix some non-ASCII characters.
...
Patch originally by /dev/humancontroller, modified by me.
2012-10-30 03:00:46 +00:00
Zack Middleton
36c30f6782
Remove initializing "sv_mapname" cvar in game. It's set to "" and never used.
2012-10-29 19:18:06 +00:00
James Canete
3dff29e991
Remove ARRAY_SIZE, and use ARRAY_LEN instead.
2012-10-28 20:35:16 +00:00
James Canete
5cbe7888f8
Fix FBO_*() usage when framebuffers are unavailable or undesired.
2012-10-28 20:22:13 +00:00
Zack Middleton
6bc0e6fae4
Merge changes to GL_Cull from Rend2 into opengl1 renderer, behavior is the same.
2012-10-26 07:40:57 +00:00
Zack Middleton
3dfd2dac7e
Split Rend2's printing OpenGL extensions string (> 1024 characters) into separate function and merged into opengl1 renderer. (Fixes bug #5559.)
2012-10-26 07:23:49 +00:00
Zack Middleton
64ed856dfd
Add smiletheory to credits in q3_ui.
2012-10-26 04:16:25 +00:00
Zack Middleton
c9e5537341
Remove gfxmeminfo command when shuting down Rend2.
2012-10-26 04:07:07 +00:00
Zack Middleton
3814f04a8a
Fix gcc warnings in Rend2.
2012-10-26 03:56:45 +00:00
Zack Middleton
d092ba6627
Fix restoring fs_game when default.cfg is missing.
2012-10-26 01:27:16 +00:00
James Canete
4f7eb9fa21
Added Rend2, an alternate renderer. (Bug #4358 )
2012-10-26 01:23:06 +00:00
Zack Middleton
037565293f
From /dev/humancontroller:
...
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
2012-10-17 21:20:29 +00:00
Zack Middleton
bc4ca164e0
From /dev/humancontroller:
...
really fix the confusion with game entity and refentity numbers
for any natural number M, the following is logical as a whole:
- the array size for refentities is M;
- the refentity number limit is M-1, ie., each refentity number is in [0..M-1];
- the special number for the world is M.
before r1429, the code was roughly the following:
// constants related to the game, should not be used by the renderer
// renderer stuff
refEntity_t refEntities[MAX_ENTITIES];
int numRefEntities = 0;
void addRefEntity(refEntity_t re)
{
if (numRefEntities >= ENTITYNUM_WORLD)
return; // full
refEntities[numRefEntities++] = re;
}
void render(int num)
{
if (num == ENTITYNUM_WORLD)
renderWorld();
else
renderRefEntity(refEntities[num]);
}
so before r1429,
- the array size for refentities was 1023;
- the refentity number limit was 1021, ie., each refentity number was in [0..1021]; and
- the special number for the world entity was 1022.
this was a small waste of memory, as the last array element wasn't used.
r1429 changed
if (numRefEntities >= ENTITYNUM_WORLD)
to
if (numRefEntities >= MAX_ENTITIES).
this creates the following configuration:
- the array size for refentities is 1023;
- the refentity number limit is 1022, ie., each refentity number is in [0..1022]; and
- the special number for the world entity is 1022.
r1429 just makes things worse: it allows 1 more refentity to be added, but that entity doesn't get drawn anyway, as its number will be equal to the special number for the world. this is a small waste of not only memory, but also processing time.
perhaps in XreaL,
ENTITYNUM_WORLD is a game entity constant, and has nothing to do with refentities. a new REFENTITYNUM_WORLD constant should be added to denote the special number for the world, and that constant should be used in the renderer code in place of ENTITYNUM_WORLD. so define such a constant, and let it be equal to MAX_ENTITIES, which is 1023.
2012-10-17 21:17:37 +00:00
Zack Middleton
d49d0753eb
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
2012-10-17 20:39:45 +00:00
Zack Middleton
ce9f2ee5f9
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
2012-10-17 19:30:41 +00:00
Zack Middleton
0167b439c9
Don't include client.h in sdl_glimp.c as it is part of the external renderer lib.
2012-10-13 23:15:02 +00:00
Zack Middleton
0a8eb09834
Play correct team sounds when in spectator mode and following a player.
