Ryan C. Gordon
|
4f8c7c2f2f
|
Support SDL audio devices that require float32 samples.
Fixes missing audio when playing on Windows with SDL 2.0.7, which started
using WASAPI, which demands floating point audio.
|
2018-04-13 14:05:12 -04:00 |
|
Pan7
|
2a38bca931
|
SDL_Init zero check
|
2015-07-24 22:56:00 +02:00 |
|
Tim Angus
|
f478761e07
|
Use SDL 2 instead of SDL 1.2
|
2013-01-17 18:20:03 +00:00 |
|
Thilo Schulz
|
fef4d12d68
|
Refactoring patch by DevHC
|
2011-03-05 19:20:37 +00:00 |
|
Tim Angus
|
31c24bd0d2
|
* (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)
* (bug 3363) Download percentage overflow (Martin Doucha <next_ghost@quick.cz>)
* (bug 3390) MSVC project (Julian Priestley <juzley@gmail.com>)
* For OS X and MinGW ports, don't -I code/SDL when USE_LOCAL_HEADERS is 0
|
2007-11-02 23:36:23 +00:00 |
|
Tim Angus
|
672cfbf16f
|
* Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
|
2007-09-05 18:17:46 +00:00 |
|