Aaron Gyes
797df27e23
Hot new sexy Windows icon.
2006-02-20 06:59:48 +00:00
Aaron Gyes
c5bc92294b
Generate new 32x32 raster image from new svg, kill off old uglies.
2006-02-18 19:28:50 +00:00
Aaron Gyes
20ee886a29
<Timbo> you should probably strip that
2006-02-18 19:13:43 +00:00
Aaron Gyes
4b4a01001f
Kill text node
2006-02-18 19:08:25 +00:00
Ludwig Nussel
4c242115dc
- change long to intptr_t for 64bit windows compatability
...
- change vmMain arguments back to int. 64bit types are apparently not
needed there. Only the syscall function needs them.
2006-02-18 19:07:23 +00:00
Ludwig Nussel
e129637b5a
64bit fix: VM_Call return value is a pointer
2006-02-18 19:03:06 +00:00
Aaron Gyes
058c2af2ce
Added gradients
2006-02-18 19:02:34 +00:00
Tim Angus
4fe0154cbe
* Added Sander van Loon's svg icon
2006-02-18 11:19:32 +00:00
Tim Angus
26b4ed2f7d
* Fix to a woopsie
2006-02-13 18:17:08 +00:00
Tim Angus
932ca8027c
* OpenAL now respatializes using the player entity origin instead of the view
...
origin by default. The old behaviour is available by setting
s_alSpatEntOrigin to 0.
2006-02-12 10:43:37 +00:00
Tim Angus
3e803b40d2
* See bug #2583
2006-02-12 10:05:32 +00:00
Tim Angus
1911b2a45a
* OS X/SDL mouse sensitivity fix
2006-02-08 18:06:20 +00:00
Tim Angus
ef19ccd56f
* Removed (unintentional) C99 code
2006-02-07 18:36:17 +00:00
Maik
ca7b79c0fa
* updated q3asm msvc prj.
2006-02-07 13:00:44 +00:00
Maik
5b12a7a468
* enabled openal as default in msvc.
2006-02-07 12:47:12 +00:00
Maik
602743a25b
* workaround for msvc compiler bug.
2006-02-07 12:26:53 +00:00
Tim Angus
cb76ec0f2d
* Do not cull non-ascii keyboard chars at the SDL level any more, these are
...
handled in cl_keys.c. (This fixes ctrl-c not working).
2006-02-04 14:11:53 +00:00
Tim Angus
2e19bdfb5d
* Reimplement console history recall "bug" behaviour without the bug
2006-02-04 00:28:57 +00:00
Tim Angus
91b2b9297a
* Fix to an obo bug in the console history recall code
2006-01-28 23:26:23 +00:00
Tim Angus
ab29f29495
* Fix to a memory leak in CM_ValidateFacet
2006-01-27 18:14:01 +00:00
Tim Angus
947ebb932e
* SDL build no longer requires a vid_restart when changing r_fullscreen
2006-01-25 17:57:53 +00:00
Tim Angus
8a6be4aef4
* Persistent console history
2006-01-24 04:35:19 +00:00
Tim Angus
5a29e8df50
* Added code to sleep a bit when q3 has no focus and sleep a lot when it's
...
minimised (SDL only)
2006-01-23 00:24:56 +00:00
Tim Angus
704c151eb1
* Fix to an OpenAL "bug" involving Team Arena
2006-01-22 21:09:55 +00:00
Tim Angus
7b930770e7
* The use of va in the ansi color stuff was preventing developer 1 mode (and
...
probably various other things) from working properly
2006-01-22 19:38:50 +00:00
Tim Angus
3404fbac56
* Fix the operation of the delete key in *nix
2006-01-22 17:07:21 +00:00
Tim Angus
4ab96373e6
* Only check the checksum on baseq3 pak0.pk3
2006-01-22 17:05:43 +00:00
Tim Angus
c3f7915a8b
* Overhaul of console autocompletion
...
- No longer does weird stuff like move the cursor inappropriately
- Autocomplete works with compound commands
- Special autocomplete on some commands e.g. \map, \demo
- Removed various hacks used to counter the original autocomplete code
2006-01-22 01:58:50 +00:00
Tim Angus
893629fb0f
* Fix to ability to diabled Ogg Vorbis
2006-01-21 15:09:35 +00:00
Tim Angus
7913ec3c4b
* Fix a bug with command/cvar autocompletion
2006-01-21 01:35:42 +00:00
Tim Angus
58c8175024
* Added Q_isnan for NaN tests with -ffast-math
...
* Fixed UT/OpenAL work around
2006-01-19 20:28:12 +00:00
Tim Angus
50a10f2690
* Some sloppily coded mods call the Q3 sound API with NaNs -- sanitise this
2006-01-19 17:25:55 +00:00
Maik
fc58fbbac7
cl_avi.c added to msvc project.
2006-01-19 16:43:06 +00:00
Tim Angus
da6fafaac7
* Removed advertising clause from BSD license as per mailing list discussion
2006-01-18 18:46:32 +00:00
Tim Angus
6a396f761f
* Yet another MD4 implementation
...
* Removed Com_BlockChecksumkey and replaced its functionality in the calling
function
2006-01-18 15:53:50 +00:00
Tim Angus
0856744622
* GPL MD4 implementation
...
* Removed obsolete compilation instructions from the id readme
* Removed MD4 license from the id readme
2006-01-18 01:20:42 +00:00
Ludwig Nussel
f4dc10d3f0
fix path to build directory
2006-01-17 20:14:43 +00:00
Tim Angus
fc8fcd7af5
* Don't try to auto record a demo while playing a demo
2006-01-16 04:00:30 +00:00
Tim Angus
ac01b3fdc8
* Patch from Tilman Sauerbeck that fixes some UI code that does not take
...
account of non-4:3 aspect ratios
2006-01-16 02:23:03 +00:00
Tim Angus
ede5c811c2
* Deleted the .lnt and .bat files in the code dir
2006-01-15 21:55:43 +00:00
Tim Angus
7b845a1741
* Move code/unix/Makefile to ./Makefile
2006-01-15 21:45:57 +00:00
Tim Angus
9f427d8852
* Fix a bug where q3cpp's include paths were not set correctly
2006-01-15 21:17:03 +00:00
Tim Angus
363c0d4eba
* Fix to some warnings in linux_glimp.c
2006-01-15 19:15:33 +00:00
Tim Angus
d4bd2fd737
* Change defaults for s_alRolloff and s_alMinDistance
2006-01-15 15:45:12 +00:00
Tim Angus
b4898caac4
* Fix to a stupid bug I introduced whilst trying to be clever
2006-01-15 15:30:52 +00:00
Tim Angus
e74947be2c
* x86 OS X support
2006-01-15 15:22:13 +00:00
Ryan C. Gordon
b06643f41d
Fixed compiler warning about uninitialized variables.
2006-01-14 09:16:16 +00:00
Tim Angus
15c2c2ed89
* Remove some cruft from qasm.h
2006-01-13 21:44:05 +00:00
Ludwig Nussel
2a6c9bd2fd
tell the linker that we want NX stack if possible
2006-01-13 21:40:51 +00:00
Tim Angus
216bda8cd7
* Patch from https://bugzilla.icculus.org/show_bug.cgi?id=2540
2006-01-13 20:54:07 +00:00