Update run.bat

This commit is contained in:
Simon 2022-02-15 23:25:28 +00:00
parent 7496c457aa
commit c1b77e09fc

View file

@ -2,10 +2,10 @@
setlocal
set BUILD_TYPE=debug
set BUILD_TYPE=release
set KEYSTORE=
set KEYSTORE_PASS=
set VERSION=0.6.0
set VERSION=0.12.0
set ANDROID_SDK_ROOT=%AppData%\..\Local\Android\Sdk
set adb="%ANDROID_SDK_ROOT%\platform-tools\adb.exe"
@ -16,6 +16,7 @@ set JAVA_HOME=C:\Program Files\Android\Android Studio\jre\jre
if "%1"=="clean" (
rm -rf .\build
rm -rf .\android\build
rm -rf .\android\app\src\main\jniLibs\arm64-v8a
)
if %BUILD_TYPE%==release (
@ -60,6 +61,10 @@ if %BUILD_TYPE%==debug (
copy .\app\build\outputs\apk\%BUILD_TYPE%\app-%BUILD_TYPE%.apk %APK_LOCATION%
)
if "%1"=="nodeploy" (
goto :END
)
%adb% install -r %APK_LOCATION%
if %ERRORLEVEL% NEQ 0 (
%adb% uninstall %PACKAGE_NAME%
@ -72,28 +77,30 @@ if %ERRORLEVEL% NEQ 0 (
)
)
%adb% shell mkdir -p %ANDROID_STORAGE_LOCATION%
%adb% push --sync "D:\Program Files (x86)\Steam\steamapps\common\Quake 3 Arena\baseq3" %ANDROID_STORAGE_LOCATION%
if %ERRORLEVEL% NEQ 0 (
popd
popd
echo "Failed to transfer files."
exit /b 1
)
%adb% push --sync ..\code\renderergl2\glsl %ANDROID_STORAGE_LOCATION%/baseq3/
if %ERRORLEVEL% NEQ 0 (
popd
popd
echo "Failed to transfer shaders."
exit /b 1
)
%adb% push --sync autoexec.cfg %ANDROID_STORAGE_LOCATION%/baseq3/
if %ERRORLEVEL% NEQ 0 (
popd
popd
echo "Failed to transfer autoexec."
exit /b 1
)
@REM %adb% shell mkdir -p %ANDROID_STORAGE_LOCATION%
@REM %adb% push --sync "D:\Program Files (x86)\Steam\steamapps\common\Quake 3 Arena\baseq3" %ANDROID_STORAGE_LOCATION%
@REM if %ERRORLEVEL% NEQ 0 (
@REM popd
@REM popd
@REM echo "Failed to transfer files."
@REM exit /b 1
@REM )
@REM %adb% push --sync ..\code\renderergl2\glsl %ANDROID_STORAGE_LOCATION%/baseq3/
@REM if %ERRORLEVEL% NEQ 0 (
@REM popd
@REM popd
@REM echo "Failed to transfer shaders."
@REM exit /b 1
@REM )
@REM %adb% push --sync autoexec.cfg %ANDROID_STORAGE_LOCATION%/baseq3/
@REM if %ERRORLEVEL% NEQ 0 (
@REM popd
@REM popd
@REM echo "Failed to transfer autoexec."
@REM exit /b 1
@REM )
%adb% logcat -c
%adb% shell am start -n %PACKAGE_NAME%/.MainActivity
@ -104,4 +111,6 @@ if %ERRORLEVEL% NEQ 0 (
exit 1
)
%adb% logcat *:S Quake3:V SDL:V DEBUG:V
:END
endlocal