Zachary Slater
fe3c3f69ec
https://bugzilla.icculus.org/show_bug.cgi?id=2362
2005-09-03 19:16:14 +00:00
Zachary Slater
a4a6168e95
https://bugzilla.icculus.org/show_bug.cgi?id=2361
2005-09-03 18:30:59 +00:00
Ludwig Nussel
2e6d24d973
remove useless setuid code
2005-09-03 12:02:28 +00:00
Ludwig Nussel
4a5f66fbe3
don't make unaligned used of OP_BLOCK_COPY an error. The bytecode
...
compiler doesn't care either.
2005-09-03 12:01:51 +00:00
Ludwig Nussel
f48313563c
convert backslashes to slashes
2005-09-03 12:01:07 +00:00
Zachary Slater
840ecd6483
More from pomac
2005-09-03 04:10:22 +00:00
Zachary Slater
1697a709a1
Reverting pomac's change here, hopefully that fixes this.
2005-09-02 21:52:28 +00:00
Zachary Slater
e09e027914
Another patch from gladiac, cleans up the makefile a little.
2005-09-02 21:11:46 +00:00
Zachary Slater
f327407bb8
Cleanups from pomac!
2005-09-02 20:13:47 +00:00
Ludwig Nussel
b0fc4a7b6e
remove =? assignments. use "make CC=foo" instead of "CC=foo make"
2005-09-02 12:28:54 +00:00
Ludwig Nussel
92216f0f07
assume a default if sndspeed==0 to stay compatible with the original
...
code
2005-09-01 17:52:57 +00:00
Zachary Slater
f9c2c01eb5
Update
2005-09-01 06:42:33 +00:00
Zachary Slater
00cd405e5a
renamed to help prevent confusion
2005-09-01 06:32:34 +00:00
Ryan C. Gordon
c7392f2c3f
Screw with (de)initialization code.
...
This fixes:
- Mouse grab being lost after alt-enter goes windowed in the SDL driver.
- Joystick ceasing to function on vid_restart in the SDL driver.
- Audio failing to work after after snd_restart in the SDL driver.
- Probably other things.
2005-09-01 05:09:21 +00:00
Ryan C. Gordon
136557954c
Make a shot at total client shutdown on crash.
2005-09-01 05:07:15 +00:00
Ryan C. Gordon
8cb9ba5bda
Added console output so I know what's going on...
2005-09-01 05:06:34 +00:00
Ryan C. Gordon
128154e9a8
backed out broken patch.
2005-09-01 03:30:28 +00:00
Zachary Slater
01da6d757b
https://bugzilla.icculus.org/show_bug.cgi?id=2356
...
Remotely exploitable Infostring Crash
2005-09-01 02:13:47 +00:00
Ryan C. Gordon
b0b8e0114b
Removed some FIXMEs
2005-09-01 00:33:48 +00:00
Ryan C. Gordon
7aea0f7141
Renamed the SDL stuff to not be Linux specific.
2005-09-01 00:33:08 +00:00
Zachary Slater
6a84a13acf
From Cameron Eure:
...
Fixes a problem in code/unix/linux_glimp_sdl.c where attributes are called
before there's a working visual, resulting in a crash.
2005-09-01 00:24:56 +00:00
Zachary Slater
ae7066fa3f
Uh, yeah. glub glub. mo blon.
2005-08-31 22:05:21 +00:00
Ryan C. Gordon
db2b964527
Added SDL joystick support.
2005-08-31 21:13:02 +00:00
Ludwig Nussel
5af249432d
try to fix keyboard handling. Works with German keyboard now AFAICT
2005-08-31 19:54:08 +00:00
Ryan C. Gordon
2282c30923
SDL-based audio.
2005-08-31 19:42:55 +00:00
Zachary Slater
06c73f5e59
First diff from Andreas Schneider:
...
here are gcc4 signedness fixes for latest svn :)
2005-08-31 18:00:00 +00:00
Ryan C. Gordon
23d08fae65
Show the system cursor when ungrabbing the mouse, so you know it's
...
been ungrabbed.
2005-08-31 17:57:44 +00:00
Ryan C. Gordon
a65432119b
Shutdown game if user clicks the 'X' on his window.
2005-08-31 17:54:07 +00:00
Zachary Slater
dee436c126
First patch from vapier for easier packaging:
...
it'd make it easier on people packaging up quake3 if we could set system paths
for the baseq3 dir and if the makefile would respect things like CC/CXX from the
build env
2005-08-31 17:43:56 +00:00
Ryan C. Gordon
5bc2c49293
More SDL fixes:
...
- Console key works as it should, at least on QWERTY keyboards. Someone
will have to check AZERTY keyboards for me.
- Backspace key now works in text entry.
- Mouse input is scaled 2x, like the X11 driver does.
- Some basic logging so I know I'm using the SDL code and not the X11 code.
2005-08-31 16:38:05 +00:00
Ryan C. Gordon
3ca916aacc
Removed included SDL headers (ludwig pointed the makefile to system-installed
...
headers instead).
2005-08-31 16:36:15 +00:00
Ludwig Nussel
a724f6b04f
add s390, s390x and ia64. It builds, don't know if it runs tough.
2005-08-31 09:03:28 +00:00
Ludwig Nussel
77eb7e4147
fix cdpath, deuglify dlopen code, load dll also from cdpath
2005-08-31 08:49:02 +00:00
Ludwig Nussel
8200e26360
use system SDL lib
2005-08-31 08:42:58 +00:00
Zachary Slater
67da8fbc6f
First update of the changelog, more to come as time goes by.
2005-08-31 03:25:10 +00:00
Zachary Slater
8baf50cf1f
glub glub mo blon
2005-08-31 00:07:49 +00:00
Zachary Slater
1221bd8996
oops!
2005-08-30 23:59:12 +00:00
Zachary Slater
272e3ca69f
First version of Ryan Gorodon's SDL work:
...
16:24 < icculus> check that in, someone will fix it. :)
2005-08-30 23:25:02 +00:00
Ludwig Nussel
1b62818a09
- add note about 64bit mods and the demo
...
- fix mod functions for 64bit
2005-08-30 22:38:59 +00:00
Ludwig Nussel
54d65a0ead
- load qvm file by default again to avoid 'unpure' error
...
- fix loading qvms in 64bit q3
2005-08-30 21:25:54 +00:00
Ludwig Nussel
770c6808d0
fix warning
2005-08-30 21:25:08 +00:00
Ludwig Nussel
88171d6bb7
support for 64bit native mods
2005-08-30 20:30:17 +00:00
Ludwig Nussel
334fa9c48c
fix ppc64 string
2005-08-30 15:38:44 +00:00
Ludwig Nussel
2078cfa9a0
always try native dll first
2005-08-30 15:38:05 +00:00
Ludwig Nussel
4fb1caf6bd
make FloatSwap less ugly
2005-08-30 15:36:17 +00:00
Ludwig Nussel
3973f4aaa2
fix build against system libfreetype
2005-08-30 15:35:24 +00:00
Ludwig Nussel
fc29447726
really don't add restrictions on demo data
2005-08-30 15:30:07 +00:00
Ludwig Nussel
9a455ba5ec
disable demo restrictions
2005-08-30 11:37:53 +00:00
Ludwig Nussel
109da009d2
fix build on ppc. no guarantee it runs though
2005-08-30 11:37:41 +00:00
Zachary Slater
4d2705d6c6
Fixed the version and added a little tiny bit to the readme
2005-08-29 18:58:30 +00:00