ioq3quest/code/sdl/sdl_snd.c
Ryan C. Gordon 4f8c7c2f2f Support SDL audio devices that require float32 samples.
Fixes missing audio when playing on Windows with SDL 2.0.7, which started
using WASAPI, which demands floating point audio.
2018-04-13 14:05:12 -04:00

298 lines
6.8 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include <stdlib.h>
#include <stdio.h>
#ifdef USE_LOCAL_HEADERS
# include "SDL.h"
#else
# include <SDL.h>
#endif
#include "../qcommon/q_shared.h"
#include "../client/snd_local.h"
qboolean snd_inited = qfalse;
cvar_t *s_sdlBits;
cvar_t *s_sdlSpeed;
cvar_t *s_sdlChannels;
cvar_t *s_sdlDevSamps;
cvar_t *s_sdlMixSamps;
/* The audio callback. All the magic happens here. */
static int dmapos = 0;
static int dmasize = 0;
/*
===============
SNDDMA_AudioCallback
===============
*/
static void SNDDMA_AudioCallback(void *userdata, Uint8 *stream, int len)
{
int pos = (dmapos * (dma.samplebits/8));
if (pos >= dmasize)
dmapos = pos = 0;
if (!snd_inited) /* shouldn't happen, but just in case... */
{
memset(stream, '\0', len);
return;
}
else
{
int tobufend = dmasize - pos; /* bytes to buffer's end. */
int len1 = len;
int len2 = 0;
if (len1 > tobufend)
{
len1 = tobufend;
len2 = len - len1;
}
memcpy(stream, dma.buffer + pos, len1);
if (len2 <= 0)
dmapos += (len1 / (dma.samplebits/8));
else /* wraparound? */
{
memcpy(stream+len1, dma.buffer, len2);
dmapos = (len2 / (dma.samplebits/8));
}
}
if (dmapos >= dmasize)
dmapos = 0;
}
static struct
{
Uint16 enumFormat;
char *stringFormat;
} formatToStringTable[ ] =
{
{ AUDIO_U8, "AUDIO_U8" },
{ AUDIO_S8, "AUDIO_S8" },
{ AUDIO_U16LSB, "AUDIO_U16LSB" },
{ AUDIO_S16LSB, "AUDIO_S16LSB" },
{ AUDIO_U16MSB, "AUDIO_U16MSB" },
{ AUDIO_S16MSB, "AUDIO_S16MSB" },
{ AUDIO_F32LSB, "AUDIO_F32LSB" },
{ AUDIO_F32MSB, "AUDIO_F32MSB" }
};
static int formatToStringTableSize = ARRAY_LEN( formatToStringTable );
/*
===============
SNDDMA_PrintAudiospec
===============
*/
static void SNDDMA_PrintAudiospec(const char *str, const SDL_AudioSpec *spec)
{
int i;
char *fmt = NULL;
Com_Printf("%s:\n", str);
for( i = 0; i < formatToStringTableSize; i++ ) {
if( spec->format == formatToStringTable[ i ].enumFormat ) {
fmt = formatToStringTable[ i ].stringFormat;
}
}
if( fmt ) {
Com_Printf( " Format: %s\n", fmt );
} else {
Com_Printf( " Format: " S_COLOR_RED "UNKNOWN\n");
}
Com_Printf( " Freq: %d\n", (int) spec->freq );
Com_Printf( " Samples: %d\n", (int) spec->samples );
Com_Printf( " Channels: %d\n", (int) spec->channels );
}
/*
===============
SNDDMA_Init
===============
*/
qboolean SNDDMA_Init(void)
{
SDL_AudioSpec desired;
SDL_AudioSpec obtained;
int tmp;
if (snd_inited)
return qtrue;
if (!s_sdlBits) {
s_sdlBits = Cvar_Get("s_sdlBits", "16", CVAR_ARCHIVE);
s_sdlSpeed = Cvar_Get("s_sdlSpeed", "0", CVAR_ARCHIVE);
s_sdlChannels = Cvar_Get("s_sdlChannels", "2", CVAR_ARCHIVE);
s_sdlDevSamps = Cvar_Get("s_sdlDevSamps", "0", CVAR_ARCHIVE);
s_sdlMixSamps = Cvar_Get("s_sdlMixSamps", "0", CVAR_ARCHIVE);
}
Com_Printf( "SDL_Init( SDL_INIT_AUDIO )... " );
if (!SDL_WasInit(SDL_INIT_AUDIO))
{
if (SDL_Init(SDL_INIT_AUDIO) != 0)
{
Com_Printf( "FAILED (%s)\n", SDL_GetError( ) );
return qfalse;
}
}
Com_Printf( "OK\n" );
Com_Printf( "SDL audio driver is \"%s\".\n", SDL_GetCurrentAudioDriver( ) );
memset(&desired, '\0', sizeof (desired));
memset(&obtained, '\0', sizeof (obtained));
tmp = ((int) s_sdlBits->value);
if ((tmp != 16) && (tmp != 8))
tmp = 16;
desired.freq = (int) s_sdlSpeed->value;
if(!desired.freq) desired.freq = 22050;
desired.format = ((tmp == 16) ? AUDIO_S16SYS : AUDIO_U8);
// I dunno if this is the best idea, but I'll give it a try...
