Commit graph

8 commits

Author SHA1 Message Date
Simon
56d1334007 Ensure menu cursor is correctly aligned
store the yaw at which the menu is invoked to calculate correct X
slightly increased the cursor movement scale as it was a little too much wrist turning required to reach outer edges of screen
2022-03-23 20:48:01 +00:00
Simon
fdbc101841 Some small changes
- draw selection beam on weapon selector
- Change direction weapons, weakest start at the bottom (with gauntlet) and then increase clockwise
- small change to menu footer text
- Increased size of Quake III Arena logo on main screen
- Build batch file will create vr_version.h to include in the menu
2022-03-11 19:16:44 +00:00
Simon
c1b77e09fc Update run.bat 2022-02-15 23:25:28 +00:00
Simon
5066bb9431 Several significant changes
- Fixed bug where player would randomly move around
- Changed package name to com.drbeef.ioq3quest
- Changed location of files to /sdcard/ioquake3quest
- Added commandline.txt file
- Intermission screen now has headtracking (and in skirmish is a full VR experience)
- Fixed projectile location of railgun
- Made HUD model icons larger
2022-02-04 20:42:34 +00:00
Simon
4b4ee4ec6e First big commit - pretty much playable throughout 2022-01-29 15:45:18 +00:00
XsparkieX
149c836b94 Updated run.bat to handle paths a bit more gracefully with pushd/popd. 2021-02-01 22:20:30 +01:00
XsparkieX
7f867d4df3 Set ANDROID_SDK_ROOT so gradle won't fail at finding the SDK root on initial pull. 2021-02-01 21:51:36 +01:00
XsparkieX
bcc28a0ae3 Added support for building for Android on Windows. 2021-02-01 21:37:07 +01:00