2012-10-11 18:22:41 +00:00
Zack Middleton
cf30922932
Fix resetting single player level selection in q3_ui when there is no training level, such as in demoq3.
2012-09-30 06:21:08 +00:00
Zack Middleton
a32dc4dca4
Fix arrow buttons in q3_ui join server menu to be selectable by mouse.
2012-09-30 03:59:10 +00:00
Zack Middleton
656a0145bc
Added myself to ioq3 credits in q3_ui.
2012-09-30 03:10:10 +00:00
Zack Middleton
11811e8138
Fix UI player model FOV when using non-640x480 resolution.
2012-09-30 02:56:50 +00:00
Zack Middleton
2cb7f25093
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
2012-09-17 04:16:30 +00:00
Zack Middleton
02f3664b2e
Fix game getting stuck in a do-while loop when "team follow1" or "team follow2" client sends a follownext or followprev command.
2012-09-10 01:22:13 +00:00
Zack Middleton
c65142179f
Fix g_warmup < 2 causing client prediction issues (bug #5740 ). (Reused code for tournament gametype.)
2012-09-09 22:14:15 +00:00
Zack Middleton
e3fc1826b1
Send team info for team overlay to spectators for the team of the client they're following (bug #5740 ).
2012-09-08 23:19:06 +00:00
Zack Middleton
56ebe14239
Don't have g_teamAutoJoin affect bot's team
...
Bots set their team later, setting it here causes some bots to change team and die later. Can cause extra skulls to be spawn at beginning of harvester (bug #5740 ).
2012-09-08 22:32:41 +00:00
Zack Middleton
b4a76e74f7
Remove a redundant code statement.
2012-09-04 21:13:25 +00:00
Zack Middleton
1aaf9d3e7b
Use correct fallback height and width for r_mode -2.
2012-08-27 15:38:55 +00:00
Zack Middleton
42d3ff8d1d
Added r_mode -2, uses desktop resolution. Bug #5408 . Patch by Andrei Drexler and myself.
2012-08-27 14:52:41 +00:00
Zack Middleton
a3ae0dc5ef
Removed a check that was made unnessicary by r1644.
2012-08-24 18:04:44 +00:00
Zack Middleton
dc8b48855d
More MISSIONPACK ifdeffery.
2012-08-17 19:05:40 +00:00
Zack Middleton
9a69b738bf
Added MISSIONPACK ifdef around GT_1FCTF code.
2012-08-17 06:18:37 +00:00
Zack Middleton
b82c02fc03
Don't replay to status OOB requests in Team Arena single player.
2012-08-16 21:38:02 +00:00
Thilo Schulz
027ea8d6d3
Oops, still need this
2012-08-08 09:42:33 +00:00
Thilo Schulz
ffac0e6757
Move argument passing from VM to engine to global variables which allows to get rid of lots of OS specific stuff and also fixes errors that happens when compilers add lots of boilerplate to the DoSyscall() function
2012-08-08 09:34:03 +00:00
Thilo Schulz
ded2b11959
Fix this for real now.
2012-07-23 21:27:17 +00:00
Tim Angus
88cbeae0fd
* Fix warning
2012-07-07 18:24:20 +00:00
Thilo Schulz
053aa8ead7
Fix windows as well
2012-07-07 18:22:19 +00:00
Tim Angus
37f2b4db90
* (bug #5709 ) Fix crash when invoked with --version
2012-07-07 17:32:19 +00:00
Zack Middleton
79bb668a9f
Fixed G_LogPrintf format warning on 64 bit systems added in r2294.
2012-07-05 13:42:08 +00:00
Zack Middleton
2cfda4384b
We should not try to broadcast via the IPv4 socket if that socket is closed.
...
Previously, error messages were generated when querying local servers while IPv4 was disabled. Patch from /dev/humancontroller.
2012-07-05 13:33:55 +00:00
Thilo Schulz
b5456faaea
Revert pk3dir patch because some users report the code gets stuck in an infinite loop in the new code
2012-07-02 01:03:55 +00:00
Thilo Schulz
2c0b262a5a
Mark JPEG lib changes, file provided by Simon McVittie
2012-07-01 18:07:56 +00:00