// should probably check a cvar for this...
if (s_sdlDevSamps->value)
desired.samples = s_sdlDevSamps->value;
else
{
// just pick a sane default.
if (desired.freq <= 11025)
desired.samples = 256;
else if (desired.freq <= 22050)
desired.samples = 512;
else if (desired.freq <= 44100)
desired.samples = 1024;
else
desired.samples = 2048; // (*shrug*)
}
desired.channels = (int) s_sdlChannels->value;
desired.callback = SNDDMA_AudioCallback;
if (SDL_OpenAudio(&desired, &obtained) == -1)
{
Com_Printf("SDL_OpenAudio() failed: %s\n", SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_AUDIO);
return qfalse;
}
SNDDMA_PrintAudiospec("SDL_AudioSpec", &obtained);
// dma.samples needs to be big, or id's mixer will just refuse to
// work at all; we need to keep it significantly bigger than the
// amount of SDL callback samples, and just copy a little each time
// the callback runs.
// 32768 is what the OSS driver filled in here on my system. I don't
// know if it's a good value overall, but at least we know it's
// reasonable...this is why I let the user override.
tmp = s_sdlMixSamps->value;
if (!tmp)
tmp = (obtained.samples * obtained.channels) * 10;
if (tmp & (tmp - 1)) // not a power of two? Seems to confuse something.
{
int val = 1;
while (val < tmp)
val <<= 1;
tmp = val;
}
dmapos = 0;
dma.samplebits = SDL_AUDIO_BITSIZE(obtained.format);
dma.isfloat = SDL_AUDIO_ISFLOAT(obtained.format);
dma.channels = obtained.channels;
dma.samples = tmp;
dma.submission_chunk = 1;
dma.speed = obtained.freq;
dmasize = (dma.samples * (dma.samplebits/8));
dma.buffer = calloc(1, dmasize);
Com_Printf("Starting SDL audio callback...\n");
SDL_PauseAudio(0); // start callback.
Com_Printf("SDL audio initialized.\n");
snd_inited = qtrue;
return qtrue;
}
/*
===============
SNDDMA_GetDMAPos
===============
*/
int SNDDMA_GetDMAPos(void)
{
return dmapos;
}
/*
===============
SNDDMA_Shutdown
===============
*/
void SNDDMA_Shutdown(void)
{
Com_Printf("Closing SDL audio device...\n");
SDL_PauseAudio(1);
SDL_CloseAudio();
SDL_QuitSubSystem(SDL_INIT_AUDIO);
free(dma.buffer);
dma.buffer = NULL;
dmapos = dmasize = 0;
snd_inited = qfalse;
Com_Printf("SDL audio device shut down.\n");
}
/*
===============
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
===============
*/
void SNDDMA_Submit(void)
{
SDL_UnlockAudio();
}
/*
===============
SNDDMA_BeginPainting
===============
*/
void SNDDMA_BeginPainting (void)
{
SDL_LockAudio();
}