Commit graph

410 commits

Author SHA1 Message Date
Ensiform
3041eee0cf condump improvements
Default output file extension to ".txt"
Show output filename in error message.
Use Windows line endings on Windows.
Dynamically allocate line buffer. (by ZTM)
2013-02-15 22:49:08 -06:00
Ensiform
e5f7e1de52 Remove unneeded variable extern 2013-02-15 22:03:34 -06:00
Tim Angus
f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
Zack Middleton
c0d5ba9e06 Fix compiling 2013-02-11 20:45:17 -06:00
Zack Middleton
91194bfc3e Fix possible delta from invalid entity 2013-02-11 20:36:14 -06:00
Zack Middleton
ac621642ac Unify/cleanup max snapshot entities on client and server 2013-02-11 15:49:47 -06:00
Zack Middleton
7b34987823 Fix resolving IPv6 favorites in Team Arena UI 2013-02-08 16:47:27 -06:00
Tim Angus
51df89ab13 Remove the SMP renderer feature 2013-01-24 22:53:08 +00:00
Jeremy Davis
3f489fe5f2 Make UI_CVAR_CREATE use VM specific code
Makes cvar be flagged as VM created and unset ROM if ARCHIVE is set.
2013-01-17 15:21:29 -06:00
Zack Middleton
9c701a781b Run toggleconsole in binds while in menu or message mode 2013-01-16 23:06:35 -06:00
Zack Middleton
bf2b04254a Add togglemenu command
Allow togglemenu to be run in binds while in menu or message mode.
2013-01-16 23:03:09 -06:00
Zack Middleton
26b1fcc471 Save all arguments from connect for reconnect command.
Remove unnecessary localhost check from reconnect command.
2012-12-16 19:20:08 +00:00
Zack Middleton
aac23d6934 Fix reconnect command to work after leaving server. (#5794) 2012-12-15 23:33:02 +00:00
Zack Middleton
d79ea2e5cd - Allow changing cl_voip without restarting.
- Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on.
2012-12-14 07:32:07 +00:00
Zack Middleton
7786f95c06 Fix writting voip data in demos (broke in r2102). 2012-12-13 05:25:50 +00:00
Zack Middleton
10a574e6ed Remove unused function CL_DisconnectPacket. Pointed out by Ensiform. 2012-11-24 20:55:47 +00:00
Zack Middleton
3da8779180 - Check for invalid filename in OpenAL's RegisterSound function.
- Changed Base sound system to warn not error when sound filename is empty or too long.
2012-11-19 00:40:03 +00:00
Zack Middleton
6c1045a003 Remove unneeded name buffer in S_Play_f. 2012-11-18 23:30:26 +00:00
Zack Middleton
d9bea4977b Improve "play" command, based on a patch from Ensiform. 2012-11-18 23:16:13 +00:00
Zack Middleton
98f04d39a6 #5799 - Change messagemode text box to display colors like in console input box. 2012-11-18 22:24:15 +00:00
Zack Middleton
05bc03d32d Remove anti tamper leftover code 'CL_ChangeReliableCommand'. From Ensiform. 2012-11-18 22:12:30 +00:00
Zack Middleton
f13a87daad Change error message in CL_ConfigstringModified to specify out of range index like in server. 2012-11-18 19:14:07 +00:00
Zack Middleton
82f83cd092 Fix some "> MAX_*" to be ">= MAX_*". 2012-11-18 19:09:54 +00:00
Zack Middleton
016b74b633 Fix restoring old fs_game upon leaving a server. Patch by Ensiform. 2012-10-30 16:51:06 +00:00
Zack Middleton
faa0cb04c1 Show reason non-default renderer failed to load. 2012-10-30 07:43:44 +00:00
Zack Middleton
d49d0753eb When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) 2012-10-17 20:39:45 +00:00
Zack Middleton
ce9f2ee5f9 Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) 2012-10-17 19:30:41 +00:00
Zack Middleton
b4a76e74f7 Remove a redundant code statement. 2012-09-04 21:13:25 +00:00
Zack Middleton
ad5c5c32a6 REFACTOR [reletive -> relative]
From /dev/humancontroller.
2012-06-18 16:32:03 +00:00
Zack Middleton
f3e7012bdb REFACTOR [a vs an]
From /dev/humancontroller.
2012-06-18 16:31:16 +00:00
Zack Middleton
2131536d07 Call sound files 'audio' not 'wav' in debug messages. 2012-06-18 16:00:38 +00:00
Zack Middleton
88020d5fb8 #5485 - Use Sys_LoadDll to search in the local directory for the fallback default renderer. Patch by Harley Laue. 2012-04-04 17:21:17 +00:00
Zack Middleton
33d66c8034 Added range checks to j_*_axis cvars. 2012-02-15 18:47:50 +00:00
Zack Middleton
91fd58f6e4 Allow analog joystick up axis to be remapped too. 2012-02-15 18:09:24 +00:00
Zack Middleton
b648d6f17b Client no longer tries to run UI_SHUTDOWN on ui vms with an unsupported API version. 2011-11-03 03:52:46 +00:00
Tim Angus
fd986dae06 * Fix various warnings with GCC and clang 2011-10-27 21:32:28 +00:00
Thilo Schulz
b93a88455a Allow interpreted VM on pure servers 2011-09-27 22:56:10 +00:00
Thilo Schulz
7a1f2bc92b Bug 5238 - cURL wrong use of curl_easy_setopt property, by Adrian Fuhrmann 2011-09-21 15:17:22 +00:00
Thilo Schulz
af4607c026 Bug 5178 - Sound quality menu option has no effect 2011-09-19 22:38:51 +00:00
Zack Middleton
beff4a3c47 Only include libmumblelink.h if USE_MUMBLE is defined, reported by Ensiform. 2011-09-19 02:15:46 +00:00
Zack Middleton
b7fa3e7073 Use EXEC_NOW instead of hardcoded 0 in cl_ui.c 2011-09-09 21:50:45 +00:00
Zack Middleton
72d00c568b Use BIGCHAR_WIDTH instead of hardcoded 16 in cl_scrn.c 2011-09-09 21:49:03 +00:00
Zack Middleton
22d6240fe2 Removed unused kbutton_t declarations in client.h 2011-09-09 21:48:38 +00:00
Zack Middleton
237b09f4ab Fixed some function name comments in cl_cin.c 2011-09-09 21:48:07 +00:00
Zack Middleton
4632d85553 Removed unused IN_ButtonDown and IN_ButtonUp functions. 2011-09-09 21:47:25 +00:00
Zack Middleton
d9b72dedc1 Require gamename if not supporting legacy protocol. 2011-09-07 19:38:19 +00:00
Zack Middleton
56f5fedee9 - Only need cl_cURLLib cvar if USE_CURL_DLOPEN is defined.
- Try to load libcurl-4.dll on win32 (it use to be included in the NSIS installer).
2011-08-29 13:57:46 +00:00
Thilo Schulz
de182882f1 Fix auto game-restart when disconnecting from a server that explicitly set fs_game to "baseq3" instead of "" 2011-08-24 14:47:57 +00:00
Zack Middleton
abe85940ae Disabled getting motd from update server in standalone build. 2011-08-22 20:30:45 +00:00
Thilo Schulz
3b642f9032 Add hack to allow server the setting of game cvar values that are important for playerstate prediction for legacy gamecode. 2011-08-09 12:19:27 +00:00