ioq3quest/code
Tim Angus cb76ec0f2d * Do not cull non-ascii keyboard chars at the SDL level any more, these are
handled in cl_keys.c. (This fixes ctrl-c not working).
2006-02-04 14:11:53 +00:00
..
AL * Updated AL headers 2005-12-01 20:53:28 +00:00
botlib msvc project files updated and moved to win32/msvc 2005-12-12 17:38:03 +00:00
cgame msvc project files updated and moved to win32/msvc 2005-12-12 17:38:03 +00:00
client * Reimplement console history recall "bug" behaviour without the bug 2006-02-04 00:28:57 +00:00
game * Removed advertising clause from BSD license as per mailing list discussion 2006-01-18 18:46:32 +00:00
jpeg-6 * Moved various source files from their mod sdk locations to places more 2005-10-26 19:45:21 +00:00
libs/macosx Mac OS X work...lots of little changes that touch a lot of random places. 2005-11-26 07:46:21 +00:00
null * Added STATUS 2005-10-29 01:53:09 +00:00
q3_ui * Patch from Tilman Sauerbeck that fixes some UI code that does not take 2006-01-16 02:23:03 +00:00
qcommon * Fix to a memory leak in CM_ValidateFacet 2006-01-27 18:14:01 +00:00
renderer * SDL build no longer requires a vid_restart when changing r_fullscreen 2006-01-25 17:57:53 +00:00
SDL12/include SDL and OpenAL headers. 2005-11-26 07:59:00 +00:00
server * General decrufting: 2005-10-29 23:13:09 +00:00
tools * Fix a bug where q3cpp's include paths were not set correctly 2006-01-15 21:17:03 +00:00
ui msvc project files updated and moved to win32/msvc 2005-12-12 17:38:03 +00:00
unix * Do not cull non-ascii keyboard chars at the SDL level any more, these are 2006-02-04 14:11:53 +00:00
win32 cl_avi.c added to msvc project. 2006-01-19 16:43:06 +00:00